Alarak, Highlord of the Tal'darim

darkdill·8/27/2018, 5:42:55 PM·2 votes·2,130 views
https://heroesofthestorm.wikia.com/wiki/Alarak

This concept is just for fun, and is unlikely to happen. Don't take it too seriously.

Imagine that Blizzard and Riot did a collab where we got one of their characters for League, and they got one of League's Champions for Heroes of the Storm. I'd have HotS get Ahri (since there are no gumiho characters in any of Blizzard's IP's, AFAIK), while League gets access to everyone's favorite jerkass Protoss Highlord, Alarak.

Let's get to it, shall we?


https://img00.deviantart.net/30ac/i/2017/151/7/5/alarak__highlord_of_the_tal_darim_by_mr__jack-dbb33j3.jpg

#Gameplay

Alarak is a melee battlemage who manipulates his enemies with his psionic abilities, and ruthlessly cuts down enemy Champions. Alarak is specifically designed for PvP combat, and does considerably more damage to Champions than to minions, monsters, or structures. As long as Alarak can avoid dying, he can become absolutely lethal for any Champion to face.

#Abilities

Passive/Trait - Brutality (aka Sadism)

Alarak's abilities deal X% bonus true damage to enemy Champions. Whenever an enemy Champion dies within 3 seconds of being damaged by Alarak, this bonus is permanently increased by 1.5%, and Alarak receives a stack of Brutality. Each stack further increases the damage bonus of Brutality by 2.5%, but all stacks are lost when Alarak dies.

Q - Discord Strike

After a 0.5 second delay, Alarak strikes all enemies in front of him, dealing magic damage and silencing all enemies hit.

W - Telekinesis

(Vector Targeting) Alarak uses his psionic powers to create a force, pushing himself and all enemies hit from the targeted point towards the targeted direction. Enemies take magic damage and are briefly slowed.

E - Lightning Surge

Deal magic damage to an enemy and an additional 100% damage to enemies between Alarak and the target. Alarak is healed for each enemy Champion hit, with the heal increasing based on his missing health and by his Brutality.

R1 - Deadly Charge

After channeling, Alarak charges forward dealing magic damage to all enemies in the path. Distance is increased based on the amount of time channeled. If Alarak hits an enemy Champion with Deadly Charge, he can cast Malefic Counterstrike within the next 5 seconds.

R2 - Malefic Counterstrike

Alarak channels for 1 second, becoming invulnerable and immune to crowd control during the channel. If an enemy Champion attacks Alarak during this time, Alarak sends a shockwave forward that deals magic damage.


How would you judge this adaptation of Alarak for League? Remember, just for fun. [slayer-jinx-wink]

8 Comments

SuperNova00798/27/2018, 9:19:58 PM1 votes

passive damage is too low. Should be like 7% increase per kill and 1% increase per minion.

RoberttheRobber8/27/2018, 9:25:41 PM1 votes

He kinda looks like Kassadin.

Dark Ruger8/28/2018, 5:24:01 PM1 votes

Kassadin rework?