Janna Update- Attempt 1
An attempt to Update Janna. Goal: Maintain Janna core while introducing more counter play + additional play patterns to Janna.
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Passive - Tailwind – Keep current passive
-Additional Effect: Enemies/Allies that make collision with abilities are marked
-Hitting enemy/ally with any other ability will consume the mark -
Q - Howling Gale -
-Same + Bonus Knockup time if marked -
W - Zephyr
-Same base
-Additional Effect: Bonus Slow if they champ is marked -
E - Eye Of The Storm – (akali like ult cooldowns)
-Reworked Ability – Stacking skillshot
-Ignores minion collision
-Ally Interaction: (think of it like 3 hit passive, but with a skillshot) -
1st Hit: Provides shield for short duration(bonus if marked)
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2nd Hit: Provides attack buff(bonus if marked)
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3rd Hit: Heals(bonus if marked)
-Enemy Interaction (enemy can get hit by this canceling the ability) -
Damages Enemy + Bonus damage if marked
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R - Monsoon –
-Bonus pushback range if opponents are marked
-Bonus health if allies are marked
Summary: By spreading out the power of her E and putting the ability on skill shots that can be interrupted by opponents, it will allow more power to be given to the abilities individually. I think this will lead to Janna’s feeling more effective throughout the game, and also give janna a bit more power when they find themselves in solo skirmishes(after team fights/caught in jungle/etc). Adding the marks also could lead to some interesting ability chaining by Jannas in order to extract specific effects during fights. The added micro skill mastery is minimal but, however the macro play allows jannas to take their own approach to each team fight.
Anyways didn’t want to spend much time on this just a cool idea I thought of, and thought id get some feedback on.