[Champion Concept] Felblaz - The Infernal Draug

regonas·5/13/2016, 7:19:33 AM·12 votes·1,089 views
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#KIT

......................................... ........................................................................................................................ Passive True Berserker When you run out of mana (you don't have enough mana to use one of your abilities), then you will enter Berserker Mode for 8 sec.

Berserker Mode Spend health for your abilities instead of mana. Regenerate 6% of your maximum mana and 1.5% of your maximum health every sec. ........................................................................................................................ .........................................

......................................... ........................................................................................................................ Q Infernal Winds Target an enemy and strike him/her for 40/55/70/85/100 (+85% of AD) (+2.5% of your maximum mana) physical damage and reduce cooldown of this ability by 1 sec for 10 sec. Doowldown reduction stacks up to 5 times.

Range: 250 Cooldown: 9 sec Mana cost: 60/65/70/75/80 Berserker mode health cost: 20/24/28/32/36 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ W Rage Out Shout, dealing 60/90/120/150/180 (+80% of AD) (+4% of your maximum mana) physical damage to nearby enemies and knock them back. In addition, damaged enemies will become marked for 3 sec and your next damaging ability will consume this mark, causing affected enemy to lose 60/65/70/75/80% of his/her movement speed for 0.75 sec.

Radius: 300 Knock back distance: 150 Cooldown: 10 sec Mana cost: 80/83/86/89/92 Berserker mode health cost: 30/35/40/45/50 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ E Face of Death Passive: nearby enemies, who are looking directly at you (works like Cassiopeia's R), loses 7/10/13/16/19 (+1 per 30 AD) armor.

Range: 400

Active: project your vision in a cone. Enemies, who were looking directly at you, when they were hit by this ability, will suffer 80/105/130/155/180 (+80% of AP) (+8% of your maximum mana) magic damage and will get feared for 1.2/ 1.3/ 1.4/ 1.5/ 1.6 sec. Enemies, who are showing you their backs (not facing you), when they are hit by this ability, will suffer 50/70/90/110/130 (+50% of AP) (+4% of your maximum mana) magic damage.

Range: 400 Width: 250 Cooldown: 18/17/16/15/14 sec Mana cost: 120/125/130/135/140 Berserker mode health cost: 46/52/58/64/70 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ R Raging Colossus Passive: heal yourself for 10/15/20% of mana you spend. Also, Berserker Mode will now grant you 5/ 7.5/ 10% bonus life steal. This passive is disabled while active part is on cooldown.

Active: grow in size, gaining 150/250/350 (+140% of AD) bonus health for 5 sec. While this ability lasts, your abilities will deal 10/15/20% (+1% per 15 AP) more damage and causing damage to an enemy champion will increase your movement speed by 20/25/30% for 1.5 sec. In addition, knock ups and knock backs are 50% less effective on you, while you are under effect of this ability (knock ups lasts less and knock backs distances are reduced).

Cooldown: 130/120/110 sec Mana cost: 300 Berserker mode health cost: 90 ........................................................................................................................ .........................................

Build examples:

  1. item 3158 item 3004 item 3025 item 3748 item 3071 item 3153
  2. item 3020 item 3027 item 3116 item 3151 item 3115 item 3089
  3. item 3009 item 1419 item 3153 item 3071 item 3742 item 3748
  4. item 3158 item 3004 item 3003 item 3027 item 3025 item 3083

15 Comments

Kittenguin5/13/2016, 9:57:41 AM3 votes

Just an English reminder: Instead of using his/her, use "them" like Riot does. Although, nice concept, I like the passive.

Lucky Moniker5/13/2016, 9:34:16 AM2 votes

A passive that relys on running out of mana but abilities that scale with max mana is a bit too backwards. It would only trigger before your first back or early game but you'd never see it late game.

Doctor Kill5/13/2016, 1:48:20 PM2 votes

how about 4 his ulti... instead of gaining plain life steal... he gains hp regen over time WHEN HE GETS DAMAGED (like what happens at the end of a tahm e when it heals)...also in his enraged state, his autos cause sparks and flames to fall to the near by floor and start little aoe fires that he can grow and spread with more autos ...yea sounds less generic and fresh dont u think? [slayer-pantheon-thumbs]

Gentleman Gems5/13/2016, 7:23:39 AM1 votes

This looks like a nice concept, would you like it if I wrote some lore for him?