The Yummi Problem - A busted breakdown
Hey Folks,
As someone that has now played a significant amount of games against the dam cat, i think i've come to some conclusions as to why the Cat is generally bad for the game as a whole.
My issues:
Lack of Counter Play - There's not much you can do against Yummi outside of completely crushing them in lane, and killing her duo over and over again. This means you're forced to play mega aggressive in order to even have a chance to win lane. However, should you miss an opportunity her healing becomes problematic and you lose super hard. Since you are forced to target one champ they can offset this strategy by choosing longer range champs(ezreal/caitlyn), or champs with get away mechanics to solidify early game victory with ease. Her playstyle is very similar to Janna however, she's by far superior as Janna only offers temp shields which leaves opponents with windows of opportunity, yummi can completely eliminate that window with a good duo with no effort on their part.
Limited Moments of Vulnerability - As with many of the healers in the game, they come with the massive risk of being focused in large team fights. Yummi is the only support in game that offers massive CC/Healing without the inherent risk of positioning that comes with playing a squishy support. This problem is made worse by her "safe spot" playstyle which i go into more depth below.
Safespot Playstyle - There's clear champs Yummi synergiezes with such as S-Tier range champions such as Caitlyn/Ezreal. It's pretty simple for most yummis to simply stay on this backline and just use your crazy range/cc to help from the backline while ensuring your adc stays super safe. But there's also a bonus yummis get to act as engagers in the case that your tanks are ahead and they pull this off by simply latching onto them to give them additional healing/cc the entire team from the front line with no risk to yourself. (if you've ever been a super fed tank, there's already a very slim chance for them to kill u, with yummi that chance becomes 0). Which basically means you have two unkillable champs with crazy cc since yummi is invulnerable while attached.
Insane Range - She can sit in the very back line and still throw abilities, and get off her massive ult to hit the entire battlefield. She is not incentivized to jump enough, and simply needs to stay attached to the carry come late game, so she's essentially unkillable and it forces teams to play in the optimal support style. Which makes her more powerful in solo queue, since with every other support you always have the problem of them leaving their carries and being out of position, with yummi you never have this problem. And as an added boonus, if your carry is out of position she has a get out of jail free card thanks to yummi tagging along.
Sustain Overload - The heals are a bit much i've seen sorakas do less healing than this champ, however the engage, cc, heals all together is just too much. I may be a bit biased here as I think healing in general in league is a little busted, it really snowballs the game when one team can recover to full health quickly while the others remain at 25% health. I think it kind of sucks because it forces everyone to build healing items or you just lose if you don't Ace them everytime, for me this is more of a healing problem overall that needs to be fixed. Even champs with 0 life steal, can take a single rune and have creazy lifesteal capability, this use to be an itemization choice but they have decided to build it into every champ which i find less satisfying.
Suggestions:
Open more windows of opportunity. There's incentives for her to jump on/off champions, but from what ive seen its not necessary. I'd like to see her be forced to jump on/off champs more frequently and for that off time to not be such a short duration. Maybe an ability charging meter, where the more time she spends off a champion the more abilities she's able to use while attached?
Swap healing to sheilds, i hate healing when i can't kill the healer. Shields feel more appropriate if i can't get to the source, lets my chip damage matter. At some point the other adc will have enough life steal anyways to remain at full health so why let yummi let the adc expediate that time. Give me more windows to attack.
Cut the range, The ult cc is basically an entire lane and wipes any banshees off champs. I'd cut this down to make it less of an engage tool since I feel like she's on the backline 90% of the time and can still use her ult efficiently it would be nice to force her to move into a more risky position to acctually get an ult off. It s just too safe right now and she can hit everything.
Give players a way to know when she can jump to a champion. If there's someone around she can jump to, there should be some kind of tell. This way you don't try to all in the dam cat and waste everything trying to kill their full soul stealer support.
Knock the cat off. Please let us knock yummi off the champ with CC. It will really make choosing position on the cat much more important, and give us a way to stop the healing.
Anyways, this is my thoughts havn't been playing much since the game is basically full toxic smurfs/win traders lately, but from the 20 or so games ive played against good yummis into these are my thoughts.