(Champion Concept) Egress, the Blinker Beast.
=====Skills===== NOTE: The numbers are just rough estimates.
http://i57.tinypic.com/2hfngup.jpg P: Phase Touch. Egress’s basic attacks, and damaging spells, will deal additional magic damage equal to 5 / 10 / 15 / 20% of his target's current health while also applying phase touch, which allows Egress and his allies to pass through them for 5 seconds. Further attacks within 15 seconds of the first will reset the duration of phase touch, but will not deal additional damage. (% current health damage increase at levels 1, 6, 11, and 16 respectively)
http://i60.tinypic.com/1zvbmyx.jpg Q: Tail Blade Cooldown: 5 Egress attacks nearby enemies with his tail, dealing 50 / 80 / 110 / 140 / 170 / 200 (+60% AD) physical damage to each enemy hit, while causing their next basic attack to miss. Tail blade's cooldown is reduced by 1 second every time Egress is missed by a large monster or champion.
http://i60.tinypic.com/if2vdy.jpg W: Stolen Pain Cooldown: 25 / 24 / 23 / 22 / 21 / 20 Passive: Egress is healed by 0.1 / 0.2 / 0.3 / 0.4 / 0.5 / 0.6% of the damage he deals for every 1% of his missing health. Active: Egress consumes 25 / 30 / 35 / 40 / 45 / 50% of his current health and creates a shield equal to the amount of health consumed. This shield absorbs all damage dealt to Egress, as well as any damage dealt to nearby friendly champions and structures that are below 50% health. After 4 seconds, or once reactivated, Egress consumes what is left of the shield, and converts it back into health.
http://i61.tinypic.com/2h3vrxl.jpg E: Portal Gaze Cooldown: 18 / 16 / 14 / 12 / 10 / 8 Egress reveals a large area, and marks all enemies within. Egress's basic attacks gain 325 extra range, and teleport him directly to his target when used on marked enemies. This will remove the mark and deal 25 / 50 / 75 / 100 / 125 / 150 (+30% AP) extra magic damage to the target and surrounding enemies.
http://i57.tinypic.com/whxgly.jpg R: Rune Bound Cooldown: 10 Egress's allies start the game with special summoning runes that they can use to open portals through which Egress may travel. Activating rune bound will instantly teleport him to the portal nearest to your mouse cursor, closing it in the process. Rune bound is put on cooldown every time Egress is damaged by an enemy champion or tower.
=====Items=====
http://i60.tinypic.com/jv3w5i.jpg Mysterious Rune Cost: 250 gold (But Egress's allies start the game with one for free) Unique Passive: You gain +10 gold every time Egress scores a kill or assist. Active: After channeling for 5 seconds you create a portal through which Egress may travel. Taking damage will interrupt the channel. The portal will close if Egress does not go through it within 15 seconds, or if the portal takes more then 100 damage and is destroyed. This item has a 35 second cooldown, but that increases to 220 if Egress successfully makes it through the portal.
http://i58.tinypic.com/ezo1g9.jpg Summoning Rune Cost: Mysterious Rune + 450 gold = 800 gold total. Unique Passive: You gain +15 gold every time Egress scores a kill or assist. Active: You create a spatial distortion at a targeted area nearby. After 3 seconds the distortion opens into a portal through which Egress may travel. The portal will close if Egress does not go through it within 15 seconds, or if the portal/distortion takes more then 250 (+20% of Egress's max heath) damage and is destroyed. This item has a 35 second cooldown, but that increases to 180 if Egress successfully makes it through the portal.
http://i58.tinypic.com/15hzjft.jpg Summoning Rune Of Brutality Cost: Summoning Rune + Pickaxe + 825 gold = 2500 gold total +40 AD Unique Passive: Basic attacks against enemies phase touched by Egress will deal 3% (+1% per 50 AD) of the target’s missing health as extra physical damage. Unique Passive: You gain +20 gold every time Egress scores a kill or assist. Active: You create a spatial distortion at a targeted area nearby. After 3 seconds the distortion opens into a portal through which Egress may travel. The portal will close if Egress does not go through it within 15 seconds, or if the portal/distortion takes more then 250 (+20% of Egress's max heath) damage and is destroyed. This item has a 35 second cooldown, but that increases to 180 if Egress successfully makes it through the portal.
http://i62.tinypic.com/4uaqdv.jpg Summoning Rune Of Energy Cost: Summoning Rune + Blasting Wand + 840 gold = 2500 gold total +60 AP Unique Passive: Enemies that have been phase touched by Egress will have their armor and magic resistance reduced by 15% if you are nearby. Unique Passive: You gain +20 gold every time Egress scores a kill or assist. Active: You create a spatial distortion at a targeted area nearby. After 3 seconds the distortion opens into a portal through which Egress may travel. The portal will close if Egress does not go through it within 15 seconds, or if the portal/distortion takes more then 250 (+20% of Egress's max heath) damage and is destroyed. This item has a 35 second cooldown, but that increases to 180 if Egress successfully makes it through the portal.
http://i57.tinypic.com/30931gm.jpg Summoning Rune Of Immortality Cost: Summoning Rune + Giant's Belt + 700 gold = 2500 gold total +450 HP Unique Passive: Enemies that have been phase touched by Egress will deal 10% less damage to you. Unique Passive: You gain +20 gold every time Egress scores a kill or assist. Active: You create a spatial distortion at a targeted area nearby. After 3 seconds the distortion opens into a portal through which Egress may travel. The portal will close if Egress does not go through it within 15 seconds, or if the portal/distortion takes more then 250 (+20% of Egress's max heath) damage and is destroyed. This item has a 35 second cooldown, but that increases to 180 if Egress successfully makes it through the portal.
http://i57.tinypic.com/24wuk5l.jpg Summoning Rune Of Legacy Cost: Summoning Rune + Forbidden Idol + 1100 gold = 2500 gold total +10% Cooldown Reduction +100% Base Mana Regen Unique Passive: Crowd control that you apply to enemies that have been phase touched by Egress will last 20% longer. Unique Passive: You gain +20 gold every time Egress scores a kill or assist. Active: You create a spatial distortion at a targeted area nearby. After 3 seconds the distortion opens into a portal through which Egress may travel. The portal will close if Egress does not go through it within 15 seconds, or if the portal/distortion takes more then 250 (+20% of Egress's max heath) damage and is destroyed. This item has a 35 second cooldown, but that increases to 180 if Egress successfully makes it through the portal.
Using the active of any one of these items will trigger an automatic "assist me" ping.
Here is a rough idea of how he would look. http://i59.tinypic.com/2ivnv69.png Unfortunately I wasn't able to capture the majestic dignity that he is supposed to display, but you get the idea. Festively colored cat/squirrel/dragon with a powerful, yet quiet and calm demeanor.