(CCOS) Hauron, the Stag Lord

Fury and Emperor·12/24/2015, 9:57:24 PM·3 votes·1,779 views

Hauron, the Stag Lord




Background

In a city left to its fate in the withering grey forest, my shrine still stood. Sacred fires burned out, ancient glory forgotten, Crown of Antlers overgrown with pestilent slime. I was found by a man - one man confided his faith in me, cast out as insane by the throngs of civilisation, clutching my holy symbol to his heart, a gesture not seen in centuries.

One - the earth and me, caretaker of the green and wild and the waking races of man. In aeons of rain we walked shoulder to shoulder, claw to axe, horn to spear. My animals, their food, my worship, their strength.

But man left me, ears deafened by the roar of steam machines, eyes blinded by opportunity. They turned to the worship of the god of forged steel and goddess of shining gold. I was betrayed by those I protected, cast down into toxic runoff from their factories.

I died in the darkest corners of Kumungu, yet within the rotting trees I still lived, and in the circle of a voodoo drum and a fool's perfect trust. There in the shadow of acrid smoke and blackened leaves, I awoke.


I am the dying of the land. I am the changing of the earth. I am the rot upon the edifices of man. The creeping vines that undermine their cities. The fierce tempest they fear!

Mankind! I see you crawling over each other like rats, trampling my gifts underfoot. I see the ship of man sailing for the maelstrom, its crew singing shanties of progress. My wrath shall be upon you once more.

My voice is the trembling earth, my breath is choking ash, my tongue is molten fire, my arrows are the beasts of Runeterra. I am the Stag Lord, and this is my world.

http://img15.deviantart.net/367e/i/2008/361/9/4/hern_the_hunter_by_gib_wolf.jpg




Kit

Passive - Forest Grim

Hauron is accompanied by his pet, the antlered direwolf Woden. By holding down Alt and right clicking, it can be commanded to move or attack enemies, but it is tied to Hauron by a 650 range leash and will run back to Hauron when this distance is exceeded. Right clicking Hauron sets Woden to follow Hauron.

After Hauron uses an ability, casting the same ability again triggers a follow-up by Woden if he is alive. When slain, Woden respawns at its master's feet after a 30 second delay, -1 second per character level.

Woden has the following stats:

  • Health: 350 at level 1 +125 per character level
  • Damage: 30 at level 1, +6 per character level (+70% of bonus AD)
  • Attack speed: 0.85
  • Movement speed: 380 at level 1, +5 per character level
  • When leashing to Hauron, will move at 120% of Hauron's total movement speed
  • Armor: 30
  • Magic resistance: 30
  • Health regeneration: 3/sec at level 1, +0.25/sec per character level

Q - Deadwood Arrow

  • Cooldown 12/11/10/9/8 seconds
  • Costs 60/65/70/75/80 mana

Hauron's next auto attack within 4 seconds is a cursed arrow that places a Hunter's Quarry debuff on the target that grants vision and increases all damage taken from any source by 20% for 2.5 seconds. Casting this ability does not break Stealth, but the auto attack still does.

Woden follow-up: Hold Command (cast Q again within 1.5 seconds after the Deadwood Arrow hits an enemy champion) Commands Woden to leap at the victim hit by the Deadwood Arrow. The leap deals 20/30/40/50/60 (+20% bonus AD) physical damage and slows the enemy by 20/30/40/50/60% decaying over 2.25 seconds.

W - Forest Stride

Passive component

  • Cooldown 10/8/6/4/2 seconds

When next to unpathable terrain, if this ability is off cooldown, Hauron may right click the terrain to leap into the treetops, gaining the ability to see across terrain while Woden enters the trees and disappears from the battlefield. Hauron may then move along the edge of the unpathable terrain at 20/25/30/35/40% increased speed (this does not allow him to cut across unpathable terrain).

While Hauron is in the treetops, his auto attack range is increased by 150/200/250/300/350 and basic attack damage (not crit bonus damage or on-hit effects) is increased by 20/25/30/35/40%, but the ability ends when Hauron performs an auto attack. The ability also ends when Hauron right clicks open ground. When the ability ends, Hauron and Woden return to the ground at the nearest open spot and the cooldown starts.

Active component: Treetop Leap

  • Only available while Forest Stride is active
  • Cooldown 6 seconds
  • Costs 30 mana

Casting this ability allows Hauron to leap across a distance of 450 units to a destination point on the edge of unpathable terrain. If the leap crosses open terrain, its cast range is doubled to 900 units. The cooldown is separate from the passive cooldown.

Woden follow-up: Kill Command (cast W again within 1.5 seconds after Forest Stride ends) Commands Woden to fight relentlessly for 5 seconds, dealing 20/25/30/35/40% more damage, stealing life equal to this bonus damage and moving 15% faster. While this is active, the wolf's eyes glow red and blood drips from its teeth.

E - Spring Trap

  • Has 2 charges
  • Charge cooldown 25/23/21/19/17 seconds
  • Costs 70/75/80/85/90 mana

Hauron places a trap built out of bent branches and vines at a nearby location. The trap gains Stealth and arms itself when no enemies are within 600 units for 3 seconds, but loses Stealth when an enemy approaches within 200 units. It lasts for 120 seconds and up to 3 traps can exist at any time. Casting this ability does not break Stealth.

The trap will not trigger if it is not yet armed.

When an enemy triggers the trap, the trees spring back up and the victim is flung airborne for 0.5 seconds, then dangles upside down for up to 1.5/1.8/2.1/2.4/2.7 seconds. This counts as a root, preventing movement but not attacking or casting. The trapped victim may auto attack the trap to break free, destroying it in 2 auto attacks. The trap deals no damage, but applies Hunter's Quarry until the victim breaks free.

Woden follow-up: Fetch Command (cast E again while an enemy champion is caught in the trap) Commands Woden to leap as a ghost wolf at the victim, regardless of distance, dealing 40/70/100/130/160 (+100% bonus AD) physical damage. Woden then pulls the victim 450 units towards Hauron and holds on with his teeth until the victim breaks free. Afterwards, Woden leaps back to Hauron's feet. If Woden is slain before the victim breaks free, the trap snaps back and the pull is undone.

R - Hunter's Henge

Hauron summons a primitive woodland shrine at a target location that must be located in unpathable terrain. The shrine includes a bright fire and is visible in fog of war regardless of where it is placed. It lasts for 15 seconds and emits an aura with a radius of 1000 units, indicated by a circle of faint whirling winds. When Hauron is within the aura, Woden gains 10/15/20% increased basic attack damage and each of his abilities is improved as follows:

  • Forest Grim -> Shrine Grim: Woden is invulnerable for 1.5 seconds after a Command is used.
  • Deadwood Arrow -> Ravenwood Arrow: The empowered auto attack is now global. If you use it to attack beyond your normal attack range, it cannot crit.
  • Forest Stride -> Silent Stride: While Hauron is in the treetops, he gains Stealth when not attacking for 1.5 seconds. Despite being invisible, a trail of glowing leaves appears when Hauron moves, revealing his position. The trail fades after standing still for 1 second.
  • Spring Trap -> Living Trap: Can now be cast directly on an enemy champion to summon animated branches and vines that trap the target after a 0.75 second delay. Cannot be cast on a target that is already trapped.

The shrine has 300/600/900 health and can be destroyed, but its position inside unpathable terrain makes it difficult for enemies to reach.

Hidden passive - If The Face Plays Taunt

When Woden is attacking an enemy champion, taunts cast on him by other enemy champions have their duration reduced by 0.1 seconds.

Champion stats

Health: 475 (+80) Health regeneration: 5.25 (+0.5) Mana: 275 (+30) Mana regeneration: 6.75 (+0.5)

Attack damage: 59 (+2.25) Attack speed: 0.65 (+2.75%) Attack range: 575

Armor: 20 (+3.15) Magic resist: 30

Movement speed: 340




Quotes

Upon selection

  • Ill met by moonlight.

Attacking

  • You have been chosen.
  • A worthy quarry.
  • Run for your life.
  • Return to the earth.
  • From death springs life.
  • I prune the dead.
  • A sacrifice to nature.
  • Cursed be.

Movement

  • Civilisation fears me.
  • Heir to the hunt.
  • This is my kingdom.
  • I walk behind the lanes.
  • The hunt is on.
  • The wind whispers my name.

Pet commands

  • (Hold) Hold!
  • (Hold) Intercept!
  • (Hold) Trip!
  • (Kill) Kill!
  • (Kill) Attack!
  • (Kill) Strike!
  • (Fetch) Fetch!
  • (Fetch) Bite!
  • (Fetch) Teeth!

Joke

  • Stag party at their nexus, team!

Taunt

  • Are you game for a hunting party?



CCOS Review

I reviewed Martin, the Last Chance.

6 Comments

regonas12/30/2015, 1:42:52 PM2 votes

CCOS review

  1. Passive. Well, nothing original. Many people tried to made concepts like that. However, i have several problems with it. At 18 level your pet will have 3800; 132 (+70% AD) attack damage; 250 base movement speed at level 1; 462.5 (+75% bonus MS) movement speed at level 18. These stats are just extremely random and bad. At first, it can even keep it up to you, because it moves too slow, but later game he moves much faster than you. Pretty high attack damage, high health for no reason. You just put random numbers there. Is pet suppose to be tank, bruiser or what?

  2. Q. Wow, so bad. Lets say with item 3078 item 3031 item 3508 item 3046 item 3072 item 3142 (for run) he would have about 420 attack damage. Now, critical strike should do about 1050 damage. Now, 97 base dama, trinity force should add 194 bonus damage. So, Q crit would deal 2149 damage (with 4.8 sec CD). So, Q is equal to 104% damage increase to basic attack. Only other champion who can do it is Nasus, but he needs to farm his ability over and over and over. This champ can nearly one hit any other ADC in the game (and he can do it from stealth).

  3. W - pretty fun. Good for ganking or snaping running enemies. Nothing to add here. But, pet buff is pretty huge. Q + W for pet and you can wipe out any other champion in the instant. And, don't forget that next basic attack can crit for... wait for it... 2625 damage.

  4. E. Well, for ADC this is hugely strong. For bruiser = godly OP. Place where you expect enemy to move, trap triggers, place another trap. So, 9.6 sec CC. This would be the horror of counter-jungling. Enemy jungler would pretty much rage-quit if you would counter-jungle with this champ. Range attacks, pet attacks, locked in place forever. That would be so unfun. Less fun than playing vs Rengar + Darius + Teemo + Illaoi + Graves.

  5. Well, pretty boring and also bad. Outside of jungling, it have only one use: R + Q + W = :DD. Global damaging attack which would deal only: 2146 (Q damage) -> 5372 (Q+W damage) -> 6984 (Q+W+R). So, have ward somewhere in the map, one-hit anybody you get vision on, profit.

Overall: your concept sounds fun on paper, but with these all damage increases, broken buffs and other stuff, your concept completely broken. 2/10 is best i can give for creativity, but everything else is just plain wrong, sorry.

Candurill1/4/2016, 10:56:52 AM2 votes

Hey :D I love you idea!! As a lore junky i have wanted to see a forest guardian spirit champion for some time (as a matter of fact i made on for this months CCOS ^^ Check it out: Laurell, The Forest Guardian is a Fae from the Glade that protects forests).

But that asside, lets see here. Like i said, i am a true lore junky and, even though it's short, i like your writing style :) It seriously gave me goose bumps!! So PLEASE for the love of all lore junkies out there, write more...there are so many possibilities for this champion. More backstory, more character, more mystery...

For his abilities, I am no game maker or expert so everything i say is my own opinion. Do with it what you will.

His Passive: More pets!!! YAY!! Its creepy how similar our champions are (mine has some kind of a pet system too). Its a very nice touch and it sure gives him a new twist that is not yet seen in any other champion up until now. And i ADORE the way you worked him into Hauron's kit!! The extra abilities sound perfect!! Wether its useful to have them only be possible directly after the activation of the ability is debatable...but it sure is unique!! One thing though, have you thought of Hauron's dependency on Woden? The wolf isn't all that tanky by any means and will most likely be one shotted by most ADC's...Just a tip, I don't actually know myself.

His Q: Nice ability. I was looking for a moment where he would actually enter stealth in his kit but couldn't find any...maybe i just read it wrong...Maybe you should clarify that...But other then that its a solid and good ability, plus the command would make for very strong ganks :)

His W: Unique abilities!!! LOVE it :D The passive is pretty good and understandable!! The active is a bit complicated (text wise) so maybe rephrase that a bit. I understood it was a long range dash that would allow for a gap closer and some nice damage if you send Woden after the target. Follow that up with a Q + Q command and the enemy is dead....but what then? He does not really have an escape so if the enemy team comes to help their ally....but then again every champ needs a weakness right ^^ Still an amazingly unique ability :D

His E: Nice trapping ability and good combo with the command ^^ Not much to say about it other then that its maybe a bit overdone (with Cait and Nidalee already having traps). But this is a unique version of the trap so...its good ^^

His R: Awesome :D I REALLY like the Q R combo!!! A global autoattack :D awesome!!! Maybe look over the balancing a bit but other then that its a good ultimate.

All in all an awesomely written Lore, nice abilities and fair balancing make this an awesome idea that will do very good in the contest :D

LSmaster1612/25/2015, 5:38:16 AM1 votes

Very cool skillset. What position do you think he would be played in? He seems like he'd be a pretty strong lane bully top lane or a meh bungler. Passive: tons of early game power, zoning against melee. Seems like damage would fall off late game compared to his damage. Maybe make it scale with his as and armor pen or take damage from his autos and add it to woden. What items would he build? Q: extra DPS and a slow to help with ganks. Nothing all that special but it works. W: conditional mobility and vision over walls. I love this skill. Maybe make the extra range scale with ult rank to lower lane bully potential. W-Q-aa-Q plus woden autos would be pretty much unreturnable poke against melees from certain areas. E: good skill, seems like the lockdown might be a bit long since you could put a trap under them while they are snared. Maybe give them 6 seconds of immunity after stepping on one. Also, how do you stop the root from the reactivation? Do you auto the trap, auto wogen, kill wogen? R: Great skill, solid DPS steroid. The empowered w is nice and would be fine with the grace period added in. I love the empowered w. Stealthing would be tricky though. Maybe give the w active 2 seconds stealth starting on cast. This would give a way to enter stealth easily. Empowered q seems a bit weird since from what I can tell this would give positional power and this makes it global. Also, shrine dies way to easily. Maybe link it's health pool to woden's to make it tankier while also giving a good reason not to ignore woden late game. Either that or buff defences in general.

Blitzedlegend12/25/2015, 11:20:23 PM1 votes

Riot would not implement this, it is too amazing,

Jokes aside, might want to reduce the global auto atack to 3000/4500/6000, and it will still be huge, but not too overbearing, I would see it as global to "secure" Kill from teammates or to watch someone recall then shoot the auto and make them salty, but I love it and would enjoy playing him

Ýones12/25/2015, 11:35:49 PM1 votes

Interesting ideas, my dear! Could you look at my works too, I put alot of effort in them and try to make them cool. You man are very creative!