Harasir - The Transcended Berserk
Harasir - The Transcended Berserk
Lore: Harasir fell in love with Syndra and she infused him with dark powers, so he can aid her in achieving her goals.
Looks: Pale skin, violet tatoos, black heavy armor and a two handed sword.
Role: Hybrid Jungler
Basic attack range: 200 units
Passive - Gift of Darkness When you use an ability, you get a different set of secondary abilities, for the duration of the effect.
Q - Burst Cooldown: 30/27,5/25/22,5/20 seconds Range: 300/325/350/375/400 units Creates a slowly growing circle around you for 3 seconds. When the effect ends, all enemies in the area are stunned for 0,9/1,05/,1,2/1,35/1,5 seconds and take flat magic damage and additionally 20% of the damage, that was dealt to you while the spell was active, as magic damage.
W - Onward Cooldown: 14/13/12/11/10 seconds Range: 800 units You give yourself a shield (scaling with AP) and mark a target enemy for 4 seconds. You gain bonus movement speed, lifesteal and bonus armor and magic resistance, while moving towards the marked target and while standing in a 75 unit range next to the target.
E - Shatter Cooldown: 9 seconds Range: 150 units You deal magic damage to target enemy and push him back 125 units. Targets are dealt additional damage, when they hit terrain. If the target dies, you get the effect Clash for 5 seconds. While under the effect of Clash, you gain 20% armor penetration and magic penetration.
R- Unleash Cost: 100 health Cooldown: 180/160/120 Range: 400 units. You unleash 3 dark spheres, that deal magic damage to the 3 enemies in range with the smallest health percentage. If there are less than 3 enemies in range, more than 1 sphere may hit a target. Each subsequent hit deals 30% less damage.
(The cooldowns of the spells start after their effects have ended.)
Secondary skill set:
Q2 - Power Boost Cost: 50 health Cooldown: 3,5 seconds Increase the maximum duration of the current effect by 2 seconds and you deal 30% additional physical damage with your next basic attack and trigger a special effect. Burst:You deal additional damage scaling with the current percentage health of the target. Onward: You perform a leap over 300 units, when you are 300 units away from your target, and gain a shield, that absorbs damage, scaling with AP. Shatter: If your target is below 50% health, you gain health, scaling with AP.
W2 - Break Through Cost: 40 health Cooldown: 1 second Remove all crowd control effects from yourself.
E2 - Massive Swing Cost: 30 health Cooldown: 2 seconds You perform a whirl attack, that deals physical damage to enemies in a 150 unit radius around you and reduces their movement speed by 40% for 4 seconds.
R2 - Dark Rage Cooldown: 60 seconds Your maximum health increases by 50% for 15 seconds- Increases the health cost of all your abilities (also the ones with health cost 0) by 5% of your maximum health during that time.
Thoughts about gameplay: WIP
- An AP/AD Bruiser with 8 abilities.......
Constructive critique appreciated.