Nero, The Challenger (champion concept)
http://orig07.deviantart.net/ba63/f/2016/128/3/6/image_by_roninlightningx-da1sjbq.jpg
I've been wanting a champion who is based on a superhero for a long time. I've changed his kit constantly, and maybe will again. I won't add lore to him yet, I just keep rewriting it anyways lol. I wanted a champion who could fly (humanoid), I know we have champions like malzahar and syndra, but they are so stiff in their floating animations it's hard to watch. I wanted an ad champion who could fly, and be more expressive and mobile in the air.
http://orig03.deviantart.net/f6b9/f/2016/123/8/5/image_by_roninlightningx-da18drk.jpg
For now he is a ad fighter/tank/juggernaut. His theme is, for now, a fighter looking for the ultimate challenge in a fight.
/dance; saturday night fever dance
/joke Catches/stops a meteorite with both hands,
Passive: reduces all life steal. 75% if in a 1v1. 100 if in 1v5. 50% if in a 5v5. Only applied to the targeted champion.
Q: Is a three hit combo. Doubles attack speed of basic attacks for 2 seconds.
W:
Active; Picks up an opponent or ally and spins them around then throws them in any direction. Does no damage unless it hits an opponent with an opponent.
Passive; if it hits no one it acts like a knock up.
E: every basic attack landed on the opponent adds a stack, after 5 stacks you gain extra damage. If all 5 stacks are up and you use your ultimate on a champion you can click e to follow the champions flight and land where they landed.
R: If the opponent is knocked up, he dashes at the opponent landing a blockbusting punching sending the opponent(s) flying. They catch on fire (no affect just visual) in a sort of meteorite type special partial effect. This has to be played right or the opponent gets sent away and is saved from death.