Item Concept: Zeal + Sheen Item

Omnem Occido·9/5/2017, 4:59:23 PM·2 votes·522 views

I've always felt that Triforce serves to, after damage of course, increase a player's movement speed for either closing a gap or widening it, depending on the champion using it, thanks to the Rage passive. That being said, I've always felt that it falls off in the late game because full AD scaling wins out. That is fine for most champions that do use it, because they are earlier game champions that use the lead earned with the item to oppress weaker foes through their other items.

That in mind, however, I've always felt that late game champion could sync well with a spellblade item, if it scaled well with their damage.

For that reason, I came up with this idea to propose:

Ranger's Blade- 2800g (550g+ Zeal+ Sheen)

+30% Attack Speed +30% Critical Chance +250 Mana +10% Cooldown Reduction +5% Movement Speed

Unique Passive: Spellblade- After using an ability, your next basic attack deals (100% AD)(+1 per 1% Critical Strike Chance)((+1 per 1% Bonus Critical Strike Damage) bonus damage.

What do you guys think?

12 Comments

Psyrik9/5/2017, 5:17:49 PM1 votes

would be good on Ezreal

Giani Georgian9/5/2017, 5:22:31 PM1 votes

Honestly I like the idea. The only thing I'd change is the passive since other similar items don't have scaling damage.

I suggest this change: UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 150% of base Attack Damage on hit (1.5 second cooldown).

Pink Sea Salt9/5/2017, 9:53:07 PM1 votes

this is broken first of all there is a max of 150 extra damage with crit items alone. this damage is an on hit so it can crit as well. think as the infinity edgeitem 3031 will increase this damage to 375 if it crits. now add on ad which an adc has around 250-350 depending on items. add the crit multiplier for a whopping 625-875 damage. dont forget your normal auto damage with an infinity edge crit item 3031 . and last but not least the on hit damage of the energized crit items. item 3087 max level 160 magic damageitem 3094 max level 120 magic damage. the damage can crit and do 700 magic damage together. this adds up to a max of 2825 mix damage. this will go through armor and magic resist damage reducers but will still do a lot of damage. if reduced by 70% (a tank) it will do 848 damage. without the sheen autos do 473 damage. so this item takes into account crit and makes crit champs bursty with sustained damage. i do not find this balanced and wish to keep them different.

iLBGAMing9/6/2017, 6:20:06 PM1 votes

This would make Yasuo strong in particular, he would build this as his first item and have such a early game powerspike.

Stats he would have: 30% attack speed, that gives more cdr on his Q 60% critical strike, because of passive 10% cooldown reduction, more Q and E spam Passive: would give him more burst. (Q + auto / E + auto / Q + auto again) you get the point.

But as an item idea it's interesting.

Kanzler9/6/2017, 6:24:25 PM1 votes

Old Trinity Force says hi.

Omnem Occido9/29/2017, 1:06:21 PM1 votes

Given changes to Sterak's I think this idea is actually starting to look better. Because Sterak's has ranged limitations, Ez, Corki, etc. won't build it. That said, the changes are going to make melee Triforce users strong as hell, so they'll nerf Triforce to accomodate, and the marksmen that use it will be left in the dust. This will give those marksmen that item to integrate their builds with mainstream marksman builds, creating a much cleaner environment for balancing.