Champion Concept: Rajineru, The untamed storm (Att. 5)

Bultz·1/23/2016, 7:46:29 PM·1 votes·690 views

http://orig03.deviantart.net/bf29/f/2016/018/3/f/image_by_roninlightningx-d9oidhd.jpg (The drawings are a little rough and a work in progress)

In Japan there was a myth about creatures able to control thunder and lighting, called Raijin. I thought this would be a cool concept for a new Mage/Assassin.

http://pre05.deviantart.net/cc4e/th/pre/i/2016/022/8/7/image_by_roninlightningx-d9owgdq.jpg Lore:

A prankster by birth, Rajineru has always loved to cause trouble. He loved to sneak around at lightning speeds and shock people just to watch them jump. He hated to take anything serious. He was laid back and loved to sit around on sunny days just enjoying the shade of trees. He had no home, but he loved his freedom. He danced in thunder storms and lived by moonlight. He goes throughout Runeterra because the freedom of travel invigorates him. http://orig10.deviantart.net/3b51/f/2016/019/d/8/image_by_roninlightningx-d9ommay.jpg More often then not he can be found sitting in the clouds watching the world turn. Often times curiosity draws him down from the heavens. Aside from dropping down to occasionally swipe the tastiest meal he could find on window ledges, he loved to look for challenges. He chases down the strongest warriors and those brave at heart to challenge them to a fight. http://orig04.deviantart.net/df90/f/2016/020/1/c/image_by_roninlightningx-d9oq6sp.jpg He cares not for the toils and conflict of the world dwellers. But he has taken notice of a greater presence. He has noticed the world traveler taking part in conflict. Taken notice of angelic immortals and demonic swordsman raging in battle. Creatures of a far off void entering through rips in the world. Great beasts craving flesh in deep jungles. The fabric of time being undone. Even the care takers of life and death have involved themselves. His curiosity draws him.

"I will bring a storm down upon you all" -Rajineru

Kit:(Still in the works)

basic: basic hits with his staff ( or sword, haven't really chosen a weapon) are close range melee.

Passive:

Volt Keeps a meter of how large the voltage of his attacks are. As the meter charges a bolt of lighting starts to flow around his body and weapon. the higher the voltage, the more powerful the attack. This charge stays full for attacks, If in combat the lighting slowly drains the opponents attack speed. (sort of like lightning affecting the nerves), if life force falls below 20% the bolt discharges and move speed is increased, to bolt away.

Q:

Bolt shoots a lighting bolt at the opponent. If volt meter is full, it deals higher damage. Slows the opponents move speed.

W:(help me with this one)

Power Surge When in range grabs the opponent with hand and drains them of their energy, be it mana/ if no mana or energy available takes life force. If mana is taken refiles energy, if life force, heals him.

or

Lightning Dragon turns his passive charge, if full, into a small dragon of lighting, which is then sent at the opponent. knocks them back and deals damage.

E:

Lightning speeds A dash that turns him to lighting and can be used to dash to champions and minions. Sort of similar to Yasuo's, but while he dashes he can not be stunned in lighting form. He can't dash to the same champion more than once because that would be to difficult for the opponents, unless the cool down has passed. Sort of a lightning doesn't hit twice idea. as long as he keeps dashing to new opponents or minions he stays in lighting form, but once he is out of champions or creatures he turns back to normal. Like a chain effect, if people hold hands lighting will go through all of them till it reaches the last one.

R:

Storm of rage This allows him to cast a larger version of his remaining skills and combines them. If cast with Q it creates a huge version of his Q. basically amplifying it into a huge bolt of lighting. If combined with his W, he throws a lighting bolt in the form of a fist (range pending) at an opponent across the map, dealing damage and a slow down area affect (as long as he has vision on the point). If combined with his E it allows him to turn into lighting and jump into the sky and land near an ally (deals no damage).

2 Comments

MercuryFish1/24/2016, 1:29:44 AM1 votes

[NOTE] I had to leave for a few hours in the middle of writing this so if something has been changed then what I've written might not be accurate anymore. Anyway, on to the actual post: I like the idea of a sort of trickster character, but honestly I can't really tell what kind of playstyle he's meant to fit. All of the abilities seem cool on their own, but they don't seem like they would go together (apart from the lightning theme of course). Let me go through the abilities: - Passive - The charge meter is a cool idea. It sets him up pretty well for an assassin role (think Rengar), but I think it has too many parts. In my opinion either you should keep the raised damage and drop one of the other parts (I prefer the MS burst over the reducing AS part), or you could swap the higher damage out for extra effects instead. - Q - Pretty standard ability so nothing much to say here. The range should be short if this is supposed to be an assassin and long for a mage. Maybe the passive charge could increase CC instead of more damage? - W - I have the most issues with the W but you said it needs work so I'll give you some slack :) . First of all I think the dragon idea is a little too different. It sounds more like something someone else would have who is dragon / summoning themed instead of this champ. The draining idea is also odd. It's not entirely clear but I'm guessing that Rajineru and the target will be immobilised for the duration, which feels to strong and doesn't sit too well with an assassin playstyle. Something that also feels awkward is the resource draining aspect. In my mind it feels far too eratic when it comes to effectiveness: Strong vs resourceless champs, strong early and weak late vs mana users, almost useless vs energy users. It's an interesting idea, but I don't think it has a place in LoL with all the different resouces in the game. If you would still like some kind of draining ability that goes with an assassin then here's my best idea: Short cooldown, short-ish range, health stealing. When it comes to using it I guess you could kinda compare it to Evelyn's Q. Even if you don't like that idea, I think this ability needs the most work and it would be nice if there were extra effects from the charce meter. - E - I'm not sure I totally get this one but I think it's kinda like Yi's Q and Yasuo's E had a baby (?). If that's right then it's a cool idea. Not much more to say, apart from maybe adding effects from the charge meter. - R - Finally, I really like what you've come up with for the ult. I like the upgraded Q and E, but I'm not sure about the W. If you ask me I'd say that that would be a great way to use the original W concept: The normal W is a short, weak-ish spam ability and the upgraded W could be a strong, long duration drain with a super strong slow (snare, suppress etc have no counterplay). That would be a good way to use it, because it can be strong and impactful without it feeling over-the-top because it's his ult. - Overall - I like this champion concept, probably mostly because of how I imagine his personality and what his playstyle might be as a lightning god. Just remember one thing if you decide to change stuff or design another champion: Keep the character and desired playstyle in mind, e.g. Ekko is confident, sometimes arrogant, so he throws a fat green thing at you, whacks you in the face with a bat and jogs off unscathed. All the while it feels satisfying as hell and makes you really feel the 'whatcha gonna do' attitude of Ekko. See what I mean? Anyways that was a long post so sorry if that took a while to read. I hope I helped. Happy designing :)