[Champion Concept] Psilo, the
Psilo the Paradox Knight
Oops, I missed the name in the title. Ignore that please. Or if you know how to change that, please tell me. I can't find the option
ABOUT Appearance: Average-sized human man with a large magical-looking sword. http://img.4plebs.org/boards/tg/image/1369/03/1369032241003.jpg The sword would be wierder-looking, shaped strange and with runes or something on it. http://img2.wikia.nocookie.net/__cb20130319090446/leagueoflegends/images/1/15/Infinity_Edge_item.png Kinda like the infinity edge.
He is a champion based on choosing the lesser of two evils to damage you. http://inebriatedpress.files.wordpress.com/2009/05/090523-liberal-policy-choices.jpg He has low damage at low levels because his actives are easy to avoid until he is capable of landing a bunch of stacks from his passives really fast. They all do low damage and have weak effects at low levels. Note: all abilities that refer to [name here] refer to the stacks applied by the passives of Psilo's abilities, and -name here- refers to the effects applies by the actives. Also note there are no stack limits. (Additional fun fact: he is named after psilocybin, the drug found in magic mushrooms, mainly because he is so confusing to play against. Also note the p is silent.)
ATTRIBUTES Primary: Fighter Secondary: Assassin, Mage
Attack Power.....■■■■■■■□□□ Defense Power..■■■■□□□□□□ Ability Power......■■■■■■■■■□ Difficulty.............■■■■■■■■□□
STATS --Stat Name: lvl 1 value (increase per level) [lvl 1 value-lvl 18 value]-- Health: 520 (+55) [520-1510] HP Regen: 5 (+0.75) [5-18.5] Mana: 240 (+45) [240-1050] Mana Regen: 4 (+0.85) [5-18.5] Range: Melee (150) Damage: 48 (+3.5) [48-111] Attack Speed: 0.71 (+4.2%) [idk how to calculate as] Armor: 30 (+2) [30-66] Magic Resistance: 30 (+0.75) [30-43.5] Movement Speed: 300
ABILITIES
ENCHANTMENT SHRED (Passive) When Psilo attacks an enemy, they lose 10+(level x 5) % of their magic resistance for 3 seconds and are purged of all buffs. This can only activate on the same unit once every 8 seconds.
SHUT UP (Q) [Passive]: Each attack applies a stack of [shut up]. If the unit with stacks of [shut up] on it uses an ability, they take damage for each stack of [shut up] on them. Damage: 20/30/40/50/60(+20% AP) (Magical) Duration: 5 [Active]: The targeted unit takes damage over time. -shut up- dispels if the target uses an ability. Cast Range: 800 Damage/Second: 30/45/60/75/90(+25% AP) (Magical) Duration: 4/5/6/7/8 Cooldown: 20 Manacost: 60/80/100/120/140
STAY YOUR HAND (W) [Passive]: Each attack applies a stack of [stay your hand]. Each stack of [stay your hand] deals damage over time. When a unit with stacks of [stay your hand] attacks, all stacks of [stay your hand] disappear. Damage/Second: 8/12/16/20/24 (+4% AP) (Magical) Duration: 5 [Active]: For a short time, the targeted unit takes a percentage of physical damage dealt by them. Cast Range: 450 Damage: 30/35/40/45/50% (+4% AP) (Magical) Duration: 1/1.5/2/2.5/3 Cooldown: 28 Manacost: 80
HOLD STILL (E) [Passive]: Each attack applies a stack of [hold still]. Each stack of [hold still] deals damage based on the distance the unit moves. Distance to Damage: 1/1.5/2/2.5/3/3% (+.4% AP) Duration: 5 [Active]: Applies a damage over time effect. If the afflicted unit does not move a set distance before -hold still- ends, they are stunned and a second DoT is applied that deals half damage. The second DoT cannot trigger a second stun. Cast Range: 650 Damage/Second: 15/25/35/45/55 (+15% AP) (Magical) Distance: 300/350/400/450/500 DoT Duration: 5 Stun Duration: .5/1/1.5/2/2.5 Cooldown: 16 Manacost: 100
CEASE (R) For a short time, Psilo stops his enemies from doing anything without severe consequences. Every time an enemy unit uses an ability, they will have -shut up- applied to them and receive stacks of [shut up]. Every time an enemy unit attacks, they will have -stay your hand- applied to them and receive stacks of [stay your hand]. Every time an enemy unit moves 100 units, they will have -hold still- applied to them and receive stacks of [hold still]. While Cease is active, each attack applies an extra stack of [shut up], [stay your hand], and [hold still]. (for a total of 2 per attack) [shut up] stacks: 3/4/5 [stay your hand] stacks: 4/5/6 [hold still] stacks: 1/2/3 Duration: 2/3/4 Cooldown: 180/160/140 Manacost: 150/200/250
Yeah, I know he's a bit op, but the only thing that's really gamebreaking is the [hold still] stacks applied by Cease. I think.