Griz - The Flame Shaman
Griz - The Flame Shaman
Lore: Griz is a shaman from Ionia. To seek his inner fire, he traveled to the icy mountains of the Freljord. During his meditations, he was visited by Sophia, who convinced him to join The Wolves.
Looks: Big, musculous, tatooed, no weapon, no shirt.
Role: AP Jungler
Basic attack range: 175 units
Passive - Spiritfire Whenever you kill an enemy with a basic attack, you get a Spiritfire stack. Spiritfire stacks to a maximum of 5 and expires after 7 seconds. You heal yourself, scaling with level, for each Spiritfire stack on yourself, when the stacks expire. You deal 5% additional damage as magic damage with your attacks and abilities for every Spiritfire stack on yourself and on the target.
Q - Fiery Strikes Cooldown: 9 seconds You get 35/45/55/65/75 % bonus attackspeed and 30% lifesteal for your next 3 attacks. While under the effect of Fiery Strikes, your basic attacks add a Spiritfire stack to the target. You can activate the ability, while it is on cooldown, but the spell requires 1 Spiritfire stack to be removed from yourself as additional cost.
W - Combust Cooldown: 14 seconds Range: 350 units You deal magic damage to nearby enemies and transfer their Spiritfire stacks to yourself. If an enemy hit has less than X health per Spiritfire stack on him, the spiritfire stacks are consumed instead and the enemy is killed.
E - Rampant Rage Cooldown: 9 seconds. Your basic attacks gain an attack range of 525 units for 4 seconds. With each 2 consecutive hits on an enemy, the duration of Rampant Rage is increased by 2 seconds and you generate a Spiritfire stack on yourself. If Rampant Rage gets off cooldown during the effect, you lose 1,5% of your maximum health with every basic attack.
R - Inner Fire Cooldown: 180/150/120 seconds Range: 675 You go into a meditative trance for 4 seconds, generating a shield of flames around you, blocking all spells and attacks in a 200 unit range and makes you invulnerable and unable to move, attack or cast spells. You deal magic damage to all nearby enemies over the duration. The damage dealt decreases with the distance between you and the enemy, down to 20% at maximum range. Spiritfire stacks don't expire during this time and won't heal you, when expiring later.
Thoughts about gameplay: WIP
- Good jungle clear QW
- Ganking with EQR
- Squishy in teamfights
- Ultimate can keep him alive in teamfights
The Wolves: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/tyl3lj5p-yinwil-the-bloody-slaughterer https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/rm7NQLQW-naan-the-composed-rogue https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/jZvtkxE1-lyra-the-stinging-knife https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/obEz3LhT-sophia-the-swaying-snowflake
Constructive critique appreciated.