[Rework Concept] Udyr, the Spirit Walker

SSmotzer··1 votes·1,724 views

https://vignette2.wikia.nocookie.net/leagueoflegends/images/d/de/Freljord_Udyr.png

Passive - Spirit Walk: Udyr gains a small burst of movement speed and becomes ghosted after changing Stances. Walking though champions or large monsters grants Udyr a portion of the highest stat of the champion or monster he walked though.

Q - Spirit Caller: The active ability of Spirit Caller changes based on which Spirit Stance he is currently in. Each Spirit Stance will run out after 3 auto attacks, forcing him to switch. After triggering the final passive effect of a Stance, it's passive is disabled for a few seconds, even after rotating back to it. The cooldown of each Stance is not equal, but they can all be reduced by cooldown reduction.

Monkey's Stance - Passive: Udyr leaps over his attack target. Udyr gains bonus attack range against champions over walls. After his third attack Udyr will spin, knocking away all near by enemies.

  • Active: Udyr becomes camouflaged for 1 second and gains bonus movement speed.

Tiger Stance - Passive: Udyr applies a bleed, dealing physical damage over time. Attacking any bleeding target will add 1 second to the bleed duration. After Udyr's third attack he cleaves all near by enemies, dealing physical damage and applying a bleed, if they are already bleeding add another second to it's duration.

  • Active: Udyr unleashes a flurry of attacks, attack 3 times in the span of a single auto attack, which applies on hit effects.

Turtle Stance - Passive: Udyr's basic attacks will cause him to convert a portion of any shield placed on him, into health. After Udyr's third attack he slows himself and heals, attacking or activating an ability will stop the slow and the heal.

  • Active: Udyr generates an area around him which shields himself and near by allies. Udyr's basic attacks will convert a portion of the shield he placed onto his allies into health as well.

Bear Stance - Passive: When Udyr attacks an enemy, he gains bonus damage resistance, tenacity, and reduces the length of knock ups, pulls, and pushes from other enemy champions. When attacks a jungle monster he gains the resistance against them instead. After his third attack Udyr roars out, briefly interrupting all near by enemies.

  • Active: Udyr gains a ranged basic attack, which deals no damage. Udyr gains bonus movement speed while moving towards the target.

Phoenix Stance - Passive: Udyr bursts into flame, dealing magic damage around him, which also burns down brush he walks into. Enemies who enter the burning bushes are revealed and dealt magic damage while they are in the bushes. The bushes will remain burning for several seconds. After Udyr's third basic attack Udyr's death animation plays, making him invulnerable for a second. When Udyr revives he explodes, dealing magic damage to all near by enemies.

  • Active: Udyr disarms himself and unleashes a torrent of flame in a target direction for 3 seconds, dealing magic damage and applying on hit effects 3 times, once every second to all enemies in the flame.

W - Spirit Totem: Udyr can place down a totem at specific locations, which removes his next Spirit Stance and places the spirit in the totem. The totems grant vision and gives Udyr the passive effect of that spirit while in range of the Totem, without triggering the effect after attacking 3 times. If an enemy champion destroys a totem it will activate the effect as if Udyr used all three attacks of a spirit, with the Turtle Totem healing allies in range. Allies can also target the totems, which causes them to channel for a moment before gaining Udyr's passive effect from that spirit on their next 3 basic attacks. Udyr can also target an active totem to gain the effect of multiple Stances at once. If all 5 totems are placed, Udyr will instead call upon the spirits of his allies, gaining their Q, or closest equivalent ability. Using their Q will swap to the next allied champion's Q in rotation.

R - Dragon Stance: Udyr calls upon the the Dragon Spirit, becoming briefly untergetable as he knocks away all near by enemies as Udyr becomes possessed by the Dragon Spirit for several seconds.


Dragon Spirit

Passive - The Dragon Spirit: The Dragon Spirit ignores terrain, but is slowed while moving over terrain. Basic attacks deal damage in a cone behind it's attack targets for half the initial damage.

Q - Dragon Breath: Deals mixed damage in a line, which can be moved as it follows the cursor.

W - Dragon Wind: The Dragon flaps it's wings, creating a vacuum which sucks enemies towards the Spirit Dragon a short distance after a brief delay.

R - Dragon's Flight: The Dragon Spirit knocks away all near by enemies, becoming briefly untergetable before releasing Udyr from it's possession.

4 Comments

Exodus2471 votes

I like this idea, but i think theres too many passives on the spirit walker thing and effects on the totems. Its just a barrage of info and stats, when udyr himself isnt that complicated. I like where you are going with the stances, but as i said, WAY too many effects on each. The examples would be monkey attacking over walls and the camo (maybe replace camo with something) tiger with the mini warwick ult as an active, turtle needs to just be for him, like all the other stances imo, and phoenix the bush burning and the 'revive'. Its not an issue of it isnt creative enough, but more overloaded. Im reading it like im reading aphelios passive, yaknow?

SSmotzer1 votes

Yeah, I was kind of aping off of Aphelios. Like he is suppose to be the ranged version of Udyr, he was the champion who was suppose to have a different gun on every ability, but without real abilities he was a nightmare to balance, so in order to balance him they had to give him real abilities.

I'm just taking the logical conclusion and reverse engineering Aphelios's design back into Udyr. As well as mix in a bit Skarner, but with benefits to his whole team, a pinch of classic Mord's Dragon Force ultimate, and a dash of Sylas for flavor. Bake at four hundo for 20 minutes and you got yourself a new and improved Udyr.

But yeah, a concept anywhere close to Aphelios is not going to get much attention or love on the boards. I just think this is the direction they are going to take the inevitable Udyr vgu, and it's healthy to get ideas out of your head, you know?

Exodus2471 votes

yeah i gotcha, but hey who knows? Certainlyt got banished to the RnD team (fucking finally) so maybe the days of these commonly overloaded and overstated bullshit champs are over, or atleast lessened a bit, and that means udyr (among others) will get an actual rework instead of a fucking novel for a kit.

SSmotzer1 votes

I don't know, modernizing Udyr's kit will take a lot of effort, and Aphelios's framework is ripe for the taking.

I think Riot will be more than a little tempted to just slap Udyr's model and abilities over Aphelios's kit and call it a vgu.

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