Dharma - The Undeceived

Daedeye·3/21/2019, 11:56:13 PM·2 votes·1,575 views

http://www.bhmpics.com/wallpapers/water_in_laying_anime_girl-960x600.jpg [(http://www.bhmpics.com/wallpapers/water_in_laying_anime_girl-960x600.jpg)] I did not create the art.

Dharma - The Undeceived

Dharma is the childhood friend of Karma. She was long lost, but a long time ago, they went on school trips and did girly things and stuff in their teens.

She is melee with two daggers, she is a support and she kicks ass.


ABILITIES FAST

Passive: When you hit a champion with an ability, you are healed.

Q: Like Varus or Xerath Q, but doesn't deal damage in a line, but in a ring at the outer edge of the spell range. You can jump on champions, hit with this spell, for 2,5 seconds, by right clicking them, dealing damage on impact. (Targets, that can be jumped on will be shown like with Yasuo R or Ivern Q)

W: Fires a projectile, that heals up to one ally champion and creates a circle at max range or upon hitting an enemy champion, that slows enemies movement speed by a percentage amount inside the circle and increases allied champions movement speed by a flat amount when moving towards the circle.

E: Dashes and increases the armor and magic resistance of an ally you hit, or damage an enemy champion hit, scaling with enemy's missing health and distance dashed.

R: Becomes and invulnerable ghost, bound to an ally, still being able to cast spells. Your health will become a shield on the ally. When moving away with a spell you will hover back to the bound ally, still being able to cast spells.


ABILITIES IN DETAIL

Passive: Spiritual Heal Whenever Dharma hits a champion with one of her abilities, she heals herself by 10-61 (+0,05 ability power).

Q: Ring of Spiritual Bang Range: 250 - 850 Mana: 40/45/50/55/60 Cooldown: 11/10/9/8/7 seconds Dharma charges and reduces her movement speed by 20% for up to 2,5 seconds. At reactivation or after 2,5 seconds, she deals 40/60/80/100/120 (+0,3 ability power) magical damage to all enemies inside a ring (75 units thick) around her. Range increases from 250 to 850 over 2,5 seconds while charging. When she hits an enemy champion with Ring of Spiritual Bang, she can then jump onto them for 2,5 seconds, dealing 40/60/80/100/120 (+0,3 ability power) magical damage onto impact. She can only jump up to one time per cast.

W: Taste my Sparkling Energies Range: 750 Mana: 65/75/85/95/105 Cooldown: 10 seconds Dharma fires a projectile, that heals the first allied champion it touches for 60/80/100/120/140 (0,4 ability power). Upon hitting an enemy champion or reaching its maximum range, the projectile will explode and create a cirlce (150 radius) for 3 seconds, which slows the movement speed of all enemies within it by 20/25/30/35/40% and increases the movement speed of all nearby (850 range) allied champions by 20/25/30/35/40 while moving towards the circle.

E: I will cut your throat or give you some strenght if you're cool Range: 650 Mana: 55/65/75/85/95 Cooldown: 12/11/10/9/8 seconds Dharma dashes at target direction. When she collides with a champion, she will continue to dash a short distance (200). If the champion is an ally, his armor and magic resistance are increased by 10/15/20/25/30 for 3 seconds. If the champion is an enemy, Dharma deals 60/90/120/150/180 (+0,3 ability power) magical damage plus 0-50% bonus damage based on the champions missing health to the champion. The bonus damage is increased by an additinal 0-100% based on the distance traveled during the dash.

R: Spiritual Thiccness Range: 950 Mana: 100 Cooldown: 140/120/100 seconds Dharma takes on her spirit form and dashes at target allied champion and shields him for up to 12 seconds for an amount equal to her current health. The shielded champions armor and magic resist become Dharma's armor and magic resist (+0,1 ability power). She will hover over the targeted champion, being untargetable and invulnerable to attacks and spells. She is able to cast spells, but will always hover towards the shielded ally (50-200 movement speed increasing over time), after 0,5 seconds after moving away with a spell (still being able to cast spells). When the shield receives damage, Dharma loses health equal to to damage amount. When Dharma is healed, the heal amount is added to the shield. When the shield is broken or the duration ends, Dharma heals 10% of her maximum health and will be able to move with 200 movement speed until she takes on her human form again after 2 seconds.

Stats:

Health: 505 - 1763 Health regen: 5,5 - 14,9 Mana: 377 - 1159 Mana regen: 5 - 14,4 Attack Damage: 51,2 - 103,9 Attack Speed: 0,65 (+0-17%) Armor: 26 - 94 Magic Resist: 30 - 50,4 Movement Speed: 350 Attack Range: 175


Let me know, what you think!

2 Comments

Shmeeve3/22/2019, 1:56:19 AM2 votes

That is the longest E ability name I have ever heard.

RavagerSteel3/22/2019, 4:17:10 PM1 votes

op