(Champion Concept) Roderick, The Stranded Technician
=Lore= I didn't know what to feel when I was conscripted to join the second expedition through the gap. On one hand I was glad that we were finally able to go on the offensive. Instead of just waiting for the invaders to pick us off one city at a time. But on the other hand... I was terrified, even if couldn't let it show. Ever since the battle of crimson sky people have been trying to put me up as some sort of war hero. I played along, because I knew that this image people painted of me gave them hope. ...for all the good that did them... The mission fell apart within days, and our great hope for the future fell with it. I’m a technician darn it! I would have been more useful at home. Maybe if I was there, the gate wouldn't have collapsed, and my comrades wouldn't have died for nothing. After we were stranded, life became a fight for survival. We fought for as long as we could, but eventually our supplies began to run out, and we were forced to retreat deeper into the gap. I spent as much of my time as possible assembling whatever reusable weapons I could from anything we could spare, just so that we would still be able to fight after the solid ammo ran out. Most of us were about ready to give up, when one of our few remaining scouts spotted a portal in the distance. The only problem was that it was swarming with invaders. We put it to a vote and decided to make a mad dash for it. It was practically a suicide mission, but it was the only hope for survival that we had left. Teeth, talons, monsters, demons, they were all around us. I got separated from the group pretty early, and I couldn't see them in the storm of death that surrounded me. I kept on running, dodging, and praying until I somehow managed to make it through. On the other side of the portal was a raging battle just as suspected, but it wasn't the transnational army fighting the invaders… no. These people used freaking swords, and bows like the knights of old! What was stranger still was that they were somehow winning despite this. I was transfixed by this strange conflict, but a blinding laser whizzing past my head snapped me back to the matter at hand. At first I thought the attack had come from one of the invaders, but when I looked around I found that it was fired by one of the locals. She approached me, and threw her weapon at me like some kind of frisbee. The light tipped rod stopped right before it hit me, and surrounded me with more dazzling light, before returning to its master as if it had a mind of its own. Then a purple projectile that I hadn't even seen coming harmlessly collided with the newly formed barrier. “Just hold out a little longer, and stay positive.” the girl who saved me instructed. “Soon prince Jarvan will make his way to Malzahar, and this whole thing will be over.” Then, with nothing more that a quizzical glance at my armor, she charged back into the fray while yelling the words “DEM OSSIA!” As I limped to the backlines I frantically looked for any signs of my fellow soldiers. I checked our comms, but there was no reply. Overwhelmed, I looked up at the sky. The flawless, unbroken, clear blue sky. This place, was not my home…
=Appearance= Roderick is an adult human male with an athletic build. He is clad in a full suite of black power armor that covers every inch of his body. Incorporated into this armor is a multitude of light grey gems that glow with pale white light. He wields a sword like weapon, the cutting edge of which is made out of light gray energy. Also, if Roderick has a point in his ult and it is off cooldown, then he will have a small black and light grey drone hovering above his left shoulder. The gems, glowing bits, and light grey portions of Rodericks design will change color depending on the type of augment applied to his abilities. (see skill set) Augmenting grey resonance will affect his weapon. Augmenting grey bolt will affect his gloves, arms, and shoulder pad. Augmenting grey field will affect his torso. Augmenting grey stride will affect his boots and legs. Augmenting grey seeker will affect his his helmet and drone.
=Abilities= P1: Reforge Every second that Roderick is in combat he gains 3 arcane dust plus an additional 1 per nearby visible enemy champion. Roderick can click on his passive to bring up a multi selector, (Kindred style) and choose one of 3 augment types to forge into his passive or one of his abilities. (Kha'zix evolution style) This requires an uninterrupted 1 second channel, has a 300 second cooldown, and consumes 900 arcane dust. The dust cost for any one type of augment increase by 150 every time you instal one of that same type of augment, up to a max cost of 1500. If Roderick replaces a preexisting augment then it will only cost 500 dust, and the cooldown is reduced to 60 seconds.
P2: Grey Resonance Damaging an enemy with a spell marks them with resonance for 6 seconds. If Roderick manages to hit the marked target 3 times with basic attacks then the mark triggers. Dealing 30 (+15 per level) (+40% AP) magic damage to the target, and if they are a champion or large monster, Roderick regains 9% of his missing mana as well. A target cannot be marked again for 6 seconds after the mark either times out or is triggered.
Blue Resonance: Triggering resonance roots the target for 2 seconds. Yellow Resonance: Rodericks basic attacks gain 350 range, and can mark an enemy with resonance if they are not already marked. Also, triggering resonance on a champion or monster restores 9% of Rodericks max mana, instead of missing mana. Red Resonance: When resonance is triggered the target takes 10 (+20% AP) additional magic damage, and is immediately marked again. And there is no longer a cooldown preventing you from reapplying the mark after it dissipates.
Q: Grey Bolt Roderick fires a ranged projectile that deals 50/75/100/125/150 (+50% AP) magic damage to the first enemy hit. Roderick can hold up to 3 charges of this ability at once.
Blue Bolt: Slows the enemy by 20/25/30/35/40% for 3 seconds, the strength of the slow is doubled for 0.5 seconds if they are hit by a basic attack from a champion or structure. Yellow Bolt: Bolts pierce through units, and leave a trail for 4 seconds. Roderick moves 30/35/40/45/50% faster while following a bolts trajectory. Red Bolt: Reduces the armor and magic resistance of target by 10% for 3 seconds, stacks up to 3 times.
W: Grey Field Increases Rodericks armor and magic resistance by 30% for 8 seconds. During this time he heals for 1/2/3/4/5% of his missing health each second.
Blue Field: Nearby enemies lose 11/12/13/14/15% attack speed per second, stacks up to 4 times, stacks fade at a rate of 1 per second after leaving blue fields range. Yellow Field: Roderick can passively move through units, and gains a 30/35/40/45/50% movement speed boost upon activating yellow field, which decays to 20% over the first 2 seconds. Red Field: Every second nearby enemies take magic damage equal to 10/15/20/25/30 plus 10% (+1% per 50 AP) of the health restored by red field.
E: Grey Stride Roderick dashes a short distance, dealing 40/80/120/160/200 (+10% of your max HP) physical damage to enemies he hits along the way.
Blue Stride: Roderick gains a 40/80/120/160/200 (+60% AP) damage shield for 6 seconds. The strength of the shield increase by 40/45/50/55/60 (+20% AP) once per enemy champion that gets near him while the shield lasts. Yellow Stride: Roderick can use yellow stride even while under the effects of crowd control. Red Stride: After reaching the end of his dash Roderick releases a burst of energy that deals 70/115/160/205/250 (+60% AP) magic damage to nearby enemies.
R: Grey Seeker Roderick sends out a drone to deal 150/250/350 (+80% AP) magic damage to a targeted enemy champion.
Blue Seeker: The drone creates a barrier around the targeted enemy, which reduces all the damage they deal by 90% for the next 2/3/4 seconds. Yellow Seeker: The drone stuns the targeted enemy, and starts rapidly pulling them closer to Roderick for 1 second. Red Seeker: The drone latches on to the targeted enemy, and after 3 seconds it explodes dealing true damage equal to 10/20/30% of the targets missing health. All enemies within range of the explosion will take magic damage equal to 5/10/15% of the targets missing health as well. If the target dies then the drone will float over their dead body and deal 5/10/15% of their maximum health (at the time of death) as true damage to every enemy within range of the eventual blast.