Fenn, Seeker of the Way

Daedeye·2/13/2019, 8:52:14 AM·2 votes·2,260 views

[https://i.postimg.cc/brsKNMpp/Sci-Fi-Yichuan-Li-Brian-Escape.jpg] http://coolvibe.com/wp-content/uploads/2012/01/Sci-Fi-Yichuan-Li-Brian-Escape.jpg I didn't create the art.

Fenn is a peasant from Ionia with latent spiritual powers. He went on a journey to discover the world and ended up in Piltover, where he met a woman named Clarice. She was an inventress from clan Kozari. When she noticed Fenn's spiritual energy, she became curious and invited him to stay with her in Piltover for some time. He agreed and during their time together he explained to Clarice the Ionian's search for enlightenment, while Clarice gave him lessons in science. This somehow resulted in them building devices, that could be powered and enhanced by people's innate spiritual energies. When the Ionian-Noxian war was raging, Fenn heard about the atrocities committed by Zaun's mercenaries, like Singed, and made the decision to again go on a journey. But this time his goal was not adventure and discovery, this time he would go out for a hunt on mad scientists.

When I wrote his abilities, I wanted to make a jungler, that feels like he is hunting for enemy champions, that are stepping into his territory.

His stats: Health: 565-2002 Health regen: 7,4-17,6 Mana: 350-1200 Mana regen: 6,5-19,9 Attack damage: 65 - 133 Attack speed: 0,63 (+0-55%) Armor: 25-75 Magic resist: 35-41 Movement speed: 350 Attack range: 450

His abilities:

Passive – Versatile Weaponry Fenn gains an Aethertech Shell every 30 seconds up to 1 Aethertech Shell. While having an Aethertech Shell stored, he can expend it to cast any basic ability, while it is on cooldown. Cooldown Reduction increases the rate, at which Fenn generates Aethertech Shells. (Aethertech Shells are displayed like Grave's shells. His Ultimate can increase the maximum, he can hold, to 2)

Passive - Aethersurge Fenn's abilites apply Aethersurge to enemies hit for 5 seconds. Aethersurge can stack up to 5 times and new stacks refresh the duration. When Aethersurge's duration ends, it deals 18-86 (based on level) (+ 0,15 ability power + 0,15 bonus attack damage) physical damage to the enemy for each stack of Aethersurge beyond the first.

Q – Surgegrenade Cooldown: 9 seconds Mana cost: 20/30/40/50/60 Range: 600 Fenn fires a ball of energy from the device on his left hand, that deals 35/70/105/140/175 (+ 0.2 attack damage +4% (+1% per 100AP) of the targets current health) physical damage to enemies in an area (radius 125). Enemies close to the center of the explosion (radius 50) will take 35% increased damage. Can be cast while moving.

(The "grenade" is fired like a skillshot and will explode early, when hitting a wall or enemy.)

W – Aethertech Observer Cooldown: 20 seconds Mana cost: 50/75/100/125/150 Range: 1050 Fenn throws an aethertech observer at target direction. It attaches to a wall for 35 seconds. After 2 seconds, it gains invisibility and 800/925/1050/1175/1300 sight radius. When an enemy champion steps into its sight range, the aethertech observer loses it's sight range, the enemy is revealed and Fenn gains 50 movement speed for 3 seconds. When an aethertech observer is in sight range of another aethertech observer , they create a link between them. When an enemy steps on the link, the link breaks, the aethertech observervers will lose invisibility and the enemy will be revealed and slowed by 40% for 4 seconds. The slow starts to decay after 1 second. Fenn gains 20/25/30/35/40% increased attack speed against enemies slowed by aethertech observers. (Aethertech observers can be destroyed by one attack. The ability will not cast, if it wouldn't hit a wall. While aiming, the interface will indicate, when the aethertech obvserver will be in sight range of other aethertech observers, that are already placed. Links are seen as glowing lines, invisible to enemies.)

E – Aetherpack Boost Cooldown: 16/14,5/13/11,5/10 seconds Mana cost: 10/30/50/70/90 Range: 375 Fenn dashes at target direction. His next attack gains 200 bonus range and applies Aethersurge on the target. If Aethersurge's damage effect would kill the target, it will be executed immediately. (Aetherpack Boost's execute effect will be checked after Aethersurge has been applied by the empowered attack.)

R – Aimed Shot Cooldown: 13/10/7 seconds Mana cost: 70/95/120 Range: 950 For 0,75 seconds, Fenn aims at a target direction and marks an area (950x125). After aiming, he immediately deals 75/125/175 (+ 0,4 bonus attack damage + 4/6/8 % (+1% per 100 AP) of the target's maximum health) physical damage to all enemies in that area. If he hits at least 1 enemy champion, he gains an Aethertech Shell. This can expand the maximum number of Shells, he can hold, to 2.

Short Version: Q: A skillshot, das deals AoE damage W: A device attached to walls, that will reveal an enemy, when he comes close. 2 of them can be combined into a trapwire, that slows an enemy. E: Fenn dashes and gains increased range on his next attack. R: Like Lux ult, but smaller, weaker, faster and less cooldown. Passive: Every 30 seconds he gains a Shell, with which he can cast an ability off cooldown. He also gains a Shell, when hitting someone with his R. His abilities will stack a debuff on enemies, that deals damage after 5 seconds, if there was more than 1 stack.

How I intended him to play out in-game:

Jungle clear speed: 4 of 5 Dueling power: 3 of 5 Ganking power: 2 of 5 (no hard cc) Vision: 5 of 5 Early game: 2 of 5 Mid game: 3 of 5 Late game: 4 of 5

He will have different builds, but will always do physical damage. When he builds AP, he will be better at killing tanks from early on. When he builds lethality items, he will be better at killing squishies. If going for late game, he can build crit. CDR items will increase his mobility, his poke and his ability to set vision. He will probably start Q > E > W. He can place an Aethertech Observer at one of his team's jungle entrances and later make it into a trap to cut off his opponent's escape route. Or he could put a trap next to a lane, to offer some protection to the laner. He uses Q and auto-attacks as his main damage source, while Q can partially be dodged by the enemy. He will want to use his ult to poke, at the start of a fight and during a fight.

Unlike Jhin, he is holding his gun with both hands.

The numbers, I used are probably not balanced. Also, I'm not sure if he really should be able to build towards AP, but I though, in competetive he will be strong only against certain matchups, so he could have more versatility in his item builds to compete against different champions.

I hope, you like him, and also if you don't like him, please leave a comment :D

5 Comments

Supr3me Wizard2/15/2019, 8:50:57 PM2 votes

Awesome. I like the art and the story but just some things I'd like to add I think his pistol should be powered by spiritual energy, something he and Clarice made together. I was thinking about how he could have certain champion rivals that counter his spiritual energy with energy of their own, and I think a darkin champ like Kayn would do nicely. Basically, he and Clarice are attacked by (Darkin Champ) in one of their inventing sessions and Fenn senses his negative energy but before he can do anything (Darkin Champ) kills Clarice. Fenn is mortally wounded in the attack and uses his Aethertech technology and Spiritual Energy to keep himself alive, kinda like Tony Stark' arc reactor or Camille's hextech heart. Fenn blames himself for not being able to save Clarice and there we go, he becomes a Darkin Hunter, not Mad Scientist hunter. I also think the ult could have to do something with his Spiritual Energy, granting him vision over all the enemies in a large area (Possibly Global) and extra true damage to all champs revealed by his ult, showing his ability to sense people with his spiritual energy. Just some thoughts, and i love this concept and would definitely play him if he was a real champ. What do u think?

I am ur Schwonz2/17/2019, 6:12:45 PM1 votes

Make Ionia great again

I am ur Schwonz2/21/2019, 12:02:43 AM1 votes

This actually is relevant