[Rework Concept] Alistar, the Chained Goliath
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Passive - Fleshing Chains: After 3 basic attacks Alistar applies Fleshing Chains to an enemy champion, tethering them to Alistar. The enemy marked with Fleshing Chains are slowed when moving away from Alistar. The Fleshing Chains break if the target moves far enough away from Alistar. Only a single enemy champion can be marked with Fleshing Chains at once.
Q - Pulverize: Alistar slams the ground beneath him, dealing magic damage to all nearby enemies and knocking them up for 1 second.
- If an enemy is marked by Fleshing Chains, Alistar whips the chains, knocking them up, regardless of distance between them and Alistar, and they are dealt bonus magic damage based on Alistar's armor. The Fleshing Chains then break.
W - Bull Rush: Alistar stampedes in a target direction, but not over walls, dealing magic damage to all enemies in his path, and knocking back the first enemy champion he collides with.
- If an enemy is marked by Fleshing Chains, they are pulled into Alistar's Bull Rush regardless of distance between them and Alistar, and they are dealt bonus magic damage based on Alistar's armor. The Fleshing Chains then break.
E - Triumphant Roar - Active: Alistar roars, healing himself and all nearby allied champions.
- If an enemy is marked by Fleshing Chains, they will Flee from Alistar with bonus movement speed for 1 second. If they Flee far enough to break the Fleshing Chains, they trip and are stunned for 1 second.
R - Unbreakable Will - Passive: Alistar gains bonus damage resistance from from enemies marked by Fleshing Chains.
- Walking Arena - Active: Alistar marks all near by enemy champions with Fleshing Chains. For the next few seconds, the Fleshing Chains can not break, and enemies who move outside of Fleshing Chains area of effect are slowly pulled back towards Alistar, without interrupting them. The further from Alistar they are, the faster they are pulled towards Alistar.