Rash - The F*cking Bear
Rash - The F*cking Bear
Do I have your attention? ;) Well, actually it's Rash, The Striving Ascet
Lore: Rash is a leader of a group of Wardens, who protect the forests of Runeterra.
Looks: Greenish leather armor and a staff
Role: Tank, Top
Base mana regeneration: 0 Basic attack range: 150 units
Passive - Spiritual Armor You gain bonus magic resistance equal to 50% of your bonus armor. You cannot gain bonus mana regeneration from items.
Q - Whirl Strike Cooldown: 3 seconds Range: 225 units You deal physical damage to enemies around you. You can use this ability while moving. When your mana is below 80%, this ability changes to Bear Totem.
Q - Bear Totem Cooldown: 3 seconds (after the effect ends) Range: 375 You leap at target direction, while transforming into a bear and deal physical damage to enemies in a 200 units radius area at the impact location. You gain bonus health and attack damage, 15% bonus movement speed and a new set of abilities. You gain 100 fury and lose 4 fury every second. When your fury is depleted, you transform into your human form.
W - Fluency Toggled Cooldown: 10 seconds While activated you gain bonus mana regeneration and 10/15/20/25/30 % movement speed, but your armor is decreased.
E - Zest Cooldown: 10/9,5/9/8,5/8 seconds You regenerate health every 0,5 seconds, scaling with your bonus health, and gain bonus magic resistance for 4 seconds. Your basic attacks regenerate additional health, scaling with your bonus health and expand the duration of Zest by 2 seconds up to 2 times.
R - Spirit Call Cooldown: 120/90/60 seconds Range: 650 units You call upon the forest spirits to appear around you and stick onto your enemies. 1 second after casting, all nearby enemy champions are affected by Forest Spirits for 6/8/10 seconds. They cannot attack or cast spells and are invulnerable.
Bear form abilities:
Q - Ravage Cooldown: 0 seconds Cost: 20 Fury Range: 175 units, 225 units wide You strike enemies in front of you, dealing physical damage and slowing them by 50% for 3 seconds.
W - Bite Cooldown: 0 seconds Cost: 35 Fury Your next basic attack makes the target bleed over 5 seconds for physical damage. Damage dealt is increased by 1% for every 1% missing health of the target. (at the time, the target was hit)
E - Growl Cooldown: 0 seconds Cost: 20 Fury Range: 325 units. You decrease the attack damage, scaling with your armor, of all nearby enemies for 3 seconds.
Thoughts about gameplay: WIP
- Defensive Laner
- Fast ooc movement speed with W
- Mediocre initiator with QQ
- Very tanky
- Mainly builds armor and health
- He has unique mana mechanics, as he only gains mana with his W and can only transform into a bear, when he is below 80% mana.
Constructive critique appreciated.