[Rework Concept] Mordekaiser, the Hollowed Revanent

SSmotzer·2/13/2018, 10:53:40 AM·53 votes·6,266 views

https://img.fireden.net/v/image/1506/44/1506445358198.jpg

Iron Man: Mordekaiser collects souls of the enemies he kills. When Mordekaiser is above 50% health, he gains a shield based on the damage he deals. When Mordekaiser drops below 50% his armor cracks, granting him bonus movement speed and magic damage, but he is prevented from healing above 50% health. While out of combat and below 50% the souls collected will be depleted and repair his armor, restoring a portion of his missing health.

  • Screaming for Vengeance: When Mordekaiser dies, by an enemy champion, he marks his killer with End of All Hope. When Mordekaiser is in range of an enemy champion marked with End of All Hope, he becomes untargetable by every enemy champion and enemy tower, except the marked enemy champion, for 5 seconds.

Q - Nightfall - Passive: Mordekaiser can click on his ensorcelled mace, Nightfall, to pick it up and gain bonus attack range and magic damage for his next three basic attacks. After his third attack he will slam Nightfall down on his attack target, dealing mixed damage, knocking them away slightly, and causing his target and all enemies around his target to be nearsighted for 2 seconds. After, this passive is placed on cooldown for several seconds, and Nightfall acts as terrain.

  • Active: Mordekaiser uses his dark magic to call Nightfall down on a target location. After a short delay it falls from the sky, dealing mixed damage, knocking away slightly, and causing all enemies hit to be nearsighted for 2 seconds. The passive of this ability is refreshed upon cast. Allies are also slightly knocked away from Nightfall.

W - Harvester of Sorrow - First Cast: Mordekaiser and Nightfall each deal magic damage in an area of effect around them every second for the next several seconds as the Black Mist pours from them. If Nightfall is out of range, in use, or not active, Mordekaiser will just deal magic damage around him.

  • Second Cast: Mordekaiser constricts the area, dealing magic damage to all enemies near himself and Nightfall as well. Nightfall will then be pulled to Mordekaiser, pulling with it any enemy between Mordekaiser and Nightfall. Nightfall's passive is then refreshed and automatically activated.

E - Kingdom Come: Mordekaiser consumes the souls he has collected, dealing magic damage to all enemies in a cone in a target direction, the more souls consumed, the more damage dealt. Enemies killed by Kingdom Come don't add to Mordekaiser's souls, but are instead resurrected as ghostly minions that march down the nearest lane.

R - Dragon Force - Passive: Mordekaiser's basic attacks and abilities Curse the Dragon for 10 seconds.

  • Children of the Grave - Passive: Champions that die leave corpses around Mordekaiser.

  • Curse of Darkness - Active: Mordekaiser targets a corpse, Cursing their souls from beyond the grave, restoring 50% of Mordekaiser's health. Mordekaiser's armor will break apart and encompass the corpse, allowing Mordekaiser to use their abilities and attacks for several seconds, in place of his own, with that champion's or Dragon's original stats. When Mordekaiser's health drops below 50%, his armor cracks and he returns to his original form. (Yes, he becomes the Dragon)

42 Comments

Yoinked Your Ult2/13/2018, 12:21:51 PM14 votes

I absolutely love this, unfortunately I think it's too broken. But I will upvote regardless.

Jackom12/13/2018, 6:38:32 PM6 votes

Upvoted for creativity. That said:

  • Passive seems nice, but the "end of all hope" part is unnecessary IMO, and will cause uniteractive moments, sorta like poppy's old ult, which is better left in the past;

  • Q - Is very nice, I'd say best part of the kit. The displacement kinda fits, though I wouldn't put to many sources of CC on a juggernaut (displacement isn't the strongest cc, but it's still pretty effective)

  • W - Second best part the kit. I think it's fairly intuitive, kinda like shen's Q but with more oomph. Although it's strength would depend on how far Morde is able to summon the mace with Q

  • E - I don't know, I don't like this one very much. The base spell is simple enough, and I'm ok with it. Maybe just cut the minion part, leave that to yorick and malz

  • R - I just think Morde needs an entire new ult, something completely different from his current one. I think your R doesn't fix Morde's main issue, which is the fact the ghost spawned is different for each of the 139 champions (You can surely see the problem there). The "play as a ghost dragon" is awesome though, that could stay.

Please don't take this as harsh cristicism, because I actually like the concept very much. Thumbs up.

AgeOfTheMage2/13/2018, 2:47:20 PM4 votes

I love it! so he'll be more of a tank than a mage! I can totally see this happening! his Q falling from the sky [sg-lux] I Love it so much! his mace acting as terrain! and casting W on in! this is amazing! have you posted it on reddit yet?

Naalith2/13/2018, 9:35:56 PM2 votes

I may not agree with all the abilities here but I'll throw an upvote your way for one reason: you're at least thinking of what to do with this champ. I loved playing burst mage nuclear bomb Morde before the season 5 update, I know the few who stuck around after love him but are increasingly unhappy with how buggy and outdated he is. Riot NEEDS to take action. Irelia, Akali, and lots of already released VGUs are nowhere near as broken as Morde and they need to do it. Any creativity in Morde's direction is needed.

Edit: I like that you kept some form of Children of the Grave on his kit. I think it's iconic to Morde and some form of it needs to be in the rework, although the way it works could change.

Raiyza2/13/2018, 6:31:56 PM2 votes

Screaming for Vengeance is broken. That's Poppy's old ult.

overall I love the ideas.

KoKoboto2/13/2018, 9:40:18 PM2 votes

I like the nightfall mechanic a lot. The regular passive seems a bit excessive but otherwise love the new nightfall.

Eternal Torment2/16/2018, 8:59:07 AM2 votes

Now this is a decently good kit rework. And it's a massive improvement compared to your previous posts. Glad to see the critics didnt go wasted.

I like the Q and the R a lot. Gives a unique impact without being gamebreaking. While we could discuss the numbers in the skills, the idea itself is well done and has potential to synergize with his lore and powerfantasy.

If you keep the work up the way you did with morde you might actually inspire something.

THE RlVER KlNG2/13/2018, 9:01:25 PM1 votes

literally every ability is broken lol

Mordepool2/13/2018, 1:17:15 PM1 votes

Pretty picture.

Bowblax2/22/2018, 9:15:01 AM1 votes

I love the ult concept so much. it's not only cool but adds a ton of unique strategy to league by stealing an enemy's kit.

There's a few things I'd change about it though.

  1. I'd have the ult only be lost if he reaches below 50% hp instead of just lasting several seconds or have it last a minute (like his current ult) because it feels too weak otherwise due to the % HP damage being removed and having to kill a champ to use it.
  2. You should be able to reactive the ult to return to normal form. what if an enemy nami dies and you want to ult her to help peel your fed adc? it would suck being stuck in that form until it runs out or you lose enough HP during a fight where the team also needs your damage after using the nami abilities.
Echo3s2/14/2018, 3:55:27 PM1 votes

Oh man, I love this concept! Personally as a shen main, this concept really seems to be similar to his, but more fun. Definite upvote, especially for that badass Q and W. The concept of him revolving around his mace is really cool, and while his E is slightly lackluster, and I'm sort of confused around the soul aspect, I'm still really behind this sort of rework for such an underappreciated champion. It would be really cool for him to be more focused around his metal theme, and maybe his ultimate and E could reflect that more. Jeez, I wish this was on PBE already.

WAZZZUP5002/14/2018, 3:57:07 PM1 votes

So basically shen, right? the mace is like the spirit blade? also, what happens to mord's body when the armor goes around the corpse?

Malicious Metal2/14/2018, 9:24:29 PM1 votes

How did I miss this?

I adore what you did for his Q, it looks extremely fun to use and does actually provide a nice skill ceiling.

His W and E are pretty solid too.

My main gripes are with the extra passive, while it's one of my favorite songs, it's a tad too strong since it's already on a very solid base kit. His ultimate could be a bit funky to use and has a "burden of knowledge" due to him assuming control of a different champion but it does kinda fit the thematic you went for.

Overall one of the better Mordekaiser rework concepts Solid 8/10

Jinx Hunter2/13/2018, 5:47:16 PM1 votes

I give it 5 hue hue hues out of 5.

FyreWall4/21/2018, 12:27:00 PM1 votes

Necroing this (hue) just to say

RIOT PLZ!

Doozku2/13/2018, 5:23:10 PM1 votes

On mobile rn. Posting so I can leave criticism later.