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[Champion Concept] Zul'Jas the Headhunter

HeWhoSlaysGods··2 votes·2,412 views

Zul'Jas the Headhunter http://media.moddb.com/images/mods/1/8/7458/45832.png This is not exactly what he looks like, just the general idea.

ABOUT Appearance: Tall skinny hunched-over guy with tribal-looking tattoos all over his body. Dressed and painted in foresty colors.

He is intended to be a really good snowball marksman ADC. I wanted to make a ranged jungler who had good early game potential but was also a really good carry. Not sure if I balanced the abilities to have a good early game-late game ratio, so please tell me if you think I didn't do that right.

ATTRIBUTES Primary: Marksman Secondary: Assassin, Fighter

Attack Power.....■■■■■■■■□□ Defense Power..■■■□□□□□□□ Ability Power......■■■■□□□□□□ Difficulty.............■■■■■■□□□□

STATS Health: 415 (+55) HP Regen: 3 (+0.6) Range: 300 Damage: 56 (+3.2) Attack Speed: 0.8 (+3.65%) Armor: 30 (+2) Magic Resistance: 20 (+0) Movement Speed: 340

ABILITIES

http://www.hiveworkshop.com/forums/resource_images/15/icons_14946_btn.jpg TROPHIES (Passive) When Zul'Jas kills a unit, he shrinks their head and puts in on his necklace, gaining +1 damage and +5 range. Maximum heads is 10 + (Level x 5). Zul'Jas loses all trophies on death.

http://www.hiveworkshop.com/forums/resource_images/7/icons_6216_btn.jpg FERVOR/FRENZY (Q) Fervor (Passive): Every time Zul'Jas attacks he gains a stack of Fervor. Each stack of Fervor increases damage dealt by 2% and damage taken by 1%. Stacks last for 10 seconds. Frenzy (Active): Grants attack speed for each stack of Fervor. Attack Speed: 2/4/6/8/10% Duration: 5 Cooldown: 20

http://www.hiveworkshop.com/forums/resource_images/18/icons_17724_btn.jpg CAMOUFLAGE (W) Zul'Jas blends in with his surroundings, becoming invisible as long as he remains immobile. An attack made from camouflage breaks the camouflage and is a sneak attack, with bonus range and damage. Bonus Range: 100/150/200/250/300 Bonus Damage: 50/100/150/200/250 Cooldown: 18/16/14/12/10

http://www.hiveworkshop.com/forums/resource_images/12/icons_11366_btn.jpg TRIBAL POISON/VOODOO SPEAR (E) Tribal Poison (Passive): Zul'Jas' attacks apply one stack of Tribal Poison. For each stack, the target is slowed and takes damage over time. Stacks infinitely. Slow: 2/3/4/5/6% Damage: 2/3/4/5/6 Duration: 4 Voodoo Spear (Active): Zul'Jas throws a spear with range and damage based on his basic attack. Any stacks of Tribal Poison on the target have their slow, damage, and duration doubled. Range Bonus: 200 Damage Bonus: 20/30/40/50/60 Cooldown: 10/9/8/7/6

http://www.hiveworkshop.com/forums/resource_images/16/icons_15461_btn.jpg HEADHUNT (R) An enemy champion is randomly selected and marked. Zul'Jas gains vision of them. While moving towards a marked champion, Zul'Jas has bonus flat movement speed. All slows, disables, etc. on Zul'Jas have their duration reduced if he is nearby the marked champion. Slaying a marked champion grants extra trophies, even if it goes above his maximum. These trophies are still lost on death. Duration: 15 Movement Speed: 20/30/40 Disable Reduction: 40/60/80% Extra Trophies: 8/12/16 Cooldown: 45/40/35

13 Comments

Blitzidious2 votes

This is actually treading onto teemo's territory mate. The Camo, the poison, the sneak attack, it's literally what teemo does but better. The Trophy system is quite similar to Rengar, also. But nevertheless, it's still a decently solid idea.

HeWhoSlaysGods2 votes

Yeah as I was making him, that occurred to me too, so I tried to make him more of a fighter than an assassin. Do you think it would be better if I kept his camouflage as is, changed it to a different ability, or changed the mechanics (such as making him stealthed while near trees or some other terrain) The trophies are pretty different from Rengar's imo because they provide direct and powerful combat bonuses, and are also lost on death. He has to take time to build them up, and they are his main source of damage, not some minor ability bonuses.

Thoveau1 votes

Hey man, would just like to say that I love the idea that you have going for this champion! I'd actually like to draw up a concept of Zul'Jas, but I need just a little more information in terms of his physical appearance. Are you going to a troll-like appearance like you have pictured? Do you want a skin-tight full body suit (think Morphsuit, kind of) or more primal clothing (think Gnar)? You mention tribal tattoos, do you mean like modern day tribal tattoos or war paint more or less? Anyways, love what you have so far and would like to help with the design process!

HeWhoSlaysGods2 votes

Hay thanks, drawing up a concept sounds great!

I wasn't really certain what he would look like, what I had in mind initially was a troll kinda guy, but I wanted him to be human (while still retaining the natural foresty colors and things) I haven't written up his lore either, but he grew up as a hunter in the forest, so he would be clad in primal clothing, like furs and possibly some light armor. (I guess that would have to be made of wood though, so maybe not) In terms of tattoos, my first thoughts were along these lines. https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTKkPly_TTCagEmL9H8UL1GWpMhB1ERxkl9oFExCS2SMN1x-01gDA Not exactly that but, more complicated designs than just war paint.

If you think it would help with the design, I can type up some lore and descriptions to solidify what I pictured for him.

Thoveau1 votes

Hey sorry for not coming up with any concepts so far, I've been a bit busy with work recently and haven't had any time to actually sit down and draw up some designs.

If it wouldn't be too much trouble, I think it would definitely help if you could give me some descriptions of what you envisioned him to look like.

Once I get the chance to, I'll begin sketching him out, but if you manage to give me a greater picture beforehand, that would certainly help a lot more.

Thanks a bunch.

inmUGco1 votes

Kalista hello~

HeWhoSlaysGods1 votes

Hello.

Talll

Too much like Kalista for me

HeWhoSlaysGods2 votes

I don't see much in common... None of the abilities are the same. Is it that they both have spears, or is it a real reason?

Talll1 votes

They both are in the same stance, have spears, other than that I love the idea, just looks too much like her fo rme

HeWhoSlaysGods1 votes

So it's not the actual hero idea, just the physical appearance?

Talll1 votes

Pretty much yeah

HeWhoSlaysGods1 votes

I made him with jungling in mind, so wanted him to have a tribal kind of theme. Can you think of any other weapons he could use if you think only one champion in the game should use spears?

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