[Rework Concept] Alistar, the Chained Goliath

SSmotzer··22 votes·2,076 views

http://orig06.deviantart.net/b220/f/2014/249/e/b/gnar4_by_ratagenki-d7y4zae.jpg

Passive - Fleshing Chains: After 3 basic attacks Alistar applies Fleshing Chains to an enemy champion, tethering them to Alistar. The enemy marked with Fleshing Chains are slowed when moving away from Alistar. The Fleshing Chains break if the target moves far enough away from Alistar. Only a single enemy champion can be marked with Fleshing Chains at once.

Q - Pulverize: Alistar slams the ground beneath him, dealing magic damage to all nearby enemies and knocking them up for 1 second.

  • If an enemy is marked by Fleshing Chains, Alistar whips the chains, knocking them up, regardless of distance between them and Alistar, and they are dealt bonus magic damage based on Alistar's armor. The Fleshing Chains then break.

W - Bull Rush: Alistar stampedes in a target direction, but not over walls, dealing magic damage to all enemies in his path, and knocking back the first enemy champion he collides with.

  • If an enemy is marked by Fleshing Chains, they are pulled into Alistar's Bull Rush regardless of distance between them and Alistar, and they are dealt bonus magic damage based on Alistar's armor. The Fleshing Chains then break.

E - Triumphant Roar - Active: Alistar roars, healing himself and all nearby allied champions.

  • If an enemy is marked by Fleshing Chains, they will Flee from Alistar with bonus movement speed for 1 second. If they Flee far enough to break the Fleshing Chains, they trip and are stunned for 1 second.

R - Unbreakable Will - Passive: Alistar gains bonus damage resistance from from enemies marked by Fleshing Chains.

  • Walking Arena - Active: Alistar marks all near by enemy champions with Fleshing Chains. For the next few seconds, the Fleshing Chains can not break, and enemies who move outside of Fleshing Chains area of effect are slowly pulled back towards Alistar, without interrupting them. The further from Alistar they are, the faster they are pulled towards Alistar.

24 Comments

BeatzBoyFTW8 votes

Did you just deleted & remade this exact same post just because it has 4 downvotes.....?

SSmotzer3 votes

Some people didn't like that I called him a "Juggernaut" so it's more of a rebranding if anything else.

Corvo Attano4 votes

Wow this is really thought out!

I can imagine Vandrill going into practice tool with an Alistar bot, getting him to ult him and then teleporting to the other end of the map

SSmotzer1 votes

My goal was dynamic and thematic gameplay, while still keeping his classic Q+W combo, I'll be it with less efficiency, but it is there.

japhib4 votes

Soooooooo same abilities but with a huge buff that screws anyone who Ali has auto'd 3 times?

SSmotzer

The only thing that is the same is the Q, and debatably the heal.

NotSpecialDude3 votes

In terms of kit, its decent. I just feel that the champ who in lore broke his chain and swears to be free shouldn't have a kit geared towards trapping people in chains.

SSmotzer4 votes

And yet Alistar willingly keeps the chains that enslaved him shackled to himself.

SSmotzer2 votes

I'd say he sees the tools of his enslavement as the weapons of his freedom.

aussew1 votes

I swear Ali was reworked just recently

SSmotzer

They swapped his passive and E. Making his stampede stun and his heal automatic. Riot said it was just a step in the right direction to take him, but he still has a long way to go.

Vectros1 votes

I have to ask how much the bonus damage resistance is. I feel part of Alistars identity is actually being on of the tankiest, if not THE tankiest, champions in the game while his ult is active. Making it passive means it'd be significantly weaker.

Maybe in addition when the effect is activated it, it doubles the bonuses given?

SSmotzer1 votes

I don't think it would be much, noticeable, but not much. I think the active bonus of this ultimate, being able to knock up, pull, knock away and flee the entire enemy team with ease just feels and seems way better than just ignoring more than half the damage you're hit with for a second.

Vectros1 votes

{quoted}

I don't think it would be much, noticeable, but not much. I think the active bonus of this ultimate, being able to knock up, pull, knock away and flee the entire enemy team with ease just feels and seems way better than just ignoring more than half the damage you're hit with for a second.

Don't get me wrong, I'm not saying the new stuff is weak. But being extremely difficult to kill is imo staple, it's part of his identity-not just "kinda tanky", but "how the hell are you still standing without ANY survivability built" tanky.

VelvetCrotch1 votes

imo current alis is MUCH better than the old one. (before his small rework)

but he is still kinda boring cause his skills have impact but dont look and feel like it.

this rework would be AWESOME.

upvoted (and patiently wait that riot sees it ^^)

Kamiroo Wolf1 votes

The rename did wonders, lmao

SSmotzer1 votes

Apparently

Danjeng1 votes

Only a single enemy champion can be marked with Fleshing Chains at once. Alistar marks all near by enemy champions with Fleshing Chains.

SSmotzer1 votes

Through the passive only 1 champion can be chained at a time.

Danjeng1 votes

After 3 autos on anybody, or after 3 autos on the target champion? Do stacks refresh? Is there a timer? Will auto attacking other champions remove stacks?

SSmotzer1 votes

I think it work like Vayne's passive, where you have to land 3 attacks on the same champion and attacking another will reset the stacks, and while tethered to one champion, you can't tether to another until the tether is broken.

Danjeng2 votes

You have a very interesting concept here. However, your rework takes away his signature super-tankiness, and replaces it with more CC. A lot of CC actually. I think that it could be problematic how much CC your rework concept has, and he'll end up Zac 2.0. Yes, his CC fleshing chains is more predictable and requires setup. That's good. But that just further screws over slow champions, and makes him weaker against mobile ones. Imagine landing 3 autos on a Kassadin. Also, fleshing chains on R Q combo is busted, E is oppressive, and W is useless (unless it's a ton of extra damage). I can see some aspects of your rework suggestion being used.

My Magnum Dong1 votes

My only question is about what his abilities become in the "Unchained Alistar" skin.

SSmotzer1 votes

Ice. Cowboy has lassos, the bull fighter has red velvet ropes, black has black chains, gold has gold, cow also has lassos, infernal has fire, sweeper has nets, marauder has sharper chains.

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