Shaco Rework Concept #2

SpringBossLP·9/14/2019, 4:16:52 PM·1 votes·1,354 views

Shaco Shaco the Showmaster Role: Assassin Position(s): Jungle

Pros: High Damage, Decent Mobility, Utility Cons: Squishy, Hard to Play, Falls off in Lategame

Here's the link to my previous concept: https://boards.na.leagueoflegends.com/de/c/skin-champion-concepts/GyxGn6I1-shaco-rework-concept

Passive: Insanity By being out of the enemy's vision range, Shaco gets more insane and gains 1 stack of Insanity per second. Each stack makes his abilities more powerful and slightly changes his appearance.

If Shaco gets in the enemy champion's vision range (not by wards and other abilities that apply vision!), he loses 10% current Insanity per second.

Every 10 Insanity, his basic attacks deal 22 bonus physical damage (capped at 70 Insanity with 154 bonus physical damage).

At 60 Insanity and more, he fears all enemies for 0.5-1.5 seconds (+0.25 seconds on the levels 4, 7, 10 and 13) if they directly see him.

For each enemy champion Shaco killed or assisted on an enemy kill, his minimum Insanity increases by 5 (This means his Insanity will no longer drop below this value).

Q: Deceive Active: After a 0.125-second delay, Shaco blinks to the target location, temporarily becoming invisible for a few seconds.

After exiting invisibility, his next basic attack within 0.5 seconds deals bonus physical damage (doubled when stabbing them from behind) and reduces the cooldown of Deceive by 2.5 seconds.

Jack in the Box won't break his stealth.

  • Invisibility Duration: 1.5/2.25/3/3.75/4.5 (+0.25 per 20 Insanity, capped at 1.5)
  • Bonus Physical Damage: 40/50/60/70/80% AD (+25% AP)(+60% current Insanity)
  • Target Range: 400
  • Cooldown: 16/15/14/13/12 seconds
  • Cost: 70 Mana

W: Jack in the Box Active: Shaco summons a Jack in the Box at the target location, lasting for up to 60 (+6 per rank) seconds. The box arms after a 1.5 second delay, becoming stealthed.

Triggering the box will stun nearby enemies for 0.5 seconds as well as grabbing the nearest enemy to the box.

After the grab, the box will immediately start attacking nearby enemies, up to two at a time. Its attacks deal magic damage.

  • Magic Damage: 35/50/65/80/95 (+20% AP)(+15% current Insanity)
  • Target Range: 425 (+40% current Insanity)
  • Detection Radius: 300 (+20% current Insanity)
  • Cooldown: 16 seconds
  • Cost: 50/55/60/65/70 Mana

E: Acrobatic Jump Active: Shaco jumps to the selected location for 0.65 seconds, becoming untargetable for the duration.

While he is in the air, he can reactivate Acrobatic Jump to throw knifes to a selected location near his landing spot, dealing physical damage and slowing the enemies for 3 seconds.

  • Physical Damage: 55/80/105/130/155 (+75% AD)(+50% AP)(+30% current Insanity)
  • Slow: 25/30/35/40/45% (+5% per 25 Insanity)
  • Target Range: 650 (+50 per 30 Insanity)
  • Effect Radius: 245
  • Cooldown: 20/18/16/14/12
  • Cost: 50/55/60/65/70 Mana

R: Hallucinate First Cast: Shaco vanishes for 0.5 seconds and then blinks in the target direction while creating a Hallucination of himself that blinks in the opposite direction, remaining within tether range of him as a controllable pet for up to 40 seconds.

Second Cast: While the Hallucination is active, Hallucinate can be used to move it to the target location.

When the Hallucination dies or expires it explodes, dealing magic damage in an area of effect and spawns two smaller Hallucinations. The two Hallucinations have 50% less AD, Armor, MR and Health, but have 50% increased movement speed, attack speed and health and mana regeneration. They remain for 20 seconds on the battlefield.

When the smaller Hallucination die or expire it explodes, dealing 50% reduced magic damage in an area of effect and spawn two even smaller Hallucinations. They remain on the battlefield for 5 seconds and have 90% less AD, Armor, MR and Health, but have 90% increased movement speed, attack speed and health and mana regeneration.

  • Magic Damage: 200/300/400 (+100% AP)(+100% current Insanity)
  • Target Range: 200
  • Tether Range: 1125
  • Effect Radius: 200
  • Cooldown: 100/90/80 seconds
  • Cost: 100 Mana

1 Comments

sentosa9/15/2019, 5:16:28 PM1 votes

What are you trying to accomplish with this rework? Your suggested "E" ability will make Shaco fizz-like: a dash on Q and an E for untargetable status/damage. I think his current E is fine in concept (although the scaling and/or base damage desperately needs some buffing). Additionally, your suggested passive is broken: controlling the map by knowing what is warded (based on losing/gaining Insanity) and building up to hard CC from just existing is something I'd prefer to be given to Fiddlesticks.