Mana flow band is great sustain, and you very clearly have never actually played against trundle it seems.
Further, why are you comparing what assassin kits to a proto-juggernauts kit?
Well then like I said, let's just give Akali mana!
The I don't care if she spams her abilities and clears waves like a mage since she is going OOM by wave 3
Also YOU were the one to bring Trundle up not me, ask yourself that question
Also kind of ironic how a Jungle/Support player tells a Top/Mid main since S3 that he never played against a Trundle
Yes I have, Trundle is easily dealt with if you pick anything but a tank top
And you know why?
Because he is still predictable as hell and can't just out of nowhere jump on you with 3 dashes while being invisible
Anyway... Math time.
Akalis Q does 25 / 50 / 75 / 100 / 125 (+ 65% AD) (+ 50% AP) damage with 20 / 25 / 30 / 35 / 40% healing.
She has 200 energy.
Her Q only heals at 180+ energy.
Realistically, you get maybe... 100AP in the lane phase. Factoring this in...
125+60 (185)*0.4 = 74 healing at rank 5, meaning that in the lane phase she will not be healing very much.
Ok then let's just remove it and compensate her with 30 base HP and like +1 Armor
That would be Kassadins base stats and a little more ontop of that
Fair no?
On to her W... It lasts 7 seconds, gets smaller over time, blocks your E, and has its duration increased by 0.5 seconds each time you weave in and out. Also, since you didnt bother to look it up, Trundles zone lasts 8 seconds.
If you decide to stay and fight the champion who goes invisible or controls an area, that is 100% your own fault. You dont have to back to base, you just have to fall back so you disengage the fight. I understand the whole concept of "tactical retreat" goes against the wanton "GOTTA HIT HIGH AND FAST GOTTA FIGHT" mentality so many players who whine about Akali have, but its the hard honest truth.
Ah I just looked it up, sorry it lasts 10 seconds at max rank
Autoing 3 times while in the shroud isn't a huge achievment or outplay, so you will always use the max duration.
It would work well if Akali would scale like Trundle, so in other words, like shit.
If Akali is an early game bully and is basically just an R bot like Trundle late game then there is no problem but she isn't so it is a problem
She scales so she needs to be dealt with in the early game, not after she is level 6, after that you have other problems to deal with.
Also kind of funny to call me a "GOTTA HIT HIGH AND FAST GOTTA FIGHT" guy when I literally told you that waiting out Trundle arena is fine
As for healing, Yoricks heal is 12-82 and 24-164 when below 50% health on a 4 second cooldown. Assuming level 8 (since one point in each ability+4 extra in your chosen skill).... Yorick will be healing for 30 and 60 on a 3.5~3 second cooldown. Meanwhile Akali will be healing for 74 if she has 100AP and only while she has above 180 energy.
Yorick has a MUCH STRONGER sustain than Akali does, by far.
Oh yeah so much more
He just has to cast Q 3 times to outheal 1 Akali Q
He just has to cast Q 2 times when under 50% to outheal 1 Akali Q
Also he hasn't cleared the wave that much and didn't slow 1 (or multiple) enemies while doing so
Here look:
New Yorick Q: Yorick smashes the ground beneath him and deals damage in an AOE and slowing all targets hit, Yorick heals for XY amount, doubled when under 50% HP
Sounds a little more overloaded doesn't it?
Onto your last points then; On a skill-shot based champion, a point which you seem to not understand, dodge the easily dodgeable skill shot IS the counterplay. Running away from their relatively easily manipulated zone IS the counterplay. Not picking a champion that is only targeted damage IS the counterplay.
You need to understand that compared to champions like Ekko, Zed, Talon, and Kha'zix the mostly skill-shot based Akali who cant instantly burst people unless ahead IS one of the most balanced assassins currently in the game.
Hell, you need to understand that the current iteration of Akali is a thousand times more balanced than the previous version was. Until you do, all of your arguments will revolve around "BUT I SAID SHES BROOOOOOOKEEEEEEEEEN".
Ah there it is, "JuSt dOdGe BrO"
Ok why is Zoe so hard to deal with then? "JuSt dOdGe BrO" no?
Believe it or not but the only skillshot in her kit that is realistically dodgeable is her E and even that can hardly be called "dodgeable" when cast from shroud.
Everything else is instant, her Q is instant, her shroud is instant and her ult is instant
So in other words you are telling me to dodge a Viktor E/R that is being cast right ontop of my face
"JuSt dOdGe BrO" by the way
Also kewl that I have to play other champions because mine can't be picked into Akali
At least it's only the ones with mostly targeted damage right?
Good thing that there aren't like +60 of those or anything
Noice design
I explained above why waiting out the shroud doesn't help you. Not like you are playing mid to understand.
Your last point, sustain and healthy assassin... They are not mutually exclusive. AD anything has access to lifesteal, rendering your... 'point' moot. Akali's base healing on her Q is situational, not to mention small during the lane phase. Much like the rest of her, she scales up with more gold.
Ah yeah who doesn't know the good'ol Bloodthrister rush on Zed for the mad lane sustain
We are talking about assassins, not ADCs, not Juggernauts, not tanks... Assassins
So no, Assassins do not need lane sustain since they have the benefit of high mobility, high burst and roaming potential that the other player doesn't have.
Also they don't need wave clear (not easily accessable one at least), pushing an assassin into their tower to get breathing room is the counter to them.
Also they don't need hard cc and to this day I still don't understand why Akali R1 has a stun to cancel channeling stuff.
She is the literal definition of an unhealthy assassin
The LITERAL definition