Mordekaiser Rework Idea: The Iron Revenant

MarcReady·1/24/2018, 3:41:39 AM·3 votes·366 views

After Swain's rework, I feel like Mordekaiser, the Iron Revenant deserves a great rework. I came up with an idea that is foolish and will surely never be considered by riot. Nonetheless, I tried to write it for fun and to remind riot that our beloved juggernaut deserves some love (those pizza feet :o). I used to play mordekaiser a lot, but it has been long time since I picked him last time: this is due to the poor state of his visuals and his kit. I wanted to share with you this strange concept, mostly built around the theme of the ghost, in the hope that you'll have some fun reading it and discussing it (judging it "broken" or "useless").

This rework idea focuses on the theme of the ghost in the armor. The armor is mordekaiser's prison, but also his phylactery, the only thing that still ties him to the physical word. His identity should be the same: an unmovable armor possessed by a powerful wraith. The rework sees him as a midlaner/ranged toplaner with great harassing potential but low mobility. His strenght relies in the massive damage of his skills. He has only a conditional CC for defense purposes. The concept of the ult is quite the same. To destroy Mordekaiser, his enemies must first destroy his phylactery.

Passive: Iron Man: if mordekaiser stands still and uses no skills for 1 second, he is immune to damage. Mordekaiser's movement speed is CAPPED at 290 (movement speed buffs and slows do not affect him). Mordekaiser restore 1% of his total health whenever a unit near him dies.

Q: Mace of spades: cooldown 30/25/20/18/15 seconds. mordekaiser's armor swings its mace dealing (x) phisical damage + (x) magical damage based on missing health to all enemies in front of him. If Mordekaiser's armor has stood in the same position for at least 10 seconds, the ability also knocks back every enemy hit for a great distance (1000 units) and slows them by 20% for 2 seconds. The ability can be casted even if W is toggled on.

W (toggle) : My immortal: cooldown 5 seconds. Mordekaiser's spirit leaves his armor, which is left standing still in its position unable to move. The spirit is a controllable ethereal entity that can passes through other entities and deals x magic damage to all the enemies standing near him and the trail that links him to the armor. The spirit is untargetable and invulnerable and moves at 500 speed, but cannot move out of 1100 units from the armor.  If W is active, the passive wears off, leaving the armor vulnerable to damage.

E: siphon of destruction: cost: 25% of current health cooldown 8 seconds  (the ability deactivates the W toggle) after a 1 second channel Mordekaiser's armor explodes inflicting x damage to all enemies nearby. The armor suddenly reconstructs itself after 1 second at the position of the spirit of Mordekaiser dealing x damage to all enemies nearby. As the armor changes position, the passive is actived for 1 second. The ability can be casted even if w is not active.

R: Children of the grave. For 10 seconds, the spirit is allowed to move out of the range of the armor. For every second that the spirit passes away from the armor, Mordekaiser suffers 9.9% of maximum health as true damage, while all the healing effects are reduced to 0. During these 10 seconds, the damage from the spirit's aura is increased and mordekaiser is healed for 30% of the damage dealt. The first enemy killed during this period loses his soul, which is enslaved and fights for mordekaiser for 30 seconds. Activating Siphon of Destruction reduces the timer by 3 seconds.

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