Jax Rework Concept
Jax, the Grandmaster at Arms
Role: Diver
Position(s): Top, Jungle
Pros: great duelist, CC, good defenses Cons: bad waveclear, deals mostly damage with auto attacks, not a good team fighter
Icathian Flame (New Passive): After 20 seconds (-2 sec. at the levels 4, 7, 10 and 13), Jax' next basic attack deals 12 (+3 per level) bonus physical damage and creates a flame circle with a 300-radius around his target. The first enemy champion touching the circle will destroy the flame and suffer 35% AD damage.
Leap Strike (Unchanged Q): Active: Jax dashes to the target unit or ward.
If his target is an enemy, he deals physical damage to them.
- Physical Damage: 65/105/145/185/225 (+100% bonus AD)(+60% AP)
- Target Range: 700
- Cooldown: 8/7.5/7/6.5/6 seconds
- Cost: 65 Mana
Lampfire (New W): Active: Jax shoots out fire from his lamp, dealing magic damage to the first enemy struck, slowing it for 2.5 seconds and reducing the cooldown of Icathian Flame by 4 seconds.
Afterwards, his next basic attack is empowered for 5 seconds, gaining 50 bonus range and dealing bonus magic damage.
- Magic Damage: 70/100/130/160/190 (+90% AP)
- Slow Strength: 30/35/40/45/50%
- Bonus Magic Damage from basic attack: 25/35/45/55/65 (+55% bonus AD)(+30% AP)
- Target Range: 900
- Cooldown: 14/13/12/11/10 seconds
- Cost: 80 Mana
Counter Strike (Adjusted E): Active: Jax enters Evasion, a defensive stance, for up to 2 seconds, causing all basic attacks against him to miss. After 1 second, Jax can reactivate to end it immediately.
At the end of the duration, Jax stuns all nearby enemies for 1 second and deals physical damage to them, increased by 20% for each attack dodged, up to a 100% increase.
- Minimum Physical Damage: 45/70/95/120/145 (+70% AP)
- Maximum Physical Damage: 90/140/190/240/290 (+140% AP)
- Effect Radius: 300
- Cooldown: 18/16/14/12/10 seconds
- Cost: 60/70/80/90/100 Mana
Grandmaster's Might (New R): Passive: Jax gains bonus armor and bonus magic resistance.
Active: Jax lets swords rain down every 0.05 seconds at random locations for 10 seconds, dealing magic damage to enemies hit by the swords.
- Bonus Armor: 6/10/14 (+10% AD)
- Bonus Magic Resistance: 6/10/14 (+10% AP)
- Magic Damage: 50/80/110 (+45% bonus AD)(+60% AP)
- Effect Radius: 1200
- Cooldown: 80 seconds
- Cost: 100 Mana