Thomas, the Boomerang of Piltover(Mechanically Difficult ADC)
>Lore: When Thomas was young, he always had a fascination with boomerangs. He always wondered how they worked and how they were made. Since he lived in Piltover, there were many inventors. So, for Thomas's 12th birthday, his father gave him a specially engineered hextech glove that he could lob tons of boomerangs out of. At first, it was just fun and games, but soon, Thomas got out of hand with it. He accidentally destroyed many buildings and injured many people. One day, he found out that his dad had fallen ill and gone to the hospital. Four days later, he died. Thomas stashed the hextech glove away and vowed to never use it again, but when the time of war came, he got it out and destroyed everything with it. Once he realized the true power of it, he realized he could use it for good purposes. Now, he seeks for someone that can help him with something: upgrading his glove.
Attack: 8 Defense: 3 Ability: 1 Difficulty: 8 Range: 550 Resource: Energy
> Passive: Boomerang Shots- Thomas's auto attacks curve towards his target, dealing 40% damage to any enemies hit along the way and applying on hit effects. After it hits the target, it curves back at an angle towards Thomas, flying to a location someone near him. If he picks it up in mid air, he immediately issues another attack towards his target. Catching a boomerang also restores 7 energy.
Q: Hextech Jump- Thomas lunges to a nearby location, gaining 10/15/20/25/30% tenacity for 2.5 seconds. If he picks up a boomerang, the cooldown on Hextech Jump is reduced to 1.25 seconds. Cost: 20 energy Cooldown: 12/11/10/9/8 seconds Range: 325
W: Energy Surge- (Passive) Catching a boomerang increases Thomas's attack speed by 4/5/6/7/8% and range by 10/13/16/19/22 for 1.25 seconds, stacking up to 7 times. Getting stunned removes all stacks. (Active) Thomas increases his attack speed by 30/35/40/45/50% for 2.5 seconds, but slows himself by 30/25/20/15/10% for the duration. Cost: 45 energy Cooldown: 15/14/13/12/11 seconds
E: Bigger Boomer- Thomas charges up his glove for 1.25 seconds(does not stop movement or other commands) before launching out a mega boomerang, dealing 100/150/200/250/300(+100% AD) physical damage to enemies hit, reduced by 20% for each unit it passes through, down to 30%. It then comes back to Thomas is a straight direction. If he catches the boomerang, the remaining cooldown on Bigger Boomer is reduced by 50%. If Thomas catches a regular boomerang, the cooldown on this is reduced by 0.75 seconds. Cost: 60 energy Cooldown: 18/17/16/15/14 seconds Range: 850
Ultimate: Flamerangs- Thomas causes his boomerangs to heat up for the next 6 seconds, causing them to deal 40/60/80(+20% AD) bonus magic damage over 4 seconds, stacking up to 4 times. Enemies that attempt to heal(like Soraka, not like a health pot) whilst on fire have grievous wounds applied for 5 seconds. For every boomerang that Thomas catches during this time, the duration is extended by 0.5 seconds.
Base Stats: Health: 460+80 Health Regen per 5: 7.25+0.35 Attack Damage: 56+2.9 Attack Speed: 0.69+3.2% Armor: 27+3.2 Magic Resist: 30 Movement Speed: 335
> Example Item Builds:
If you're jungling for some odd reason, take devourer. Every 2nd attack will cause 2 boomerangs to fly out.
Did you like my champion? Leave a comment on anything you think should be changed!
while he ulty away, then flash away and clicks on
lantern? It's curve and return path would be too complex to be implemented.