Yinwil - The Bloody Slaughterer

Daedeye·6/29/2018, 2:13:09 AM·2 votes·1,347 views

Yinwil - The Bloody Slaughterer

Lore: Yinwil is a warrioress from the Freljord, who once got lost in a snowstorm and was rescued by Sophia. They were the first two members of The Wolves, a group of excellent fighters, that roam the land as hunters and bandits. She is wild and bloodthirsty.

Looks: Young, blonde barbarian with two axes

Role: Bruiser/Tank, Top

Basic attack range: 150 units

Passive - Debilitation You can't get bonus attack speed from items. When you hit an enemy champion with a basic attack, the enemy builds 10 (increased by bonus attack speed) debilitation. (Visible above their health bar) The maximum Debilitation a champion can have is 100. You get 1% bonus attack speed and flat bonus armor for 3 seconds, when attacking an enemy, for every point of debilitation he has.

Q - Battlecry Cooldown: 20/18,5/17/15,5/14 seconds Range: 400 units You stun nearby enemies for 0,5/0,6/0,7/0,8/0,9 seconds. Consumes debilitation on each enemy hit and increases duration by 0,01 for every point of debilitation consumed. (in addition to the initial amount) Adds 20 debilitation to enemies hit afterwards.

W - Slice Cooldown: 15/14/13/12/11 You dash 600 units in target direction, dealing physical damage to all enemies in the way. Consumes debilitation on each enemy hit and makes them bleed, dealing damage, scaling with consumed debilitation, over 4 seconds. You can leap over 200 - 300 units at bleeding enemies, when you order to basic attack them. If you don't leap at a target in 4 seconds, the cooldown of this ability is reset to 0. If you hit terrain, you are dealt physical damage.

E - Resilence Cooldown: 18/16/14/12/10 seconds You get a shield, that blocks damage, scaling with your bonus health, for 6 seconds. When enemies damage the shield, they build 1 debilitation on themselves for every (your health divided by 100) points of damage they deal. Debilitated enemies deal 0,5% reduced damage to the shield for each point of debilitation.

R - Stand Together Cooldown: 150/120/90 seconds Range: Global Enemy champions build 1 debilitation for every 1% of health they lose through any damage your allied champions deal for 6/8/10 seconds.

Thoughts about gameplay: WIP

  • Weak sustain
  • Team dependent
  • Mediocre initiation with WQ
  • Can engage and disengage with W
  • Good Crowd Control

The Wolves: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/rm7NQLQW-naan-the-composed-rogue https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/jZvtkxE1-lyra-the-stinging-knife https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/8W12YIAq-griz-the-flame-shaman https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/obEz3LhT-sophia-the-swaying-snowflake

Constructive critique appreciated.

1 Comments

I am ur Schwonz7/26/2018, 5:34:37 AM1 votes

bump for moar