if there was no meta what ability would be neat?

Cansema·4/16/2015, 3:41:47 AM·2 votes·561 views

when League began there was no meta. example: Urgot -a champion like Urgot existed to counter a kind of champion instead of made to suit a certain lane. His ult that swaps locations for some odd reason that is a good idea in afew situations. Now there is an expected criteria for champions to fit a certain lane and not to say it has gotten stale but it does make a champion begin with a mold and then get formed out of it.

now what ability do you feel would be neat to have but doesnt fit in a meta?

i feel a trap laying ability then can be triggered with a secondary skill where if: you lay 2 traps down and activate you create a hyper gate (basically like jayces ability yet you can have the size different), but if you lay 3 down they will make a slowing/damaging area inside and have the previous effect on the 3 sides, laying 4 down then activating would cause a 1-2 second stun in the area followed with the previous 2 effects to follow up.

(Riot name this baby after me please)

7 Comments

2000boxes4/16/2015, 3:44:26 AM1 votes

your trap ability can be abused a person can place 2 traps on the each side of the map 2 on red and 2 on blue 2 in the top lane and 2 in the bottom lane then when they activate the entire map becomes a stun zone

Cansema4/16/2015, 3:57:23 AM1 votes

thats by design.. i dream of a global-ish stun... i dream of a trap at drag for people trying to sneak in.. i dream of setting up a baron bait.. i dream of this world.. it is not abuse when it is by design.. now what world do you dream of?

Secluded Death4/16/2015, 4:00:52 AM1 votes

An ability that allows a champion to have multiple clones, but can teleport between each one.

Tamur4/16/2015, 4:40:25 AM1 votes

How about an ability that acts like a clone of a random( price range based on rank) item for about 6 seconds.

30 second cooldown

RetroRage964/16/2015, 6:58:47 AM1 votes

An ultimate ability that makes the target move exactly the way you move for like 5 seconds or something. Like parallel movements, still affected by terrain. Some crazy fountain kills in store here.