Champion Concept Everybody Will Love - a Dragon

regonas·10/1/2015, 10:13:59 AM·4 votes·955 views
tinypic photo

Well, because every kid here hates complicated or difficult champion concepts and loves dragons, then there a dragon concept for you. He is simple, easy to use, not unique in any way - just the way you like it.


Attack Range: 500

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Passive: Controlled Fury: every sec you gain 1 fury. Every time you kill an enemy target you gain 10 fury. Every time you suffer a critical hit you gain 10 fury. You use fury for your other abilities. In addition, gain fury equal to 50% 25% of mana gained from items, masteries and runes. Starting Fury: 100

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Exploding Breath [q] Breath our big fire bolt which will explode in contact to an enemy or a structure dealing 80/130/180/230/280 (+60% of ability power) magic damage to enemies in area of explosion. Cooldown: 7 sec Fury cost: 20 Range: 850 Range of AOE: 250

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Gust [w] Flap your wings creating a wind wave knocking enemies away and dealing 50/85/120/155/190 (+40% of ability power) magic damage to them. Cooldown: 12 sec Fury cost: 10 Range: 450 Starting width: 120 End width: 320

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Quake and Pounce [e] Slam your tail dealing 45/75/105/135/165 (+35% of ability power) magic damage to enemies behind you and knock them into air for 1 sec. In addition, after 0,75 sec you pounce forward dealing 70/110/150/190/230 (+40% of ability power) magic damage to all enemies you pass through. You can't perform any other actions for duration of this ability. You can ounce over the walls. Cooldown: 15 sec Range of AOE: 250 Range of pounce: 480

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Melting Meteor Breath [r] Cause your next 3 basic attacks to deal 50/80/110 (+35% of ability power) (+1 per 1 of fury consumed) bonus magic damage to your main target and to all enemies around him/her. In addition, all hit enemies get their movement speed reduced by 50% for 1 sec. Cooldown: 140 sec Fury cost: 100% of current fury Range of AOE: 280

~~ ~~ Build examples:

  1. item 3020 item 3116 item 3151 item 3027 item 3285 item 3089
  2. item 3020 item 3115 item 3025 item 3027 item 3285 item 3089
  3. item 3020 item 3025 item 3116 item 3151 item 3027 item 3110
  4. item 3020 item 3116 item 3151 item 3027 item 3027 item 3089

21 Comments

jeremiahBIO10/1/2015, 10:51:53 AM1 votes

Shyvana ?

Only Khazix10/1/2015, 12:54:33 PM1 votes

We have 2 dragons in the game already

CHOPSTICKUHH10/1/2015, 2:33:13 PM1 votes

The LoL family already has mad love for a certain dragon and his name is ao shin

Dharc Kaisor10/1/2015, 11:03:39 PM1 votes

Just because you post here doesn't mean its got any greater chance of being released than the concept Riot is already working on.

ThornsOfTheRose10/2/2015, 11:35:51 AM1 votes

The ultimate seems a bit lacklustre IMO. It's like a Kayle E and Q combined for 3 AAs, and the cooldown doesn't match (it's too long). The rest seems okay though, it's nice to have a simpler champion with all those complex ones running around.

therealdragon10/2/2015, 1:55:22 PM1 votes

everything seems good except his ult. This seems to be a mage type role and yet his ult relies on him dealing AA's? No mage that I know of deals AA's as their ult. They're abilities that deal damage not AA's.

I suggest changing the ult altogether. Someone else said it was lackluster and I agree. Change it maybe so that a huge meteor comes down or something? And don't have it deal DoT damage or like every ability does X more damage. Keep it like every other mage ult in the game and have it do initial damage or a channel like panth or something.

Also, you seem to have bad habit with all your champ concepts where at least one if not more abilities rely on time to do the damage. It's always along the lines of "after x seconds this ability deals x damage". You have GOT to STOP with this. It's fine to have 1 ability like that on one maybe 2 champ concepts but there was the archer, the other dragon, and like 3 other champs that had "deal x damage first and x damage after 3 seconds"

What we want: Initial damage that happens as soon as you cast it. If you look at malz or vel or shyv, they all have abilities that just do damage straight up.....k malz may be a bad example xD but you get what I mean. You don't see a vel's q doing damage after 3 seconds. Or a shy's e doing continuous max health damage.

So just do initial damage and thats it. Nothing else. "This ability does 100 damage and roots the target". That'd be fine. "This ability does 50 initial damage then 30 damage each second you continue to attack. If they get all attacks off the target gets rooted". This is not fine.

So please stop doing this in all your concepts. "This ability deals 100 damage and silences" is good enough for an ability. Just make it look flashy or something lol.