[Suggestion] A Way to Level Up in Champion Mastery

PoopyMcPooppile·6/18/2016, 11:26:56 PM·2 votes·659 views

From mastery levels 1 to 5, you can eventually earn the levels by just playing a champion numerously even if you continuously receive D-. This was not special, as anyone can have a level 5 mastery. All that it requires is time.

Then you, Rito, saw that perception and added a new way to level up, which was to earn S tokens and forging them to level. It was a good idea to make it harder to level. But even so, all this still requires time. You can have an S token many games ago, and finally earned another token now and then leveling up.

Now I, PoopyMcPooppile, saw that perception and recommend a leveling system that would narrow down players with maxed champion levels. This system would eliminate the game quantity requirement and the advantage of time. By adding an "expiration", you would make it more scarce to elevate to the next level.

For example: to advance to level 8, you need to collect and forge three S tokens within 5 days. Another example, similar to the Ranked promotion system: to advance to level 8, you have to acquire three S grades within 5 games.

nice Pepe sticker [zombie-nunu-bummed]

4 Comments

Emerald Fang6/18/2016, 11:29:56 PM3 votes

Are you TRYING to destroy the future of mastery? It would be bullshit to set a time limit. With the difficulty of S rank to attain, there's no way someone could get 3 in 5 days, unless they played 24/7. Even with the flawed Level 6 and 7 masteries I can go at my own pace.

RhaumX6/19/2016, 12:22:22 AM1 votes

This idea is far too much of a time sink. Some of us actually have jobs we need to be at. And LOL is already a time sink.