Teki'wamu, The Cursed Insect

Mister Modesty··6 votes·1,929 views

Teki'wamu is a worm that is cursed to undergo its metamorphic stages for eternity. She may add a spin to champion designs, as some people might prefer to wait before levelling her ultimate. I built her skills to work well with the other "monster" champs- like cho'gath, rek'sai, kog maw.. so that we can all reenact Godzilla. :P

Teki'wamu - I got the name from Google Translate, English to Japanese. "Adapts" gave me the translation "Tekio", and "Worm" gave me the translation "Wamu". Teki'wamu was the most phonetically pleasing combination of the two words for a name fitting this champ. role- Teki'wamu is a mage/support. However, her kit is pretty versatile- and could be fun for all roles except marksman.

Passive- Evolving Being Teki'wamu is cursed, forced to re-live her development phases for eternity rather than simply dying. Teki'wamu has four physical phases that are developed through Metamorphosis. Each "form" alters Teki'wamu's basic behavior. Worm- Teki'wamu is in her primary larval phase. She must feed to gain the nutrients needed for proper development. Her basic attacks have 10% life-steal. Drone- Teki'wamu is in her basic insect phase, longer with a strong exoskeleton, 6 legs and a scorpion-like stinger. Her basic attacks no longer have life-steal. Instead, her basic attacks apply X% of her ability power in poison damage over 3 seconds. (X being a good number for scaling) Wasp- Teki'wamu is in her adult phase. Her body is no longer worm-like, but has a clear head, abdomen, and thorax. She has wings like a dragonfly, and a much shorter stinger. Her basic attacks no longer apply poison. Instead, Teki'wamu can fly over terrain at 30% of her movement speed with a cooldown of 6 seconds. Queen- Teki'wamu is in her dying phase. Her thorax is enormous compared to her abdomen, and her head has swelled as well. Teki'wamu has larger wings, but can no longer fly. Instead, Teki'wamu births a worm every 5th auto attack. The worm has health scaling like a minion, and deals 35 + X% of Teki'wamu's ability power in physical damage. (X being a good number for scaling)

Q- Barb Teki'wamu fires a poisonous barb in a 450 unit radius that deals (25/55/90/130/175) + X% of Teki'wamu's Ability Power in poison damage. (Can be activated while in Web Nest.) (X being a good number for scaling)

W- Insect Domain Teki'wamu spins a webby cocoon around herself, and creates a webby terrain in a 550 unit radius for 5 seconds (becoming invulnerable for .5 seconds while she cocoons herself). While inside the cocoon, Teki'wamu restores 15% of her maximum health. Additionally, if her cocoon is attached to terrain, Teki'wamu takes (20/25/30/35/40)% physical damage reduction. Enemies in the webby terrain have their movement speed reduced (15/20/25/30/35)%.

E-Web Teki'wamu shoots a thick, sticky web in a (400/450/500/550/600) unit skillshot. The skillshot will stop upon hitting terrain or enemies. Enemies hit by the web are stunned for 1.5 seconds. The web will remain for 5 seconds like a wall, stunning enemies that walk into it for .5 seconds, and reducing their movement speed by 50% for (1.5/2/2.5/3/3.5) seconds. Teki'wamu gains (20/25/30/35/40)% increased movement speed along the web. After the first enemy walks into the web, it is weakened. If the wall is walked into while it's weakened, it is destroyed. The enemy is stunned and slowed normally. If Teki'wamu is walking along the web while its destroyed she will drop and become stunned for .5 seconds.

R-Metamorphosis/ Shed unique active, Metamorphosis- Upon putting a point into her ultimate, Teki'wamu must 'metamorph' before accessing her ultimate. first Metamorphosis- Teki'wamu cocoons herself for 6 seconds. This is interrupted by any damage or hostile spells. The time spent in the cocoon is doubled while behind the Inhibitor Turret. After the 6 second, Teki'wamu emerges as a drone. second Metamorphosis- Teki'wamu cocoons herself for 8 seconds, with the same conditions. After the 8 seconds, Teki'wamu emerges as a wasp. third Metamorphosis- Teki'wamu cocoons herself for 10 seconds, with the same conditions. After 10 seconds, Teki'wamu emerges as a queen.

Shed- Teki'wamu squirms out of her skin, creating a destructible barrier with (10/15/20)% of Teki'wamu's maximum health, and equal to her size and position. She removes all debuffs and crowd control effects on her, and gains 10% of her maximum health in restored health over 5 seconds. (Teki'wamu drops to her right-hand side, and crawls out of her own belly.)

29 Comments

Jpurgason2 votes

I think the ult needs a rework (the shed part), and i think that when she cocoons she should get invulnerability for 0.5 seconds, but otherwise it's a great concept.

Mister Modesty1 votes

Thanks. And yeah, that would make it so she could actually get into the cocoon. I like the idea. Let me know what you think of the update.

Tentakill Myself2 votes

Didn't read, upvoted for the name.

Also, elise's e is already cocoon.

Mister Modesty1 votes

Thanks for the head's up. I'll fix the name.. just have to brainstorm one.

Mister Modesty1 votes

Bump summoner 4

SiphonSlash1 votes

Good concept, but WAAAAY too op If i were playing her, I wouldn't even level up my ult past Wasp, because of the mobility Also, her E should have a scaling stun time I really like the evolution concept tho, But the concept in general isn't balanced

Mister Modesty1 votes

You do realize that she is slower flying over terrain, right? Plus, I said in the description people might not want to jump right into grabbing their ult. If someone tries playing her mid, they might stick in her "Drone" phase for a bit. I developed the idea of evolution from Poke'mon- there's incentive to evolve, and there's incentive to hold off on evolution in some cases (Pikachu is faster than Raichu). So a mid Teki'wamu might get her ult at 6, and wait until around 14/15 to get it again, because the flight might be less useful than the poison. A jungle Teki'wamu wants to evolve rapidly, probably holding onto the wasp for a level or two. A support has options, who's the enemy bot lane, how's your lane doing..etc. But the greatest incentive for evolving is "Shed". Teki'wamu gets bigger each evolution, providing for a larger wall. I don't know why you think she isn't balanced.. I don't want the stun to scale, because the distance of the skillshot scales. Web Shot is meant for peel and engage, and I wanted mobility over crowd control.

SiphonSlash1 votes

Did you delete my comment? I was just commenting because I was curious.

Mister Modesty1 votes

No, I deleted mine because it kept looking misworded when I went back to read it.

SiphonSlash1 votes

Ah. By the way, I feel like this concept is actually a possibility. Would she be able to jungle?

Mister Modesty1 votes

Yeah. She would be an amazing jungler. Her Web Shot and Web Nest can really control those tight jungle paths. Plus, more terrain means she can get her damage reduction while getting monsters. She can activate Barb from her Web Nest. I designed her at first for the role of jungle because I thought the image of cocoons and webs taking over the jungle is frightening. But then I thought about Rek'Sai, and designed her to fit the role of support. The jungle in her is still there.

yay sprinkles1 votes

W and E shouldn't have the same word, "web"

jjbinks991 votes

^^try sticky mesh or Teki's realm for W and sticky shot or Cob blast for e

Mister Modesty1 votes

It was originally "web" and "cocoon". But it was brought to my attention that Elise has an ability called cocoon- so my originality flew out the window when I renamed "cocoon". Cob blast... that sound dirty lol. But I can definitely change the names. Thanks for the positive feedback guys!

jjbinks991 votes

did you end up seeing my first comment at all?

Mister Modesty1 votes

oh shit I just saw it. One sec :P My pages load slow and like to scroll to catch up with the loading.

jjbinks991 votes

Wow, really cool. I think it could use some work on her damage output and lankiness because she sounds ridiculous, but there are a lot of play-making (or breaking)-abilities here. maybe make her e also stun allies if they walk into it to take away SOME of the over powerness to it??

who needs to fly over walls when I got Bard xp just kidding, it is a fun mechanic. But hey, we can go under a wall with RekSai and through the wall with Bard. All we need is an over the wall.

Also maybe her ult can shed back to the beginning (larvae or worm whatever you called it) when she dies but she keeps all of the passive effects as she evolves and using her ult adds an "evolution" idk just a thought, the way you had it kinda seemed like a combination of Elise and Khazix . So I was trying to give a way to change that.

You should add me and maybe we can talk about making these together, I doubt they will actually create one but it is still fun hoping and wishing, who knows. Maybe (if we talk) we might get champions made that we created concepts for, or find our mechanics and abilities in a new champion. If you are up for it, so message me in game or something.

Mister Modesty1 votes

I don't know about devolving.. that would complicate her ultimate worse than Gnar. I was considering that the web could stretch, and fling targets in the opposite direction of their movement after X amount of time walking into it.. but that's when I was throwing everything down at once to see what would fit. I don't want her to really hinder allies- Tahm and Kalista do that enough already with their uninvited pick-ups. I could make the wall impassable to all units excepts Teki'wamu... but stunning allies would make me hate her regardless of everything else- just like I hate Kalista regardless of her being a good ADC. How about this- after the first target hits the wall, the second target that walks into it will break it- stunning and slowing the target normally, and stunning Teki'wamu for .5 seconds if she's walking on it (because she falls off). And I can't play League until my computer let's me download the new HUD update.. Amumu

jjbinks991 votes

that's okay just hmu when you can... i like the impassible wall, maybe also the monsters like KogMaw and Chogath can pass through it, Then her lore can have something to do with the void like them.

jjbinks991 votes

jsut ideas for you.... got an email? i can do that?

Mister Modesty1 votes

Thanks for the support everyone. What should be changed about Teki'wamu? And if anyone wants to discuss lore- that could be some fun too. Keep the comments clean please summoner 1

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