[Champion Concept] Vanier - The Insect King
#Passive - Hive-mind ##at the beginning of the game you have 1 of 5 types of bugs to choose from, once you choose your locked into that bug and cant change, your choice dictates your class and the extra effects of your abilities
Void Wasps - AP Carry
Scorching Ants - AD Carry
Sapper-pillars - durable source of DPS (like Juggernauts, battle mages and Skirmisher)
Frosted Moths - Utility
Ferro-Beetles - Tank
#Q - Stinger! ##shoot out a giant stinger at the chosen target dealing Physical Damage with scaling depending on your class
Mana Sapping Stinger! - Physical damage scales with AP, after 1.5s of damaging the target with Stinger! deal magical damage scaling with enemy missing Health and restore 20% of the damage dealt as mana (always restores 15% on minions)
Radiant Stingger! - Physical damage scales with AD, apply a physical DoT effect on the target scaling with AD and reveal the area around them
Blood Sapping Stinger! - Physical damage scales with the difference between your HP and the Target's HP, restore 40% of the damage dealt as Health (always restores 20% on minions)
Frostbite Stingger! - Physical damage scales with AP, this ability becomes a skillshot that passes through minions damaging them and stops on the first enemy champion hit or at max distance, exploding and dealing magic damage scaling with AP and slowing all enemies in an AoE
metal Stinger! - Physical damage scales with Armor, the stinger knocks back the target and applies a slow, the closer the target the further away they are knocked back, at max range its only a slight knockback
#W - Swarm! ##cast a swarm of bugs in a cone in front of you dealing physical damage scaling based on your class to enemies hit
Void Wasp Swarm! - AP Scaling, shreds the target's MR by 20%
Scorching Ant Swarm! - AD Scaling, applies a Physical DoT scaling with AD
Sapper-pillar Swarm! - Max HP Scaling, heals you for 50% of the damage dealt
Frosted Moth Swarm! - AP scaling, silences enemies hit by it
Ferro-Beetle Swarm! - MR scaling, stuns enemies hit
#E - Hive ##spawn a hive in a bush that acts as a ward that lasts only half the duration with special auras
Void Hive - enemies take magic DoT when nearby
Desert Hive - increase your damage and the damage of nearby allies
Magic Hive - increase health and mana regen of nearby allies and you
true Ice Hive - slow nearby enemies
Metal Hive - apply brittle to nearby enemies
#R - Hive Law ##command swarms of insects globally to attack enemy champions and knock them back, if they hit terrain special effects occure
Corrupting Hive Law - deals magic damage scaling with AP and enemy's missing health
Scorching Hive Law - applies a powerful physical DoT, each tick of damage can crit
Sapping Hive Law - heals nearby allies for 35% of enemy's current health
Frozen Hive Law - stuns the enemy, stun duration scales with AP and CDR
Fortified Hive Law - grants nearby allies a shield scaling with your resistances and number of enemies knocked back by the ult