Marianne, The Maiden of Snow.

JamesTheMage17·6/26/2016, 3:47:09 AM·1 votes·375 views

Marianne is a high burst Mage with cc and light supporting, made for Mid/Supp.

Lore: Marianne was Lissandras apprentice, always following in her icy footsteps, one day hoping to rule the frejlord with peace and justice, just as Lissandra had promised her. However, Lissandra had other plans - plans to dominate the world and unleash her new ice age on the inhabitants. Marianne was determined to escape Lissandras evil fleet and one day stop her. So, she fled the fortress of ice and found a Frejlordian Ruler named Sejuani. Sejuani realized her potential as a true Mage, and took her in, raising her as one of her troops. Soon, Mariannes hidden secret that she was part of Lissandras fleet found her way to the camp, and Sejuani kicked her out in disgust and disbelief. Desperate and cold, Marianne tried something she remembered Lissandra telling her- "Close your eyes and let the cold take over." She was frozen in a block of ice for years, her brain still working, hoping for freedom one day, until an archer named Ashe came over with her troops. Understanding what she had gone through, Ashe looked over the mistakes of joining the other clans and raised 15-year old Marianne to soon become a powerful leader in Ashes path to victory over the frejlord. Soon, Marianne became an exceptionally powerful duelist, using snow and ice to bombard enemies till they pleaded for her mercy. She heartily would laugh, stop her attacks, and heal them up. Knowing they had been beat, her enemies would flee, never to be seen by Mariannes powerful gaze again. All she knew at this point was - Lissandra will soon be one of her victims, begging for mercy at her icy knees.

"Dare you challenge my power?"

Abilities:

P- Power of the Frejlord

Marianne uses her Frejlordian knowledge to gain 10% bonus Ability Power, and reduce the duration of disables of her by 15%. She also gains 1% Tenacity for each 2% missing health.

Q- Avalanche!!

Marianne bombards a direction with four waves of snow, each dealing 25/40/55/70/85 (+20% AP) magic damage and knocking enemies slightly backward (350). Enemies hit by all waves are knocked back double the range on the last one, and stunned for 0.6 seconds upon landing. During this time, Marianne is silenced.

Total Cast Time - 0.3 Delay, 2.0 Duration. (2.3 seconds) Directional/Conic - 1350 Range 14/13/12/11/10 CD 45/55/65/75/85 Mana

W- Wall of Sleet

Marianne condenses the moisture in the air with her snow, creating a wall of sleet that deals 60/90/120/150/180 (+40% AP) damage to nearby enemies upon creation while traveling forward, knocking away enemies. It lasts 2 seconds once reaching its destination, slowing enemies near it by 30/35/40/45/50%, then shatters, dealing 60/100/140/180/220 (+ 70% AP) to enemies in a large area around it. If Marianne touches the wall at any point before it shatters, she gains 12/16/20/24/28% bonus armor and magic resistance for the next 4 seconds. The wall width increases per level, going from 300 to 700.

Total Traveling Time- 1.4 seconds. Directional- 1600 range. 30/25/20/15/10 CD 80/85/90/95/100 Mana

E- Shard Of Victory

Marianne creates a shard of ice at a location for 3 seconds, healing allies for 10/20/30/40/50 (+15% AP) per second, and dealing 30/45/60/75/90 (+25% AP) magic damage per second to nearby enemies. Upon disappearing, Allies are healed for a burst of 40/60/80/100/120 (+40% AP) health and enemies are stunned for 1.0/1.2/1.4/1.6/1.8 seconds, taking 40/60/80/100/120 (+40% AP) damage.

Full Cast Time- 3 seconds 14/13/12/11/10 CD 40/55/70/85/100 Mana

R- Bloom Of Ice

PASSIVE: Marianne gains 30% bonus mana regeneration and expends 10% of her max mana upon taking lethal damage to deal magic damage to her killer equal to 90% of the spent mana. On death, Bloom of Ice triggrers but does not bloom.

ACTIVE: Marianne creates a flower pattern around her, instantly dealing 100/150/200 (+30% AP) damage and slowing enemies by 40% for 2 seconds. After the 2 seconds, the flower blooms, holding enemies in the air for 2 seconds and dealing 200/300/400 (+60% AP) damage to them. Enemies are in targetable while in the air, and are dealt a final 50/75/100 (+10% AP) damage when hitting the ground.

Area of Effect- Point Blank (1000 Range) 100/90/80 CD 120/130/140 Mana

Tips: When in a fight with mutltiple people from each team, such as teamfights, venture to the middle of the enemy team and cast Bloom Of Ice to disrupt and damage the entire enemy team. On death, Mariannes ultimate will trigger, damaging the surrounding enemies then leaving a slowing field till she revives. If you absolutely know you are going to die, try to position your death place so that it damages and disrupts as many enemies as possible. Casting Wall of Sleet at chasing enemies is an effective way to escape, with its knock away and AoE slow. Using it just in front of your opponents will enable a full knockback and a great slow to stop them.

Tips for fighting Marianne: Use flash, movement spells, or try running out of Bloom Of Ice once it is cast. This will stop you from taking full damage and effect. After killing Marianne, using stasis items or abilities such as untargetability will stop you from taking damage from her ultimate passive. Marianne is much less powerful at fighting if you can get out of Avalanche and Shard of Victorys Area of Effect. When these abilities are cast, dodge the rest of their effects and then engage on her.

Let me know what you think of her!

1 Comments

hipopotosaur6/26/2016, 1:08:16 PM1 votes

soooo, knockback knockback stun knockup? a little to much cc for my tastes