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Shaco Rework Concept

SpringBossLP··2 votes·1,731 views

Shaco Shaco, the Showmaster Role: Assassin Position(s): Jungle, Mid?

Pros: High Damage, Decent Mobility, Utility Cons: Squishy, Hard to Play, Falls off in Lategame

Insanity (New Passive): By killing a certain amount of units, he gets more insane. Campions and Epic Monsters (Dragons, Baron) count as 5, Large Monsters as 2. If he gets killed, he loses half of the stacks collected. Also, if he is alive and hasn't killed an unit for 2 minutes, he loses 4 stacks per second.

  • 15 units killed: His AD and AP increases by 10 (+1 per level).
  • 30 units killed: His movement speed and attack speed increase by 8% (+1% per level).
  • 45 units killed: He receives 15% cooldown reduction.
  • 60 units killed: Shaco's basic attacks deal 46 (+4 per level)(+15% AD)(+40% AP) bonus magic damage.

Deceive (Adjusted Q): Active: After a 0.125-second delay, Shaco blinks to the target location, temporarily becoming invisible for a few seconds.

After exiting invisibility, his next basic attack within 0.5 seconds deals bonus physical damage and reduces Deceive's cooldown by 2.5 seconds.

Jack in the Box won't break his stealth.

  • Invisibility Duration: 1.5/2.25/3/3.75/4.5 (+0.25 per 20% bonus AD)
  • Bonus Physical Damage: 40/50/60/70/80% AD (+25% AP)
  • Target Range: 400
  • Cooldown: 16/15/14/13/12 seconds
  • Cost: 70 Mana

Jack in the Box (Adjusted W): Active: Shaco summons a Jack in the Box at the target location, lasting for up to 60 (+6 per rank) seconds. The box arms after a 1.5 second delay, becoming stealthed.

Triggering the box will startle nearby enemies for 0.5 seconds as well as cause them to turn and flee for a duration, during which they have a static 100 movement speed.

Once triggered, the box will immediately start attacking nearby enemies, up to one at a time. Its attacks deal magic damage.

  • Flee Duration: 0.5/0.65/0.8/0.95/1.1 seconds
  • Magic Damage: 35/50/65/80/95 (+20% AP)
  • Target Range: 425
  • Detection Radius: 300
  • Cooldown: 16 seconds
  • Cost: 50/55/60/65/70 Mana

Acrobatic Jump (New E): Active: Shaco jumps to the selected location for 0.65 seconds, becoming untargetable for the duration.

While he is in the air, he can reactivate the ability to throw a knife to a selected location near his landing spot, dealing physical damage and slowing them for 3 seconds.

  • Physical Damage: 55/80/105/130/155 (+75% AD)(+50% AP)
  • Slow: 25/30/35/40/45% (+25% AP, to a maximum slow of 80%)
  • Target Range: 650
  • Effect Radius: 245
  • Cooldown: 20/18/16/14/12
  • Cost: 50/55/60/65/70 Mana

Grand Finale (New R): Passive: Grants Shaco an additional effect if he kills 75 units.

  • Deceive: Stealth lasts 1.5 seconds longer and deals true damage.
  • Jack in the Box can be recast for free once.
  • Acrobatic Jump increases the range by 200.
  • Grand Finale executes all enemies below 25% of their maximum health.

Active: Shaco slams a chainsaw in the ground after a 0.35-seconds delay, dealing heavy physical damage to all enemies in a line.

Every second Activation let him instead slice up all enemies in an half-arc in front of him, dealing magic damage to all enemies hit.

  • Physical Damage: 140/280/420 (+35% bonus AD)
  • Magic Damage: 160/320/480 (+50% AP)
  • Target Range (Normal/Second Activation): 1150/775
  • Cooldown: 80 seconds
  • Cost: 100 Mana

10 Comments

mzicio2 votes

Hmmm... I think his E is a decent concept. It might work well with a longer jump time and multiple recasts but without the untargetability.

His current ultimate definitely needs to stay, as well as the backstab.

PandaNator432 votes

Really like the insane theme. Would like to see it play out in some way other than more kills/cs -> more damage. Its a novel theme, but stacks aren't too much different than rengar or kindred or nasus stacks.

What effect could the stacks have that make him feel more "insane?"

SpringBossLP1 votes

{quoted}

Really like the insane theme. Would like to see it play out in some way other than more kills/cs -> more damage. Its a novel theme, but stacks aren't too much different than rengar or kindred or nasus stacks.

What effect could the stacks have that make him feel more "insane?"

I have thought about changing his appearance and animations. At 0 stacks he looks like a normal clown, but the more stacks he has, the creepier he gets (for example his eyes get smaller, his grin gets larger and wider, he gets less colorful etc.). I had no other idea how to make him more insane. But thanks for the reply :)

PandaNator432 votes

What if the stacks empowered his clone? It starts out as only auto attacking, then it can use his Q, then it can use his W, then it can use his E, and by the end it can be completely controlled, almost like playing two champs??? ult passive: Clowns everywhere!:

Or, slightly different: the stacks empower his other abilities. Q could leave a box behind. Box could have it attack range increased and/or slow increased. etc...

Whats are the important parts of shaco's identity? Could the stacks empower those parts of his kit.

SpringBossLP1 votes

{quoted}

What if the stacks empowered his clone? It starts out as only auto attacking, then it can use his Q, then it can use his W, then it can use his E, and by the end it can be completely controlled, almost like playing two champs??? ult passive: Clowns everywhere!:

Or, slightly different: the stacks empower his other abilities. Q could leave a box behind. Box could have it attack range increased and/or slow increased. etc...

Whats are the important parts of shaco's identity? Could the stacks empower those parts of his kit.

That would be a good idea, especially the clone part.

BlackKnightJack1 votes

I can already see Shaco mains throwing a massive fit with the removal of his old passive and ult.

mzicio1 votes

Not a main but hey, you called it

BlackKnightJack1 votes

I remember hearing that Riot is VERY hesitant to rework Shaco because they're worried they'll strip a good deal of his established identity away the way the OP is doing and his fanbase will get INCREDIBLY upset. Like you said yourself, about the only thing that can be realistically changed is his E.

SpringBossLP1 votes

{quoted}

I remember hearing that Riot is VERY hesitant to rework Shaco because they're worried they'll strip a good deal of his established identity away the way the OP is doing and his fanbase will get INCREDIBLY upset. Like you said yourself, about the only thing that can be realistically changed is his E.

Yeah, Shaco is a character which rework should be treated with attention. But thanks for the reply :) (sry if I saw it too late)

HA I am Shaco HA1 votes

ok so the passive and the whole idea here makes no sense. you want us to have a great gank kit but to power farm all the time just to have a passive?

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