Essence Reaver Rework Concept
https://vignette.wikia.nocookie.net/leagueoflegends/images/4/40/Essence_Reaver_item.png/revision/latest?cb=20171221064213 Essence Reaver
https://i.imgur.com/040O8Mf.png (1500) +
(1100) + 900 Gold Total 3500 Gold (3108.5 = 88.814% Gold Efficiency, right now Essence Reaver is at 106.35%, according to here )
+40 Attack Damage +35% Attack Speed +300 Mana +5% Movement Speed +10% Cooldown Reduction
UNIQUE Passive: Basic attacks refund 1% of your missing mana.
Passive: Moving and attacking will make an attack Energized.
UNIQUE Passive - Absorb Energy: Your Energized attacks refund 15% of your remaining non-ultimate cooldowns.
https://i.imgur.com/pumuSxb.png Crystal Scythe
(875) +
(350) + 275 Gold Total 1500 Gold
+25 Attack Damage +250 Mana
UNIQUE Passive: +5% Movement Speed.
(1100) + 900 Gold
Total 3500 Gold (3108.5 = 88.814% Gold Efficiency, right now Essence Reaver is at 106.35%, according to
(875) +
(350) + 275 Gold
Total 1500 Gold
and
are dominating the meta. I haven't been keeping up with it, but I believe that stormrazor gives you upfront 100% crit chance upon engaging in combat, even at first item purchase, whereas no other item has provided that benefit, ever. This is a problem to me, because it makes it a must have for any crit-based champ, regardless of your build path. It's like if you didn't build it as your first item, you lose the lane. Duskblade (and I think razor too?) has had its damage lowered a bit, but that won't change how useful they are for bringing upfront damage at the instant you can get a shot at your enemy when they pop in sight.
(400) with a
Essence Reaver
(1300) +
(900) + Crystal Scythe (1100) + 400 Gold
Total 3700 Gold