Akar, The Demon Prince
Akar the Demon Prince
“Winds of Change are on the horizon.”
Lore: Nobody knows from where this strange warrior hails, but he is believed to have preceded the Ascendants. Where he goes, death trails close behind. He moves quickly, silently and his twin scimitars are so sharp they seem to cleave the air in half. Akar is a Grandmaster fighter, moving in and out of a fight effortlessly and fluidly. He brings with him tales of untold riches and magical artifacts from a dimension deep underneath the sands of the Shurima Wastes; a land he calls home. While nobody knows the truth of these stories or from where he came, one thing is for sure… Akar is a dangerous man and will do anything to accomplish his goal: bringing the remaining Ascendants of Shurima to their knees.
Stats: Base Attack Damage: 55 -> 115 Attack Speed: 0.694 -> 1.10 Resource: Vigor (See passive) Health: 615 – 2000 Health Regen: 7.0 – 23.0 Range (Melee): 170 Movement Speed: 355 Armor: 27 – 86.5 Magic Resistance: 33.0 Abilities:
Passive: Vigor of the Sands; While in combat, Akar builds up stacks of Vigor. (1 Stack / Second, 4 Stacks / Auto-attack [2 Vs. Champion] 4 Stacks per successful ability, capping @ 50 stacks.) Upon reaching 50 stacks, Akar’s next basic attack deals (3/6/9%) of the target’s current health as physical damage and increasing his movement speed by 30% for 5s. While “Vigor’s” AA Enhancement / Movement speed buff is active he is unable to gain stacks towards Vigor.
Q. Wind Strike: Akar cleaves his swords in a wide arc in front of him, dealing physical damage to all enemies inside it. Enemies at the far end of the arc take 10% additional damage and are knocked away.
W.Sandwalker: Passive: Akar gains 5/7.5/10/12.5/15% resistance to slows and movement impairing effects. Active: Akar digs his feet into the earth and begins to sprint. After a small charge up delay, he dashes to his target and deals AutoAttack damage plus (15/30/50/80/110 + 40% Bonus AD) This ability can crit and applies on-hit effects.
E. Skirmisher’s Grace: Akar dives / rolls in the target direction and lashes out with a sword upon finishes his roll, hitting the nearest enemy. This ability has two charges and slows the enemy by 20% (Non-Scaling slow)
R. Winds of Death (Suggested Rename): Akar because as fast as the shifting sands he’s spent so many years traversing. While active, Akar gains a significant amount of movement speed and attack speed (Similar to Master Yi’s Highlander ultimate.) However, while in his ult he takes 30% additional damage from all sources. –This ability has 2s cooldown between casts (to prevent abusive poking) and is always toggleable, would be used to pick off an enemy carry from the backlines, stop an aggressive split push or to create unique 1v1 situations for the player that would allow you to play in a unique manner to weigh out the risk / rewards of the damage output vs. input.
Allies: Skarner; Akar claims to be from the dimension which Skarner guards dearly… Perhaps there is a grain of truth to his origin story.
Notes: All in all it's just a concept thrown out there, I don't expect all that much positive feedback, but I do like constructive criticism on how to improve my ideas for the future. Thank you ! :)