Deckar: The Hextech Bounty Hunter. Champion Concept.

Dr40UR·9/14/2016, 7:51:30 PM·1 votes·1,060 views

Deckar, the Hextech Bounty Hunter

Passive: Bounty Board: Deckar has his own personal bounty board. Over the course of a game, enemy champions who haven’t died in a while will rack up bounties. These bounties slowly increase, and every kill an enemy champion gets further increases their bounty. After the bounty gets to a certain amount, Deckar can kill that champion to collect their bill. When he has a bill, he must get back to the friendly fountain in order to turn it into gold. If he is killed while holding a bill, or multiple bills, then he will lose those bills and those players will have their bounties reset. If a player kills Deckar, their bounty will be reduced instead of increased. If another champion kills a champion, their bounty will be lowered as well.

Q: Trick shot: Deckar carries a lucky pistol that only holds one bullet. After a short delay, Deckar can shoot a linear skillshot. The skillshot travels in a straight line and stops and damages the first enemy hit. This ability can also ricochet, bouncing off of terrain and structures. If it bounces, its range and damage is increased. This ability does purely % missing health damage. The percent increases if Deckar can land a ricochet. If Deckar kills an enemy champion, large monster, or epic monster with this ability, its cooldown is lowered.

W: Temporal Grenade: Deckar lobs a small grenade to target location, and it stays there for 3 seconds. If not activated in 3 seconds, it will explode, knocking back enemy champions and minions and dealing a small amount of damage. Deckar can reactivate this ability in order to teleport to the grenade, creating a shockwave knocking back enemy champions and minions and dealing a small amount of damage. The lob has a travel time, much like Corki’s Q. However, it can be thrown over walls permitted the range allows it.

E: Lightning rod: Deckar swings his lightning rod in target direction, hitting in a small area and dealing damage to all enemies he hits. He also applies a tapering slow and slowing the targets attack speed. This ability has a short cooldown, but a very short range. It can hit in an AOE, but the area is quite small.

R: Deployable Arena: Deckar throws down a rod which creates an arena around it in a wide area. It creates walls in a hexagonal shape. These walls prevent all movement to outside from allies and enemies; however it does allow people to enter it. You cannot use teleport spells to get out, including flash and spells like Kassadin ult or Ezreal’s Arcane Shift. Deckar’s Q can bounce two extra times permitted it always hits one of his ult walls. These bounces also further increase his Q’s damage and range per bounce.

Personality ideas: I’m generally pretty bad at lore kind of things, but in general I want someone who is both brilliant and borderline psychotic. He’s a bounty hunter who is amazing at his job, and created all of his Hextech weaponry, but has a psychotic love of Justice, and bring his own brand to whoever he deems as evil. In League of Legends, everyone kills, so he believes everyone is evil and must be brought to Justice. For a price, of course.

Let me know what you guys think, it's my first time feeling confident enough to share my ideas with the public, so don't be too harsh! Thanks!

2 Comments

dominusx9/14/2016, 8:24:00 PM1 votes

Dekar173: The king of memes Passive: with the power of meme he one shots your adc Q: Flame the fuck out of your team for beeing boosted piecesof shit that hold you back W: Scream like an autistic child with down syndrom because you failed your auto E:Bring out a shitty meme and make chat spamm copy pastas R: Ultimate meme everyone on the map dies except you. https://www.twitch.tv/dekar173 he is better than you.