[champion concept] Rem: The Thought Keeper.

Senteth·3/18/2015, 7:22:20 PM·2 votes·2,381 views

Rem: The Thought Keeper. http://i57.tinypic.com/2qvfma8.jpg

P#1: Echo Mark. http://i59.tinypic.com/vffv2p.png

Rems basic attacks are replaced by echo mark. Echo mark doesn't deal damage, instead it marks the enemy it’s used on. The mark lasts indefinitely, but only one target can be marked at a time.

More details: Echo mark has a cast time, and a small cooldown. Rem won’t try to repeat spell on an already marked target, but he will continually try to move into range of forgotten dreams, so long as you are giving him a basic attack order. Echo mark can only be used on an enemy within 550 units of Rem, and the echo mark will disappear if his marked target moves more than 3500 units from him.

P#2: Forgotten Dreams. http://i59.tinypic.com/2vwi5ar.png

Rem gathers lost and forgotten thoughts at a rate of (your attack speed) per second, up to a max of 4/5/6/7/8/9/10. (At levels 1/3/6/9/12/15/18) When within range of an echo marked enemy these thoughts rush out, and attack them at a rate of (twice your attack speed) per second. Thoughts deal (100% AD) magic damage each, and are considered ranged basic attacks.

More details: Thoughts will continue to attack even when Rem is taking other actions, like moving or casting spells. Crowd control that stops a champion from attacking will also stop thoughts from firing, but it will not stop them from regenerating. Forgotten dreams has a range of 600.

Q: Lonely Comet. http://i62.tinypic.com/33agknr.png

Cost: 50 mana. Cooldown: 12.

Active: Rem fires a comet that deals 50/100/150/200/250 (+100% AD) magic damage to the first enemy hit. If the comet flies near an echo marked targets then its trajectory will bend towards them. Lonely comets cooldown and animation are decreased by attack speed. It also applies on hit effects, and can critically hit.

More details: Lonely comet has a rather slow flight speed that steadily speeds up as it flies. The comet will disappear harmlessly if it travels more than 1000 units without guidance from an echo marked target. If the echo mark is moved out of the comets 500 unit seeking range then it will continue to fly on its current path.

W: Passive Dreaming. http://i62.tinypic.com/2dsjyc8.png

Cost: none. Cooldown: 10 seconds.

Passive: When Rem has max thoughts, any extra thoughts that he can't hold are consumed for 5/10/15/20/25 (+20% AP) health and mana.

Active: For 5 seconds Rem shields himself from the next 100/150/200/250/300 (+100% AP) damage. Activating this skill will remove echo mark, and if Rem reapplies echo mark to anyone then his shield losses 50% of its current strength.

More details: The shield cut happens after echo marks animation has finished.

E: Always Distant. http://i61.tinypic.com/25rmueq.png

Cost: 75 mana. Cooldown: 12/11/10/9/8 seconds.

Active: Rem is either pulled towards, or pushed away from, his echo marked target depending on his current distance from them, and gains a 20/25/30/35/40% movement speed boost that decays over 5 seconds.

More details: The push/pull effect will always put him at 550 units from his echo marked target. Unless there is a wall in the way, in which case he will end up on whichever side of the wall is closer to his target distance. If Rem is more than 1500 units of his echo marked target, or if he doesn't have an echo marked target, then he only gains the speed boost.

R: Mirror Image. http://i58.tinypic.com/5c155s.png

Cost: 100 mana. Cooldown: 120/90/60 seconds.

Active: A ghostly copy of Rem appears on the opposite side of his echo marked target for 8 seconds. The image mirrors Rems every action and attack, but will always be on the opposite side of his current echo marked target. Both Rem and his double will deal 25% reduced damage when hitting the same target with the same attack. While mirror image is active, Rem can use Change Of Perspective to switch places with his double up to 1/2/3 times.

More details: Rems double is untargetable, but always has the same amount of health and mana as the original. The images actions are "mirrored", so if Rem aims lonely comet up and to the right, then his double will aim down and to the left. Change of perspective has a 1.5 second cooldown, and it cannot be used while Rems double is inside a wall. Mirror images cooldown starts in the background, even before all your charges of change of perspective have been used.

http://oi59.tinypic.com/e5qput.jpg

6 Comments

LOL Spammer3/18/2015, 7:44:46 PM1 votes

I didn't read whole thing but how is he supposed to cs? No autos means that you can't last hit or anything.

Senteth7/17/2015, 7:27:24 PM1 votes

Thread revival?

TheShadowyOwl6/26/2016, 2:10:38 AM1 votes

Very cool Idea I was always a fan of these types of characters who interact with dreams, the passive is a very neat concept if there is something I did have to nitpick the design while cute is a little basic and the Q is very similar to Soraka's Q and his W is well just another sheild spell when active, also the fact that he has no quotes, friends and rivals, and specail interaction segment is kinda dissapointing but still well done and I hope you continue with this.

[slayer-jinx-wink]