[Champion Concept] Deus Mortem - The Abomination (linked champion)

regonas·12/18/2015, 10:34:41 PM·3 votes·1,920 views
tinypic photo

Important note: what i mean by linked champion is that his lore will be linked with some other champion concepts i made: Theur, Pandorum and Basker Evil. Full info on them can be found by clicking on their names. Also, because of those champions, this champion would also be linked with two places done by me: Pandemonium and The Dream Realm. Info about them could be found by clicking their names. Also, i will provide brief summary about each champion and location later on, so you (the reader) are not forced to check all of them if you don't want to. Now, lets move on.


Theme music: https://www.youtube.com/watch?v=ckukQqItLmY&index=1&list=PLWwIi0zOJaFPw4sra9me_tuamPMEapoVX




Table of content:

  1. Stats
  2. Kit
  3. Unique tools
  4. Personal thoughts on kit
  5. Math for abilities
  6. Lore
  7. Quotes
  8. Extra info
  9. Other



#1. STATS

HEALTH: 666 – 2031 HEALTH REGEN: 8.5 – 17.1 ATTACK DAMAGE: 62 – 132 ATTACK SPEED: 0.634 (+0% – 66.6%) ATTACK RANGE: 150 MANA: 330 – 999 MANA REGEN: 7.6 – 19.3 ARMOR: 26.1 – 66.1 MAGIC RESIST: 32.1 – 53.5 MOVEMENT SPEED: 355




#2. KIT

........................................................................................................................ Passive Angel of Death When enemy minions, friendly champions and enemy champions die nearby you, then they leave behind their bodies for 5 sec ( bodies doesn't affect terrain and can be walked through). These bodies retain 5% of their max health and can be destroyed by basic attacks from enemy champions. Also, these bodies lose 20% of their stored health every sec. If you walk over these bodies, then you will consume them healing yourself for their stored health and permanently increasing your own maximum health by 3.5 bonus health per body consumed. Range from you for bodies to start remain behind: 800 ........................................................................................................................

~~ ~~ ........................................................................................................................ Q Absolute Despair Passive: grant 160/170/180/190/200 unit range vision field around enemy suffering from Aura of Despair.

Active: send dark energies in a line dealing 60/90/120/150/180 (+75% of bonus AD) (+35% of AP) magic damage to all enemies it passes through. In addition, this ability also marks all enemy champions hit with Aura of Despair for 10 sec. Cooldown: 8/ 7.5/ 7/ 6.5/ 6 sec Mana cost: 50/54/58/62/66 Range: 600 Casting time: 0.25 sec

Aura of Despair: deal 40/45/50/55/60 (+10% of AP) magic damage each sec to all enemies around affected enemy champion, but not to affected champion itself. If two or more enemy champion affected by this effect are close to each other (when auras connects), then this aura will deal true damage instead of magic damage. In addition, aura is removed when affected champion gets healed by other champion in his/her team. Range: 360 ........................................................................................................................

~~ ~~ ........................................................................................................................ W Phantom Palace Passive: instantly consume all dead bodies in the area of this ability.

Active: target an area and summon 6 shadow phantoms to surround targeted area for 10 sec. These phantoms can't move, but will attack enemies in their attack range. After 4 sec you can reactivate this ability causing all phantoms to rush to the center of targeted area dealing 100/135/170/205/240 (+80% of bonus AD) (+45% of AP) to all enemies phantoms passes through. Enemies can be damaged only by one of rushing phantom. After rushing to the center phantoms will disappear removing effects of this ability from targeted location. In addition, enemies affected by Aura of Despair who try to walk our of this area will get their movement speed slowed by 60% for 2 sec. Cooldown: 21/19/17/15/13 sec Mana cost: 70/75/80/85/90 Range: 700 Radius of area: 600 One phantom attack range: 120 One phantom attack damage: 20/25/30/35/40 (+25% of your bonus AD) (+5% of your AP) One phantom attack speed: 0.666 (+45% of your bonus attack speed) One phantom health: 500/700/900/1100/1300 Delay before phantoms appear: 0.45 sec ........................................................................................................................

~~ ~~ ........................................................................................................................ E Mind-melting Scream Let out dreadful cream affecting enemies around you. Enemies facing you will be instantly silenced for 1/ 1.25/ 1.5/ 1.75/ 2 sec and get their armor/magic resist reduced by 15/20/25/30/35% for 2.5 sec. Enemies facing away from you (showing their back to you) will be instantly taunted to attack you for 1.5/ 1.75/ 2/ 2.25/ 2.5 sec and get their attack speed reduced by 20/25/30/35/40% for 3 sec. In addition, each enemy champion affected by this ability loses 10% of his/her current health. Cooldown: 24/22/20/18/16 sec Mana cost: 50/60/70/80/90 Range: 355 Casting time: 0.6 sec ........................................................................................................................

~~ ~~ ........................................................................................................................ R Zombie Dragon Summon a zombie dragon to fight for you for 10 sec. You can control this dragon be reactivating this ability. Transfer 25% of damage you take to your zombie dragon. In addition, your zombie dragon will deal 135% of normal damage to enemies affected by your Aura of Despair and mirror your Mind-melting Scream, but only one on scream can affected any enemy (if yours and your dragon's screams hit same enemy, then only your scream will affected that enemy). Also, your zombie dragon can not be damaged while he is inside of your Phantom Palace. Cooldown: 140/130/120 sec Mana cost: 150/165/180 Attack damage: 90/120/150 (+25% of your bonus AD) (+10% of your AP) Attack speed: 0.531 (+45% of your bonus attack speed) Attack range: 445 Health: 2000/2950/3900 (+300 health for every time your team killed an epic monster) Movement speed: 410 Armor: 90/110/130 Magic resist: 180 Max range to control your dragon: 1300 (when moved outside of this range dragon will try to come back to you)

http://i62.tinypic.com/262b3ow.jpg ........................................................................................................................




#3. UNIQUE TOOLS

You can buy one out of four unique items (each of them costs 1.5k gold). You can have only 1 of these unique items in you inventory, but you can sell any of them back (for 600 gold) and buy other item. These items are:

Devouring Face +3 AD per level +1% critical strike change per level +1% life steal per level Unique passive: add unique recourse bar called hunger. Hunger starts at 0 and slowly builds up to 100. Gain 1 hunger every sec. At 50 and higher hunger passive stats added by this item becomes doubled. But, at 75 hunger and above, passive stats added by this item become disabled. Unique active: consume a friendly minions reducing your hunger to 0. (15 sec cooldown; 150 unit range)

~~ ~~

Phantom Face +2 AD per level +4 AP per level +2% cooldown reduction +1% cooldown reduction per level Unique passive: add unique recourse bar called nether. Nether starts at 100 and slowly decreases to 0. Lose 5 nether every sec. At 50 or higher nether, you gain bonus 15% armor and magic resist penetrations. At 35 or lower nether you lose passive stats added by this item and bonus penetrations added by this item. Unique active: draw in all shadows around your while channeling for 1 sec. Enemies in stealth become visible for 3 sec and you regain 100 nether. (8 sec cooldown; 350 unit range)

~~ ~~

Heaven Shocking Face +1% armor penetration per level +1% magic penetration per level +3% attack speed per level Unique passive: add unique recourse bar called static. Static starts at 0 and can be built up to 100. Moving and attacking with basic attack slowly builds up static bar. Unique active: release burst of lightning hitting your target and up to 3 additional enemies nearby your main target dealing 50/70/90/110/130 (+50% of AD) (+30% of AP) magic damage to each enemy hit. This ability can be used only when you have 100 static built up and consume all static you have stored. (20 sec cooldown; 500 unit range)

~~ ~~

All--seeing Face +4 AD per level +1% cooldown reduction on active items per level +4% bonus duration on wards placed by you per level Unique passive: add unique recourse bar called wrath. Wrath stars at 0 and can be built up to 100. When you see friendly minions get killed, then 5 wrath will be added. At 50 or greater wrath increase all damage done by 6%, but also increase all damage taken by 3%. If nearby ally champion gets killed nearby you, then instantly gain 100 wrath. (490 unit range) Unique active: calm yourself down reducing your stored wrath by 20 every sec (in form as a buff) until you reach 0 wrath. While calming down you emit an aura which reduce damage taken by friendly champion by 15%. (15 sec cooldown; 400 unit range)

~~ ~~




#4. PERSONAL THOUGHTS ON THE KIT

Passive Pretty simple passive. Try to be where enemy minions die and pick dead bodies as fast as you can for a sustain in lane. While is doesn't offer too much healing and it might be risky to try to gather every corpse you can, but don't by doing so you not only gain some sustain, but permanently increase your maximum health. If your playing top lane, then you have to decide whether picking corpse is worth it, because enemies with a lot of mobility can easily get into range to you and deal a lot of damage. If you are playing support, then try to pick all corpses you can and ask your ADC to cover for you if he/she can. Counter--playing against this passive is pretty easy. One or two basic attacks against corpses should instantly destroy them, so if you are range champion, then destroy those corpses and negate his only sustain.

Q This is pretty simple ability, yet it can be be very complex to deal with. Lets start with simple things and move on to more complex ones. It is shill-shot which penetrates all enemies in line dealing damage to every hit enemy. All hit enemies champions become marked and start to emit harmful aura which damages all other enemies around them, but not enemy champions marked by it. Also, affected enemies champions start to emit a small vision field around themselves. It does not grant true vision on them, but rather work like a sticky ward. If two or more auras connect, then while they are connected, they deal true damage instead of magic damage. So, if two enemy champions are close to each other and get marked, then they start to deal true damage to each other. If you managed to hit 5 enemies champions while they are very close to each other, then every one of them takes 4 times of true damage. Counter--play against this ability isn't easy. First thing first, try not to be hit by it. If you see enemies picking this champion try to pick a champion with a heal in his/her kit. AOE heals are extremely good against this ability. Also, there are items which allows you to heal other friendly champions. Secondly, try not to clump up. If you clump up and get hit, then multiple damaging auras will be emitted. If that happens, then move away from each other.

W This is also a complex ability. For one, it summons 6 uncontrollable immobilized pets to attack nearby enemies. While they don't do that much damage, this ability have a lot more other uses than this base one. Enemies affected by your Q aura trying to exit this area of W will be heavily slowed. Your pet dragon summoned by R can not be damaged while he stays in your W. Also, after 4 sec you can reactive this ability again causing phantoms to rush to the center of this ability and deal decent damage to all enemies they pass through. Also, if a lot of corpses are made in area where you can not go, then you can consume those corpses via this ability. As you see, this ability have many uses and have good synergy with the rest of his kit. Counter--play is much easier compared to his other abilities. You can try to quickly move out of this area before you are marked with Q and/or receive damage from phantom's. Also, you can destroy phantoms themselves, because they have pretty low health and late game would die in 1--2 attacks from ADC. Don't that slowing part will work only when you to try to walk out of the area. You will not get slowed if you dash, jump or blink out of this area.

E Good ability to begin a fight or to end it. When enemy engages on you can can silence him/her and shred some good health from him/her while also reducing his/her protections. When enemy tries to run away, you can taunt him/her reducing his/her attack speed. Don't forget that this ability shreds current health, so enemies with low health receive a lot less damage than enemies with full health. Counter--play. Well, you will have 0.6 sec to decide that to do: get silenced, get taunted and try to move away. See? There are counter plays against it. Although, 0.6 isn't that much time, but decisions can be made. It have fairly long CD, short range and kind long casting time, so you can either use that to your advantage of just ignore it and see what will happen. He can't move while he is casting, so that is another thing to play around. How fight ends hugely depends on your reaction time. P.S. if you play AA based champion, then don't afraid to be silenced, because getting aunted is way worse.

R Yea, when i finished with calculation and design on abilities, i noticed how unfair this ability can be with very good team on your side. It is not that this ability is OP, but i CAN be very unfair against enemy team. Let me explain what i mean by it. Early dragon kill= +300 health to your pet. Early herald kill= +300 health to your pet. Another dragon kill= +300 health to your pet. Baron kill= +300 health to your pet. And another dragon kill= +300 health to your pet. With these kills your dragon gets 1500 bonus health only from good team play of your team. Now include your pet's already high base health and you will have massive creature to tank any damage from anything. While it doesn't have massive health of Mordekaiser's pet ghost dragon, but this zombie dragon have other things. While you do lack any form of engage, you can send in your dragon and force your dragon to cream via your E causing him to silence or taunt enemy champions. If timed correctly and positioned right for a team fight, you can W+R+E combo to taunt enemies to fight your dragon which would not be damaged while inside of W. And hitting enemies with your Q boost dragon's damage against them. If played really well, this could be very unfair against enemy team. Counter--play. Similar to Annie's bear, but this thing doesn't stun you. You can either root it, stun it, try to kite it, smite it or just ignore it. It doesn't do massive damage and destroying summoner will also kill the dragon. Don't let dragon to come into middle of your team, because he can easily taunt/silence your whole team.

Special unique items Well, these are important, but a same time not that much. You will have a choice: either buy any of there and work around new resource bars or don't. Some of them are nice, other might be a little too strong for certain teams. If you decide to buy any of these, then my recommendations would be: Devouring Face for solo top while building AD/AA build; Phantom Face for solo top or jungle, or when enemy team have many champions with stealth; Heaven Shocking Face when playing solo top against range enemy; All-seeing Face when you play as a support or your team have no other tank. Keep in mind that all these unique items will change a little bit or a lot how you play this champion. If you decide to buy them, then i suggest adapt you build to your unique item. Also, these items do not require to be bought, You can build your items without these if you like.




#5. MATH FOR ABILITIES

At 18 level with. Build: item 3006 item 3124 item 3146 item 3748 item 3027 + Phantom Face Masteries: link (a little bit outdated, but couldn't find masteries for current path) Runes: link

AD: 132 base; 174.6 bonus; 306.6 total AP: 361.6 HP: 2981 (+3.5 per every corpse you managed to consume) Attack speed: 1.246 Armor penetration: 15% +19.4 Magic penetration: 15% +12.6 Cooldown reduction: 20%

Thundelord's Decree damage: 308 Guinsoo's Rageblade's approximate damage: 74 Titanic Hydra's damage: 34.8 to main target, 114.5 cone damage, 338.1 active damage Q direct damage: 436.5 magic damage Q aura damage: 96.16 magic damage per sec W phantom rush damage: 542.4 W single phantom attack damage: 101.1 R dragon damage per basic attack: 229.8 R dragon damage against enemies affected by Q: 310.2




#6. LORE

Short summary about the Dream Realm It is a realm created by powerful magicians after First Rune War. This is a world without limits and full with bizarre dream creatures. This place is divided into 6 planes of existence. Each plane is different and unique with different creatures living in each plane. This realm is connected to people of Runeterra through dreams. In this strange realm lives creatures with different powers and from time to time they manage to slip into Runeterra through various different methods.

Short summary on Pandemonium This is demon built temple from another parallel universe where demons conquered Runeterra and build this structure out living and dead people. It purpose was to connect that universe with another universe made only out of pure evil. However, instead of connecting two universes, this temple was teleported into that evil universe and then again teleported into current Runeterra. Many different demonic beings filled with nothing but evil resides in this structure and one by one comes out of it.

Short summary on Basker Evil He was a regular thief who accidentally got sent into the Dream Realm. There he wandered for long time, fought against many sinister dream beings, until he got devoured by one of them. However, instead of just dying, he got fused with that dream beings transforming into nightmarish phantom. This phantom managed to escape the dream realm and entered into current Runeterra.

Short summary on Pandorum He is demonic creatures who was the first being to exit Pandemonium and start roaming current Runeterra. He have many eyes and he never blinks. These eyes sees every sin, every evil thought, every dark desire of those in front of them.

Short summary on Theur He is elemental being created from huge elemental power released when certain mages tried to harvest magic power which resides in other nearby planet. Even with solid body and huge power surging through it, he isn't really a living creature and at first haven't had his own mid. After being born he created huge storm and roamed around Runeterra like a wild beast, but he was stopped by certain mage and he was gifted with a mind. Mage released Theur after he understood what is morality. Short after that Theur found a friend and decided to protect this world from evil beings.

~~ ~~ Secret laboratories and Subject F66

Hidden from the world, there exists a secret complex of laboratories which belongs to mad scientists. Many inhumane experiments are done there, many lows of nature are broken there. No cost is too high for these scientist, because they word for one glorious purpose. Human life means nothing for them, if they can get closer to their purpose. But, experiments are done not only on humans there. Voidborns, undeads, ursines, minotaurs, yordles, angels, marais, demons, trolls, werewolves and any other races were used as lab rats there, if mad scientist manged to get their hands on those unfortunate creatures. Dark and cruel experiments were done there day and night. Like switching organs of human being and voidborn, or injecting troll with blood of undead, of impregnating voidborn with cells of the ursine. These only few of hundreds thins which were done there. Usually most of experiments ended in failures, but not the one done on subject F66. All experiments done on him very successful, in a way. Many different things were done to him, but he didn't die. He survived them all, but born as a human, after many of those experiments he had no humanity felt in him. Only living, breathing, bizarre flesh and mind of a beast -- that was what left of a person.

Before being captured and experimented on, he was just a normal man working in his parents farm. He was average in every way possible. His dreams weren't big and so did his ambitions. He was happy being a farmer and only wished to get a wife and couple of children. Life was calm and easy, days slowly passed and living away from big towns was a bit boring. Every day nothing seem to happen, every week was similar to the one before this one. Every week end people gathered in the village nearby and danced, chatted and shared their stories. Friendly community, happy people, who could ask for more. Once in a while some got married, once in a while some died, but life didn't change that much. Children grew up, parents grew old, cycle of life cycled slowly in this village. However, peaceful days disappeared like smoke in a wind when one night a family got abducted by someone. No one in the village knew what happened or what to do. Soon after the first one, another family got abducted, then another one, until a man, later called subject F66, got abducted too.

After taken into secret laboratories series of bizarre things were done to him. Several organs were replaced by voidborn's organs, entire blood was drained and replaced by blood of undead's. Parts of demon's, ursine's, yordle's flesh was implanted into his body. Experimental bacteria, viruses, drugs and other stuff were put into him, mutating, transforming his body. Slowly changed from a human being, but into what... He become devourer of the dead, able to absorb eaten dead bodies into himself. However, simple dead flesh was just a mass to gain. Caged like a animal, he was viewed only as mutated experiment. But, not even mad scientist knew what they actually had. He grew acetic acid bacteria in his body and slowly gathered acid in his body. He waited, planed his escape. When right time came, he spewed out all his gathered acid and melted a hole in his prison cell. Escaped into the world, he started his killing spree. From one place to another, he roamed Runeterra killing and devouring everyone he met. Mostly humans and animals were devoured by him, thus he didn't change that much, just grew bigger. However, some creatures he met changed not only his size, but his farm and even have him dangerous powers.

First important being in his path was Basker Evil. This dream realm phantom just happened to pass though a town and there they met. Back then, mutant didn't have purpose or even intellectual mind. He was driven by instincts and need to devour dead flesh. They both were somewhat intrigued by each other. Monster against the phantom, they attacked each other. Fought for a long time, over whole town, destroying buildings and streets. Phantom created copies of himself, used many different tactics and tricks, but when dust have settled, mutant managed to eat the phantom up. Maybe worst possible thing have happened, because phantom is neither dead not alive, so instead of just becoming bonus flesh, Basker became its core. Mind, shadow powers and something like a soul was born into this mutant. Intelligence, however limited, started to grow and take over this creature. Few days later he was smart enough to understand what he is doing, he even named himself. Not some fancy name, but that moment is was enough. He named himself -- Demort.

Not yet known to the most of the world, Demort attracted attention of other being. Pandorum got his eyes on him. Sensing presence of Demort, Pandorum tracked him down and finally met his nearby Freljord.

Pandorum: well well well, i had my eye on you, but you turned out not hat i expected. I see the sins you committed, all dark deeds done by you, and just look at that dark core you have inside of you. I see it all. Demort: you, are you a demon? What do you want from me? Pandorum: look into my eyes, they see everything. They see dark tomorrow and they despair we will bring to this world. I see what needs to be done, what could be done and what will be done. Together we will do great things, dark and vile things. I see them all, and i want to show them to you.

Pandorum attacked Demort, but not to kill him. Pandorum provoked this unstable monster for a one simple reason -- to be eaten. Demon flesh fused with the mutant, their minds get twisted together, fused into one. Two malevolent creatures got fused together into something beyond terrifying.

Newly born monster of dead was filled with evil, cared only about destroying everything around, ate remains of people and laughed, while he made other people to watch. This evil could not be tolerated and somebody had to stop it. Those somebody happen to be Volibear, Theur and Sejuani. These three brave heroes stood against monstrous being and fought for their home. Icy weapons, lightnings strikes and claws were used against the monsters, but nothing seemed to stop him. One after another heroes fell, until Theur was the last one standing. He knew that monster couldn't be stopped is the fight continue. Only way to save his friends and destroy the monsters was to sacrifice himself. He rammed the monster with his body tossing it and himself into icy abyss. During their fall Theur tried to serf--destruct releasing massive burst of energy. He managed to destroy near 50% or monster's body, but failed to kill it. Instead, monster absorbed Theur and at the bottom of the abyss final version of this monsters was born. Terrifying creams blasted out into the world, when in the snow and ice best turned into ungodly abomination. Calmed down, more rational and with cold, sharp mind, stabilized monster stood on his feet and shouted out his name causing world to tremble -- Deus Mortem.




#7. QUOTES

Upon Selection -- Their faces look delicious.

Attacking -- I will splatter your guts. -- Your corpse won't go to waste. -- Give me your face. -- Something smells delicious. -- Nom nom nom. -- I find you -- eatable. -- I will swallow you whole. -- You do smell like chicken.

Movement -- World trembles. -- I won't even leave bones behind me. -- They will become parts of me. -- Where are the freaks at? -- Everybody screams.

Taunt -- I will rise, you will fall. -- I will fill your dreams with the dread and fright.

Taunting Volibear -- You have a friend in me. Cha cha cha!!

Jokes -- Rare, medium rare, well done or even raw -- i will eat them all. -- I feel like a monster. Or several thousands monsters. Cha.

Using W -- Spawn.

Using R -- Another part of me.




#8. EXTRA INFO

Playing in top lane R>Q>W>E I would suggest to poke enemy champion as much as you can and try to collect all corpses you can. To enter info fight you can't win and just generally play safe. Hi wouldn't be one of the strongest top lane champions, so playing safe should be default option. Also, because he have no disengages and no engages, that means fighting high mobility champions will be very painful. Rather then trading with enemy top laner, poke hard and collect corpses. Don't ask help of your jungle unless you have very hard time farming. Take your time and wait for mid/late game, because this is mostly late game champion. Hardest champion to play against would obviously be ranged champion. Especially those with slows, hard CC or/and high sustain.

Playing jungle Bad option. Would not recommend it.

Playing mid R>Q>W>E Also not that good. Most of mid lane champions are ranged and you would struggle very much against them.

Playing support R>E>Q>W While you do lack mobility, you still have a lot of "utility". Q aura on enemy champions, silence/taunt, slow, pet tank. Don't forget that collecting corpses might be easier. Your main job would be to try to constantly hit at least one enemy champion with Q and force them to keep distance form each other. When fight breaks out hit enemy ADC with E and you should be solid. Also, enemy supports with heavy pokes are your worst nightmare, so try to avoid playing support against poke heavy teams.




#9. OTHER

I will put here any additional ideas or thoughts i will get. As for now, i can put only thing i can.

CCOS reviews

  1. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/32jHypls-champion-concept-laurell-the-forest-guardian?comment=0004
  2. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/tBMa8AdF-ccos-hauron-the-stag-lord?comment=0003

#SPOILERS AHEAD. BE WARNED

So, i put many something like eastern eggs around this concept. From numbers been 666, adding up to 6, 9 or 13. For example 345 --> 4+4+5=13, or 270 --> 2+7+0=9 which is 6 upside down. Deus Mortem means "the god of death". Passive "angel of death" is reference to Thanatos, the ancient greek god of death. Also, F66. F is sixth letter in English alphabet. So, it is same as 666. Some quotes are references to his them music, like "Where are the freaks at?". Also, some quotes are references to Transformers: Rise of the Fallen movie. There are several other eastern eggs to be found, but i leave that up to you, the reader, to find them all, if you want to.

9 Comments

Francisco Pires12/18/2015, 10:47:30 PM1 votes

Wait, EVERY minion that dies leaves a body? Sion only gets 2 max health and he HAS TO LASTHIT the minion. This champion would just walk around and get infinite hp? seems a bit op... also he heals from it? it's like an op zac passive.

reallifejedi12/18/2015, 11:37:50 PM1 votes

nerf the Q and E in power terms reduce perma health by .5 other than that i would play him

rockroler1/27/2016, 12:08:25 AM1 votes

just came 4 the music. BTW love your concepts keep up the good work AANNND his theme of consumption is similar to my champ Mu