Skarner Rework Concept

SpringBossLP·8/1/2019, 3:23:14 PM·4 votes·1,933 views

Skarner Skarner, the Awakened Brackern Role: Juggernaut Position(s): Jungle, Top

Pros: Tons of CC, mixed damage, high defensive stats Contras: low mobility, easily kited, lower damage compared to other Juggernauts

Crystal Vanguard (New Passive): At the levels 1, 4, 7, 10 and 13, Skarner gets an ammo charge of Life Crystal in his inventory (max. 5 ammo charges). He can place a Life Crystal anywhere on the map after 2 seconds channeling which last for 180 seconds and have 40 (+30 per level)(+15% of Skarners max. health) health. Passively, Skarner gains 2.5% (+0,5% at the levels 3, 6, 9, 12 and 15) increased AD, AP and Health from all sources.

If Skarner moves 1200 units near the Life Crystal, he gains 70 (+2 per Level) bonus movement speed, 43% (+5% per Level) bonus attack speed and restores 2% maximum Mana each second.

If a Life Crystal gets destroyed (by time running out or enemies destroy it), Skarner gains the ammo charge of the destroyed Life Crystal after 60 (-2.5 per level) seconds.

Painful Sting (New Q): Passive: Skarner's basic attacks deal bonus magic damage.

Active: Skarner stings the first enemy in a line, dealing physical damage, slowing them by 45% for 2.5 seconds and afflicts it with Crystal Poison for 6 seconds.

Enemies with Crystal Poison suffer magic damage over time. Basic attacks against enemies with Crystal Poison extend it's duration by 0.5 seconds (max. 3 seconds). If Skarner uses Painful Sting against an enemy with Crystal Poison, it gets stunned and Crystal Poison gets consumed.

  • Passive Magic Damage: 3/6/9/12/15% AD (+25% AP)
  • Physical Damage: 90/120/150/180/210 (+70% bonus AD)
  • Crystal Poison Damage per second: 6/10/14/18/22 (+10% AP)
  • Stun duration: 0.75/1/1.25/1.5/1.75 seconds
  • Target Range: 600
  • Cooldown: 7/6.5/6/5.5/5 seconds
  • Cost: 40/45/50/55/60 Mana

Crystalline Exoskeleton (Adjusted W): Active: Skarner shields himself. Reactivate the ability to put it away and charge it up (5% max shield strength per second). If the shield gets destroyed, Skarner has to wait until he has a shield again. If Skarner activates Crystalline Exoskeleton while the shield has max. shield strength, he gains an initial bonus movement speed that accelerates by 100% over 3 seconds for 6 seconds.

  • max. Shield Strength: 12/14/16/18/20% maximum health (+50% AP)
  • Initial bonus movement speed: 8/10/12/14/16%
  • max. bonus movement speed: 16/20/24/28/32%
  • Static Cooldown: 14/13/12/11/10 sec.
  • Cost: 50 Mana

Crystal Scar (New E): Active: Skarner slashes all enemies in front of him, dealing magic damage, healing him and charging up Crystal Scar for 4 seconds.

Using Crystal Scar while charged up deals 100% AD bonus physical damage, grants 50% AD additional healing and knocks enemies 115 units away. Each enemy champion and large monster hit recharges his Crystalline Exoskeleton by 10% if put down.

Jungle monsters suffer 200% damage from Crystal Scar.

Basic attacks reduce the cooldown of Crystal Scar by 0.5 seconds (doubled against enemy champions and large monsters).

  • Magic Damage: 45/80/115/150/185 (+60% AP)
  • Healing: 15/20/25/30/35% (+1% per 50 AP) of the damage done
  • Target Range: 275
  • Angle: 180°
  • Cooldown: 3/2.75/2.5/2.25/2
  • Cost: 5/6/7/8/9 Mana

Impale (Adjusted R): Active: Skarner suppresses his target enemy for 2 seconds while dealing physical and magic damage. At the end of the duration, the target takes the same damage again. For the duration, Skarner can move freely and drag his victim around with him but cannot attack them.

  • Physical Damage: 30/55/80 (+40/60/80% AD)
  • Magic Damage: 50/75/100 (+100% AP)
  • Target Range: 400
  • Cooldown: 120/100/80 sec.
  • Cost: 100 Mana

9 Comments

Kazekiba8/1/2019, 3:40:09 PM3 votes

80% AP on a shield is .. uh Yeah probably not a good idea. item 3027 item 3116 item 3157 item 1056

This is already a 396 HP shield not counting his base stats or resistances. Now drop gathering storm + Infernal and a Rabadons, lich bane or Seraphs into the mix and he's running around with a 700HP shield

I like the deploying Crystal Spires idea though.

rootScythe8/1/2019, 9:58:22 PM3 votes

Having the Crystal Spires be the player's choice of placement is a great idea. Not so sure on the numbers you've listed but in theory, its a great rework concept

Shahamut8/1/2019, 6:52:45 PM2 votes

Some of this stuff looks nifty, but I am never going to like the crystal spires, in any iteration. They just don't make sense in gameplay or lore.

Sad that you removed his ranged tail laser, but other than that, looks pretty nice :)