[Champion Concept] Gilium (AP marksman)
Attack range: 580
~~ ~~
Passive: Dragon Cannon: your basic attacks deals 20/25/30/35/40/45 (+35% of ability power) magical damage and gets no benefit from attack damage. In addition, your basic attacks can be critical, but all attack speed gain from items, runes, masteries and buffs is transformed into critical strike rating. (note: slow attack speed, but very high damage)
~~ ~~
Dragon Slayer [q] Passive: you can move and attack at a same time.
Active: next basic attack will also ignite your target causing him/her to suffer 80/90/100/110/120% of damage you done with it. This effect last for 5 sec on champions and 3 sec on minions/ wild jungle monsters. Cooldown: 12/11/10/9/8 sec Mana cost: 40
~~ ~~
Meteor Shot [w] Shot out a flaming bomb at targeted area dealing 70/100/130/160/190 (+70% of ability power) magic damage to enemies in it. Cooldown: 14 sec Mana cost: 50/55/60/65/70 Range: 800 Radius: 300 Time it spends in air: 2 sec
~~ ~~
Annihilator [e] Shoot at targeted enemy dealing 60/65/70/75/80% of normal damage to it and 80/90/100/110/120% of normal damage to all enemies behind it. First attack can be critical. Cooldown: 8 sec Mana cost: 70 Range: 600 Range of after fist target: 250 Width of of cone after first target: 300
~~ ~~
Megapower [r] Gain 30/45/60% bonus cooldown reduction (for duration of this ability your maximum cooldown reduction can be 100%) and 20/30/40% bonus critical damage for 4 sec. Cooldown: 140/120/100 (not effected by bonus cooldown reduction) Mana cost: 90
~~ ~~ Some build examples:
