[Champion Concept] Vex - The Burst Ninja
Assassin/ Mage Resource: energy (0-100)
#KIT
......................................... ........................................................................................................................ Passive Burst Art Your basic attacks will work in cycle. Each basic attack need to follow previous basic attack and widown between them can't exceed 2 sec or the cycle begins anew. Completing the cycle will regenerate 10/11/12/13/14/15/16/17/18 energy to you.
First basic attack: deal 10/14/18/22/26/30 (+50% of AD) (+20% of AP) physical damge. (range: 150) Second basic attack: deal 20 (+65% of AD) (+20% of AP) physical damage to your targt and all enemies nearby him/her. (range: 150; radius: 175) Third basic attack: deal 30/40/50/60/70/80 (+30% of AD) (+40% of AP) magic damage to your target. (range: 400) ........................................................................................................................ .........................................
......................................... ........................................................................................................................ Q Red Hot Shuriken Throw shuriken in a straight line. It penetrates all enemies minions and stop at first enemy champion hit. Atll enemies, touched by this shuriken, will suffer 50/75/100/125/150 (+40% of AD) (+50% of AP) magic damage. Hitting an enemy champion will increase your attacks speed by 30% for 1.5 sec.
Range: 650 Cooldown: 8 sec Energy cost: 40/38/36/34/32 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ W Ash Art Disappear in cloud of smokes, becoming invisible for 2 sec. In addition, using this ability will blind nearby enemies for 2 sec and cause them to suffer 70/100/130/160/190 (+50% of AP) magic damage over 4 sec.
Casting time: 0.3 sec Radius: 285 Cooldown: 18/17/16/15/14 sec Energy cost: 50/45/40/35/30 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ E Deadly Heat Your next 3 basic attacks will deal 10/14/18/22/26 (+10% of AD) bonus physical damage and will have 10/15/20/25/30% (+1% per 10 AP) bonus critical strike chance. Third basic attack from your cycle can't deal critical strike, so all critical strike chance is trasnformed into magic penetration for that attack.
Cooldown: 10 sec Energy cost: 35 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ R Burst Stance Passive: passiveley build charges of this ability. Max: 2 charges.
Active: enter busrt stance for up to 5 sec. Your next ability will end this stance, causing you to perform an ability, based on what ability you have used.
Red Hot Shuriken: if it hits an enemy champion, then launch 2 additional shuriken at the same enemy champion. Each shuriken will deal 60/90/120(+60% of AD) (+40% of AP) magic damage. If it doesn't hit an enemy champion, then launch these 2 additional shuriken in front of you. (delay before additional shuriken are thrown: 0.8 sec) Ash Art: remove all slowing effects from yourself and gain 40/45/50% bonus movement speed for 2 sec. Deadly Heat: your augmented melee attacks will get 300 bonus range, causing you to jump to your target. Your augmented range attack will get 200 bonus range and will stun your target for 1 sec.
Recharge time of one charge: 40/36/32 sec Energy cost: 20/10/0 ........................................................................................................................ .........................................
Combo R+E to engage, stick to your target and stun him/her. R+Q burst/heavy poke combo. R+W escape and teamfight combo. R+E into R+Q an assassination combo when ganking/roaming. R+E into W into R+Q dualing and team fight combo.
Possible builds:


