Varus Rework Concept
Varus the Bow and the Three Souls
Role: Marksman
Position(s): ADC, Mid
Pros: High Damage, CC, High Range Cons: Squishy, Low Mobility, No Utility
Passive: Inner Conflicts As Varus damages enemy units with AA and abilities, he charges up Hate (1 point for each damage done). At 500 (+85 per level) Hate Valmar and Kai can control over Varus for 14 seconds (+0.5 seconds per level) while losing Hate.
While Valmar and Kai control Varus, they gain 40% (+ 30% bonus attack speed) bonus attack speed and their basic abilities change.
After the effect ends, Varus cannot gain Hate for 7 seconds.
Q (Varus): Piercing Arrow First Cast: Varus charges for up to 4 seconds to gradually increase Piercing Arrow's range and damage over the next 2 seconds, during which he is pacified and slowed by 20%.
Piercing Arrow is canceled when the charge ends, refunding half of the mana cost.
Second Cast: Varus fires a piercing arrow dealing physical damage to all enemies struck, which is increased by 0% (+5% per 0.2 seconds channel time, capped at 50%). The arrow's damage is reduced to 100% (- 15% per enemy hit, capped at 33%).
- Minimum Physical Damage: 10/46.7/83.3/120/156.7 (+110% AD)
- Maximum Physical Damage: 15/70/125/180/235 (+165% AD)
- Target Range: 925 (+70 per 0.2 seconds channel time, capped at 1625 range)
- Cooldown: 20/18/16/14/12 seconds
- Cost: 70/75/80/85/90 Mana
Q (Valmar and Kai): Piercing Vengeance Passive: This ability periodically saves up ammo with a maximum of 3.
Active: Valmar and Kai send out an arrow that deals magic damage to all enemies in a line. The damage is reduced to 100% (- 15% per enemy hit, capped at 33%).
- Magic Damage: 65/90/115/140/165 (+130% AD) (+110% AP)
- Recharge: 6/5/4/3/2 seconds
- Cooldown: 0.25 seconds
- Cost: 50 Mana
W (Varus): Dark Shades Passive: Every 50 Hate earned, Varus' next basic attack deals 3 (+2 per level) (+15% AP) bonus magic damage.
Active: Varus select a target which gains 1 stack of Blight every second (max. 6). Using an ability on this target detonates all stacks of Blight and deals bonus magic damage. The bonus damage increases if Valmar and Kai detonates it.
- Magic Damage per Stack: 3/3.5/4/4.5/5% (+2% per 100 AP) of target's maximum Health
- Increased Magic Damage: 5/5.5/6/6.5/7% (+2% per 100 AP) of target's maximum Health
- Target Range: 575
- Cooldown: 8 seconds
- Cost: 25/30/35/40/45 Mana
W (Valmar and Kai): Blighted Quiver Active: Valmar and Kai send out a disease that deals physical damage and sticks on the enemy hit for 3 seconds. AA the target deals bonus magic damage and stuns the enemy for 0.05 seconds. The magic damage is increased if Varus AA the enemy.
- Physical Damage: 10/15/20/25/30 (+40% AD)
- Magic Damage: 4/5/6/7/8% of the target's missing Health
- Increased Magic Damage: 8/9/10/11/12% of the target's missing Health
- Target Range: 850
- Cooldown: 20 seconds
- Cost: 40 Mana
E (Varus): Hail of Arrows Active: Varus fires a hail of arrows that deals physical damage on impact to all enemies in the target area.
The area is desecrated for 4 seconds, slowing all enemies standing in it and reducing all incoming healings and shields from all sources.
- Physical Damage: 70/105/140/175/210 (+60% bonus AD)
- Slow: 25/30/35/40/45%
- Heal and Shield Reduction: 30/34/38/42/46%
- Target Range: 925
- Effect Radius: 375
- Cooldown: 18/16/14/12/10 seconds
- Cost: 80 Mana
E (Valmar and Kai): Rapid Fire Active: Valmar and Kai channel for 1 second while firing an arrow every 0.02 seconds, dealing physical damage to the first enemy hit. An enemy will take 50% reduced damage from all arrows after the first one hitting them.
Valmar and Kai cannot move, attack or use an ability during the channel, but they can drag the mouse to change the arrows' direction.
Reactivating the ability cancels the channel earlier.
- Physical Damage per Arrow: 35/55/75/95/115 (+55% AD)
- Target Range: 675
- Cooldown: 20/18/16/14/12 seconds
- Cost: 90 Mana
R: Chains of Corruption Active: Varus flings out a tendril of corruption that infects the first enemy champion hit, dealing magic damage and rooting them for 2 seconds.
On impact, the tendril seeks out nearby enemy champions for 2 seconds, after which they are also infected. Tendrils will continue to spread until there are no champions in range that have not already been affected.
Chain of Corruption will attempt to spread even if the first target dies or becomes free of the snare.
- Magic Damage: 150/200/250 (+100% AP)
- Target Range: 1075
- Collision Radius: 60
- Effect Radius: 550
- Tether Radius: 600
- Cooldown: 110/90/70 seconds
- Cost: 100 Mana