[Rework Concept] Mordekaiser, the Hollowed Revanent

SSmotzer··53 votes·6,266 views

https://img.fireden.net/v/image/1506/44/1506445358198.jpg

Iron Man: Mordekaiser collects souls of the enemies he kills. When Mordekaiser is above 50% health, he gains a shield based on the damage he deals. When Mordekaiser drops below 50% his armor cracks, granting him bonus movement speed and magic damage, but he is prevented from healing above 50% health. While out of combat and below 50% the souls collected will be depleted and repair his armor, restoring a portion of his missing health.

  • Screaming for Vengeance: When Mordekaiser dies, by an enemy champion, he marks his killer with End of All Hope. When Mordekaiser is in range of an enemy champion marked with End of All Hope, he becomes untargetable by every enemy champion and enemy tower, except the marked enemy champion, for 5 seconds.

Q - Nightfall - Passive: Mordekaiser can click on his ensorcelled mace, Nightfall, to pick it up and gain bonus attack range and magic damage for his next three basic attacks. After his third attack he will slam Nightfall down on his attack target, dealing mixed damage, knocking them away slightly, and causing his target and all enemies around his target to be nearsighted for 2 seconds. After, this passive is placed on cooldown for several seconds, and Nightfall acts as terrain.

  • Active: Mordekaiser uses his dark magic to call Nightfall down on a target location. After a short delay it falls from the sky, dealing mixed damage, knocking away slightly, and causing all enemies hit to be nearsighted for 2 seconds. The passive of this ability is refreshed upon cast. Allies are also slightly knocked away from Nightfall.

W - Harvester of Sorrow - First Cast: Mordekaiser and Nightfall each deal magic damage in an area of effect around them every second for the next several seconds as the Black Mist pours from them. If Nightfall is out of range, in use, or not active, Mordekaiser will just deal magic damage around him.

  • Second Cast: Mordekaiser constricts the area, dealing magic damage to all enemies near himself and Nightfall as well. Nightfall will then be pulled to Mordekaiser, pulling with it any enemy between Mordekaiser and Nightfall. Nightfall's passive is then refreshed and automatically activated.

E - Kingdom Come: Mordekaiser consumes the souls he has collected, dealing magic damage to all enemies in a cone in a target direction, the more souls consumed, the more damage dealt. Enemies killed by Kingdom Come don't add to Mordekaiser's souls, but are instead resurrected as ghostly minions that march down the nearest lane.

R - Dragon Force - Passive: Mordekaiser's basic attacks and abilities Curse the Dragon for 10 seconds.

  • Children of the Grave - Passive: Champions that die leave corpses around Mordekaiser.

  • Curse of Darkness - Active: Mordekaiser targets a corpse, Cursing their souls from beyond the grave, restoring 50% of Mordekaiser's health. Mordekaiser's armor will break apart and encompass the corpse, allowing Mordekaiser to use their abilities and attacks for several seconds, in place of his own, with that champion's or Dragon's original stats. When Mordekaiser's health drops below 50%, his armor cracks and he returns to his original form. (Yes, he becomes the Dragon)

42 Comments

Yoinked Your Ult14 votes

I absolutely love this, unfortunately I think it's too broken. But I will upvote regardless.

SSmotzer15 votes

Being broken is kind of in his nature.

Yoinked Your Ult3 votes

Lol that's true too.

Tails90161 votes

In terms of strength, or actually being broken with bugs?

SSmotzer7 votes

Yes

OoTriloDiveroO1 votes

Hey,i am main Mordekaiser,and this kit was very good.But your kit need only one thing by my opinion,interactions.[slayer-jinx-wink]

If you want,i can send you some interactions if you will place in your kit my name,about the interactions ofc.

And believe i do very good interactions.

So,what you will say?

Jackom16 votes

Upvoted for creativity. That said:

  • Passive seems nice, but the "end of all hope" part is unnecessary IMO, and will cause uniteractive moments, sorta like poppy's old ult, which is better left in the past;

  • Q - Is very nice, I'd say best part of the kit. The displacement kinda fits, though I wouldn't put to many sources of CC on a juggernaut (displacement isn't the strongest cc, but it's still pretty effective)

  • W - Second best part the kit. I think it's fairly intuitive, kinda like shen's Q but with more oomph. Although it's strength would depend on how far Morde is able to summon the mace with Q

  • E - I don't know, I don't like this one very much. The base spell is simple enough, and I'm ok with it. Maybe just cut the minion part, leave that to yorick and malz

  • R - I just think Morde needs an entire new ult, something completely different from his current one. I think your R doesn't fix Morde's main issue, which is the fact the ghost spawned is different for each of the 139 champions (You can surely see the problem there). The "play as a ghost dragon" is awesome though, that could stay.

Please don't take this as harsh cristicism, because I actually like the concept very much. Thumbs up.

SSmotzer1 votes

I agree, but I think it fits him thematically, I'm sure it could be removed or dialed back.

Yeah, I hear ya with the minions, but I see them as more of a lane pushing tool, while Morde is waiting on his cooldowns to pick his mace back up, and it's not like they are pets like Malz and Yorick, they are minions, and Morde is suppose to be the defacto kind of the dead, so I figure a king should command an army, even if he is just telling them to march until they die again.

I suppose balance and bugs could be an issue, but I think Morde's armor opening up and surrounding someone else is a cool image. Maybe he only have a few different body types he changes into to cut down on visual bugs, but I don't see why abilities would be a problem. Sure it would need some thorough testing, but it could be done.

AgeOfTheMage4 votes

I love it! so he'll be more of a tank than a mage! I can totally see this happening! his Q falling from the sky [sg-lux] I Love it so much! his mace acting as terrain! and casting W on in! this is amazing! have you posted it on reddit yet?

SSmotzer5 votes

I wanted his size and the importance of his mace to really be a core of his kit.

I have now.

AgeOfTheMage1 votes

Cool! and if you haven't posted it to the Morde mains reddit you should also put it there when you can, it'll get tons of support!

Raiyza2 votes

Screaming for Vengeance is broken. That's Poppy's old ult.

overall I love the ideas.

SSmotzer1 votes

Yeah, but Poppy was a different animal and she could pop it when she wanted too.

This is something the enemy will be waiting for, and you will somehow have to get them off guard to catch them.

Naalith2 votes

I may not agree with all the abilities here but I'll throw an upvote your way for one reason: you're at least thinking of what to do with this champ. I loved playing burst mage nuclear bomb Morde before the season 5 update, I know the few who stuck around after love him but are increasingly unhappy with how buggy and outdated he is. Riot NEEDS to take action. Irelia, Akali, and lots of already released VGUs are nowhere near as broken as Morde and they need to do it. Any creativity in Morde's direction is needed.

Edit: I like that you kept some form of Children of the Grave on his kit. I think it's iconic to Morde and some form of it needs to be in the rework, although the way it works could change.

SSmotzer1 votes

I just wanted too keep his iconic abilities and give him a new fun mechanic. I also thought becoming the ghost is way cooler than just using them as a pet.

KoKoboto2 votes

I like the nightfall mechanic a lot. The regular passive seems a bit excessive but otherwise love the new nightfall.

SSmotzer1 votes

I just wanted to deal with Morde's current health/shield problem without completely removing it. It also gives a clear point in which his ultimate stops.

Eternal Torment2 votes

Now this is a decently good kit rework. And it's a massive improvement compared to your previous posts. Glad to see the critics didnt go wasted.

I like the Q and the R a lot. Gives a unique impact without being gamebreaking. While we could discuss the numbers in the skills, the idea itself is well done and has potential to synergize with his lore and powerfantasy.

If you keep the work up the way you did with morde you might actually inspire something.

SSmotzer1 votes

Honestly the critics of the past have done nothing to influence this kit. I rarely, if ever, get constructive criticism, especially from you. If I listened to you I would have never posted this.

Eternal Torment1 votes

If that is how you see it then you have really never accepted criticism but only victimized yourself because this is the first of your posts people did not stomp to utter ruin.

If you couldnt see it then i have to say you are more arrogant than it will be healthy.

Take it as you want but your past posts were never well received. So you made progress somewhere

SSmotzer1 votes

That's not true, I've had a couple of ideas that have gotten as much, if not more, upvotes than this post.

You and your ilk have done nothing but tell me to stop and not change what doesn't need to be changed. The only difference between this post and most of my other posts is Morde is in a really bad place.

What made this post successful, in my opinion, is I was inspired when I learned Morde's mace had a name, and so I made a kit to reflect the importance of Nightfall. Most of my other posts were made just because I don't like something about a kit or the champion.

I have learned that ideas made out of inspiration are usually better than ideas made out of discontent. Of course I never heard that come from the peanut gallery of negative criticism, I found that out on my own, through trial and error, and continuing when people told me to stop.

Eternal Torment1 votes

As i said, if you really think so then you are arrogant beyond a point of helping.

I went through your whole post list a while back, and still have the record. (I keep track of the things i criritize because of stuff like this coming back as retaliation) and you were not once well received, until this point, because so far you kept trying to inspire reworks on champions that A really did not need them B were either freshly changed already or not that old and C your reworks completely denied the lore and power fantasy they brought to them.

and good old D, you tried to implement mechanics and kits that didn't synchronize with their skills at all, and either completely trashed the rework, made it undoable due to too complex coding required or skyrocketed their overpowerness to a point where people just wanted to shake heads and walk off.

Your mordekaiser rework is your very first dated success BECAUSE:

  • Mordekaiser has always been an issue to balance and has been maliciously haunted with bugs because of his R. (There is a purchasable book written solely about every mordekaiser bug to exist. the book has a decent rating and consists of several pages with over 150 dated bugs)

  • His kit, despite already having received a rework, still feels rather unsatisfying (Althoe it is rewarding asf) to most people, making morde mains respectable for their insane patience to put up with this champ.

  • His identity has always been questionable in league.

Your rework post mainly fixed those things, and as i said, althoe the numbers still need dire discussions, this for once was an actual improvement in some direction. and you for once received positive answers on it, because it is by first looks giving a more balanced and appreciated reward/satisfaction ratio than his current state does.

The reason i used to tell you to stop making your reworks was because it was obvious as daylight and night together you do not receive any critics well that aren't blatantly positive. every person who would even remotely disagree with you would get an essay shoved down their throat about how your opinion demands you to be right about your idea and your motives and that any and all things said about improvements or distastes are negated, and for the future nonexistent even, as demonstrated by your ignorance to the past receivings your posts created.

Kind of a shame, if not for your out of the league arrogance you would do a decent rework creator who would receive great praise. but you don't because you refuse to see faults and accept criteria of improvement.

With that, i rest my case. your morde rework was good, but anything else so far was not.

SSmotzer1 votes

Weird, because Morde is not my most upvoted champion rework concept. That honor would be for my Malphite rework over in Gamplay like a year ago, it got like 150 upvotes. Then there is my Shaco rework which at least 25 people seemed to like. I remember my Alistar rework being liked enough.

I know how to get people to like an idea, but people liking my idea is an afterthought. I just want people to hear my ideas, to vent the thoughts in my head, if you will. Sure some ideas are better left ideas, you have made that obvious enough, but keeping my ideas, even the bad ones, in my head isn't the healthiest option, for me, you, or the community.

I'm sure my posts have at least made you look at champions like Ezreal and think of what they could be. Of course, you being mister right would never think about sullying your name by suggesting that Ezreal could be made better. Unless of course you do truly think things are better left alone, no discussing the possibilities, or rocking the boat. Meanwhile I am jumping around like a loon just to watch the ripples in the water.

Kaeblen1 votes

you really need to stop this. leave the man alone.

Mordepool1 votes

Pretty picture.

SSmotzer5 votes

Yeah, I can't find the source for it. Just a bunch of reuploads on pintrest.

Mordepool1 votes

{quoted}

Yeah, I can't find the source for it. Just a bunch of reuploads on pintrest.

Already took it sorry not sorry

Doozku1 votes

On mobile rn. Posting so I can leave criticism later.

Jinx Hunter1 votes

I give it 5 hue hue hues out of 5.

THE RlVER KlNG1 votes

literally every ability is broken lol

SSmotzer1 votes

That's not too different from how Morde was in the past. This just seems more fun.

THE RlVER KlNG1 votes

morde has no cc right now at all you gave him buckets of it and a 50% hp heal and untargetability

how is that fun for the other 5 players

SSmotzer1 votes

I wouldn't say buckets. His displacement isn't much of a cc, and his pull is really telegraphed. Involving him spending a second to summon his mace, then make it start spraying mist, then it pulls people.

Well the idea is he basically turns into the champion for awhile. His defense would probably scale with their's, meaning if he become a marksmen, he gets squishy, for half of his life. Also when the time runs out he probably would lose the health he gained. The 50% is just to say that breaking his armor will end it early.

And again, the untargetability is really telegraphed. The enemy knows they are marked, it doesn't take a genius to trigger it and just walk away... Unless Morde is running some gimmick speed crit build, he will probably never get a kill just from his passive.

Echo3s1 votes

Oh man, I love this concept! Personally as a shen main, this concept really seems to be similar to his, but more fun. Definite upvote, especially for that badass Q and W. The concept of him revolving around his mace is really cool, and while his E is slightly lackluster, and I'm sort of confused around the soul aspect, I'm still really behind this sort of rework for such an underappreciated champion. It would be really cool for him to be more focused around his metal theme, and maybe his ultimate and E could reflect that more. Jeez, I wish this was on PBE already.

SSmotzer1 votes

Yeah, the E could use some workshopping, but it suits him.

Basically the souls act like Kled's courage bar, allowing him to get his lizard back without having to recall, but in this case it would be to repair his armor. It could also be used to power up the E.

I did have an idea that revolved around Morde being a giant suit of living armor, but while it worked and it made sense, people didn't like that it was too different from what Morde is now. So I kept Morde's kit the same, just made it about 100% cooler.

WAZZZUP5001 votes

So basically shen, right? the mace is like the spirit blade? also, what happens to mord's body when the armor goes around the corpse?

SSmotzer1 votes

It would feel much different, but I guess.

Morde doesn't have a body. His bones are being protected in different places across the Shadow Isles by his necromancer liches. He is just an empty suit of armor. He is basically Ganon, making you go to different dungeons and fighting mini bosses in order to actually be able to kill him.

Malicious Metal1 votes

How did I miss this?

I adore what you did for his Q, it looks extremely fun to use and does actually provide a nice skill ceiling.

His W and E are pretty solid too.

My main gripes are with the extra passive, while it's one of my favorite songs, it's a tad too strong since it's already on a very solid base kit. His ultimate could be a bit funky to use and has a "burden of knowledge" due to him assuming control of a different champion but it does kinda fit the thematic you went for.

Overall one of the better Mordekaiser rework concepts Solid 8/10

SSmotzer1 votes

Yeah, most of this kit could probably be toned down a few notches for balance sake, but I use the mind set of thinking of something fun and balance it later.

Bowblax1 votes

I love the ult concept so much. it's not only cool but adds a ton of unique strategy to league by stealing an enemy's kit.

There's a few things I'd change about it though.

  1. I'd have the ult only be lost if he reaches below 50% hp instead of just lasting several seconds or have it last a minute (like his current ult) because it feels too weak otherwise due to the % HP damage being removed and having to kill a champ to use it.
  2. You should be able to reactive the ult to return to normal form. what if an enemy nami dies and you want to ult her to help peel your fed adc? it would suck being stuck in that form until it runs out or you lose enough HP during a fight where the team also needs your damage after using the nami abilities.
FyreWall1 votes

Necroing this (hue) just to say

RIOT PLZ!

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