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[Champion Concept] Zigor, the Avenger

HeWhoSlaysGods··1 votes·1,432 views

Zigor The Avenger

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTwvRBGG5SZDxNh_JhL0T8na4IjsHkPL5A17-NTKRJsjGpQoi4o

ABOUT Appearance: Average-sized human man with short black hair. Wears black clothes. (with the occasional blood splatter) Fights with a 5-foot ōdachi. (which is why he has longer range than most melee champs)

He is intended to be a champion that everyone is scared to attack because you take so much damage and get so many debuffs just attacking him. Despite his assassin appearance he is more of a fighter with a bit of tank, since he has no reliable gap closer or burst. He has no mana and quick cooldown abilities as well, making him a good reliable source of dps at all stages of the game. He has low ms as well, but gets very fast when attacking enemies with Oath of Vengeance on them.

ATTRIBUTES Primary: Fighter Secondary: Assassin, Tank

Attack Power.....■■■■■■□□□□ Defense Power..■■■■■□□□□□ Ability Power......■■■■■■□□□□ Difficulty.............■■■■■■■■□□

STATS Health: 620 (+95) HP Regen: 5 (+0.65) Range: Melee (250) Damage: 56 (+3.2) Attack Speed: 0.68 (+2.5%) Armor: 20 (+2) Magic Resistance: 20 (+2) Movement Speed: 300

ABILITIES http://www.hiveworkshop.com/forums/resource_images/7/icons_6216_btn.jpg OATH OF VENGEANCE (Passive) When an enemy champion kills Zigor, they gain one stack of Oath of Vengeance. For each stack of oath of vengeance, an enemy champion deals 10% less damage to Zigor, his basic attacks deal 20 (+50% AD) extra damage, and he gains +20% movement speed that decays over 1 second every time he attacks them. When Zigor kills an enemy, they lose all stacks of Oath of Vengeance.

http://www.hiveworkshop.com/forums/resource_images/8/icons_7816_btn.jpg VENGEANCE IS COMING (Q) Reveals all enemies marked with Oath of Vengeance for a short time. While Vengeance is Coming is active, Zigor has bonus movement speed when moving towards an enemy marked with Oath of Vengeance for each stack of Oath of Vengeance on them. Duration: 3 Bonus Movement Speed: 10/15/20/25/30% Cooldown: 50/45/40/35/30

http://www.hiveworkshop.com/forums/resource_images/7/icons_6319_btn.jpg BLOOD BLADES/BLOODY FLURRY (W) Blood Blades (Passive): When Zigor is attacked, his bloody vengeance solidifies and strikes them back. Damage: 5/10/15/20/25% AD (Magical) Bloody Flurry (Active): For each time Blood Blades has activated recently, Zigor strikes a random enemy unit within his range. Each strike of Bloody Fury takes .1 second. Damage: 100% AD (Physical) Recent Time: 1.5/2/2.5/3/3.5 Cooldown: 6

http://www.hiveworkshop.com/forums/resource_images/7/icons_6836_btn.jpg FEEL MY PAIN/I WILL NOT REST (E) Retribution (Passive): Every time Zigor's hp percentage drops below a multiple of 10, he sprays all enemies near him with gore, dealing damage and blinding them for 1 second. Includes dropping below 100% and dropping to 0. Damage: 10/15/20/25/30 (+2% target missing hp) (Magical) I Will Not Rest (Active): Zigor gains lifesteal for a short duration, with a large bonus for each stack against enemies marked with Oath of Vengeance. Each attack extends the duration. If Zigor would be dealt lethal damage during this time, he is instead brought to 10% hp and the duration ends. Lifesteal: 6/8/10/12/14% Bonus per Stack: 8/12/16/20/24% Duration: 4 Duration extend: .1/.2/.3/.4/.5 Cooldown: 10

http://www.hiveworkshop.com/forums/resource_images/17/icons_16957_btn.jpg VENDETTA (R) Zigor swears an oath to slay the targeted champion, placing stacks of Oath of Vengeance on them. Stacks: 2/3/4 Cooldown: 65/60/55

18 Comments

ModThe Djinn2 votes

Way way WAY too strong, and there's no counterplay possible.

Let's look at his level 16, shall we?

You ult the enemy. They deal 40% less damage to you, you get +80% movement speed when you hit them, and your attacks deal 80 + 200% AD bonus damage on top of their normal damage. They can't run from that movement speed, so they have to fight. But you're dealing 80 + 300% AD damage with every auto-attack, dealing 25% AD damage every time they hit you, dealing damage + a minor execute + blinding them for 1 second up to 10 times before you die, triggering a massive damage boost based on the number of times they've hit you (which is anti-synergy, by the way -- your W is weakened by your E's passive, which is really awkward design), and gaining 110% lifesteal + a revive for 4 out of every 10 seconds.

No part of the above is at all balanced. You're out-damaging full build Yi and full build Tryndamere without even trying.

His massive massive AD scaling says that this guy isn't a tank. He's an invincible 1v1 duelist who can't lose unless you can 100-0 him through burst spell damage. That's not well designed -- if you're not a burst mage, this guy wins. Period. And even then you have to burst him TWICE, because he's dealing 80 + 300% AD damage to you and has a revive.

HeWhoSlaysGods1 votes

Ok so your problem seems to be applying 4 stacks at once with the ult? Do you think it would be better to change that ability completely or make it weaker?

ModThe Djinn1 votes

{quoted}

Ok so your problem seems to be applying 4 stacks at once with the ult? Do you think it would be better to change that ability completely or make it weaker?

That was actually just an example. Even 1 stack increases your auto-attack damage by 20 + 50%, which is absurdly powerful. The passive benefit is simply far too strong, his W is overpowering (punishing you TWICE for attacking him, and both punishments are pretty huge), and his E is simply absurd since it can keep someone blinded for over 10 seconds, and grants an insanely huge amount of lifesteal.

The passive is where the main design problem is. Punishing people for winning fights against you is really horrible for your opponent, and I don't think the mechanic should exist in League. The W and E are just quite overtuned and overloaded on top of it.

To be perfectly frank...I know what you were trying to do here, but I really don't think any of these abilities belong on any kit -- at least in their current form. His Q might be the exception with a bit of tuning.

WarWork1 votes

Yeah this dude summarized what i was saying. His kit is over-powered and makes itself redundant. If you die 10 times the only ADCs that can kill you theoretically are Ezreal and Corki . You have a blind PLUS damage reduction reduction from auto-attacks, that's redundant. You reward feeding with power so as you feed you get more powerful. There is no counter-play aside from instant nukes from burst mages. You have an infinite stacking ability that gives you percentage stats at** 4 stacks alone** you deal over 200% of your AD. Your E is basically a buffed Tryndamere ult wilt a 10 second cooldown :/ and if u do the maths with your 80% slow, except champoins like Kassadin Ahri you are basically unable to die in combat because your passive has no cap. I'm surprised you can see how broken this champion is

HeWhoSlaysGods1 votes

You do realize that you have to die to get the 'over-powered' stacks right? And they dissapear after one kill. So if you think feeding the enemy team to build up stacks and then getting one kill is op... well I don't even know what to say.

TBH I kinda agree that punishing people for killing you is sortof a bad mechanic, but there are tons of other champs with powerful on-death effects (just not quite to this degree)

and if u do the maths with your 80% slow

Um what 80% slow? He has no slows.

HeWhoSlaysGods1 votes

Oops I forgot to add "I like him" to the poll

WarWork1 votes

You do realize with 10 stacks he's immune to damage right?

HeWhoSlaysGods1 votes

With 10 stacks he is immune to autoattack damage from one enemy, and to have that happen he must be killed by them 10 times without killing them. I fail to see the problem.

wRZcGiWq621 votes

So basically 4 seconds out of every 10 seconds he has a chance to be brought back to life? That's a little ridiculous bro. 10% dmg reduction permanently and it stacks each time you kill him.. I just dont know about that either.

Other ideas are pretty cool but if I got blinded 10 times for 1 second each trying to kill this guy I would just throw my computer out the window.

HeWhoSlaysGods1 votes

No it's once every 10 seconds he can prevent one lethal blow. I was going to make it he goes to 1 hp, but I wanted it to trigger the passive part of that ability. Well if you deal more than 10% of his hp at once you only get blinded once. The 10% reduction goes away when he kills them, but do you think 5% is better?

wRZcGiWq621 votes

{quoted}

No it's once every 10 seconds he can prevent one lethal blow. I was going to make it he goes to 1 hp, but I wanted it to trigger the passive part of that ability. Well if you deal more than 10% of his hp at once you only get blinded once. The 10% reduction goes away when he kills them, but do you think 5% is better?

5% is more reasonable but there are people that do go 0-5, 0-10 in some cases and 50% damage reduction + if he builds tanky is going to be a nightmare and something for people to complain about regardless. I'm not sure how I would change it or if it would be okay with the community to be honest. Nice work you put into this guy though. Keep it up.

HeWhoSlaysGods1 votes

if he builds tanky is going to be a nightmare and something for people to complain about regardless.

Well the point was that he could just walk into a fight and people would take damage just attacking him. (So he would be built tanky, yes) That was what I had in mind for the champ. Do you think he deals too much damage just by standing there?

5% is more reasonable but there are people that do go 0-5, 0-10 in some cases and 50% damage reduction

When Zigor kills an enemy, they lose all stacks of Oath of Vengeance.

So are you saying that if Zigor feeds the enemy and is 5-0 he is too strong? At this point he has given the enemy free gold and xp and takes severely reduced aa damage from one champion only. And this is gone as soon as he kills them.

Nice work you put into this guy though. Keep it up.

:D Thanks

Ramuhdo1 votes

His ultimate is pretty much 40% damage reduction and 80 + (200% AD) bonus damage right out of the gate, and it becomes impossible to escape him. In fact, his Q is a huge movement speed steroid, and forget trying to kill this dude: he's just going to get his Thornmail passive to shred you alongside his blinding passive. Did you kill him? This champion literally punishes you for being ahead.

HeWhoSlaysGods1 votes

This champion literally punishes you for being ahead.

Haha thats sortof the idea. And his Q only lasts 3 seconds and has a huge cd.

he's just going to get his Thornmail passive to shred you alongside his blinding passive.

Yes, that is a good item choice. Of course because of the blind, magic would be a lot scarier to him. He's very good when being focused. You need to 1v1 or burst him down with abilities.

Ramuhdo1 votes

Yes, that is a good item choice. Of course because of the blind, magic would be a lot scarier to him. He's very good when being focused. You need to 1v1 or burst him down with abilities.

Actually, I meant that his W passive acts as a pseudo-Thornmail, due to reflect on damage. If it stacks with Thornmail, it's just an unfun champion because he punishes you for attacking him and punishes you for killing him.

It's basically a champion that has no counter-play against his core mechanics.

HeWhoSlaysGods1 votes

The counter to this champ is burst/kiting. They don't get blinded unless they are close by and he's so slow he can't do anything unless they have stacks of Oath of Vengeance.

WarWork1 votes

That's bad designing so if your team has a bad team comp you literally cannot kill this champion? And if his only drawbacks are being slow, players will just build movement speed on him. item 3069 item 3172 item 3800 item 3117 item 3044 item 3142

HeWhoSlaysGods1 votes

MS is 300, speed items will only let him catch slow champs. And he can be killed it's just difficult. If your team has a bad comp you won't be winning anyways.

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