Dane, The Sun-Sword Bearer {Champ Concept}
Dane has been updated, including a short story of his Lore! Find it in this updated forum post: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/7ydRj3Po-dane-the-sword-of-the-sun-lore-updated-kit-champ-concept-pt2 | | | | |
I'm not much of a reader, but one of the stories that I've read in my time at school that I enjoyed was Beowulf, and although there are champions like Pantheon or maybe Olaf, that kind of bring out his natures and strengths, I've never felt like there was never exactly a Beowulf type champion in the game, and that there needed to be. With that, I bring you: Dane, The Sun-Sword Bearer, Dane is a knight that ventures off with his Sun-Sword into the shadow isles, to bring light back into the darkness. He is met with tough enemies and an even more grueling adventure, before he is eventually turned into a hollowed knight, just like Mordekeiser, only he still is capable of using his powers for good, despite slowly becoming corrupt by the shadows.
(As said in my other concept posts, I'm not very great at coming up with what their base stats would be, or their roles, but feel free to comment on either!)
Passive - Extrasensory Metal - When Dane is attacked with 2 spells or attacks in rapid succession, he is granted a boost of +35% speed and ignores unit collision, for 1.5 seconds. Cool-down; 12 seconds. "The curses you bleed, they will not shackle me..."
Q - Coarse - Dane spins around in his current location once, and ends with a jab in a pointed direction. The spin does 65/75/80/90/110 Physical Damage to enemies within the perimeter, and 5% less damage is dealt for every enemy minion inside. The jab at the end of the rotation does 80/95/110/120/145 (+50% AD) Physical Damage. Upon each upgrade, Dane will acquire another spin. Upon reaching his third spin, he will slowly creep forward, and perform a longer jab. Cool-down; 13.5-8 Seconds. "I yonder with sharp spirits, and even sharper blades..."
W - Radiating Edge - Dane empowers the energy inside his Sun-Sword, and his next three auto attacks within 5 seconds will burn enemies over time for 70/95/130/145/160 Ability Damage and can stack. Dane's 'Coarse' will also deal an additional +25% Ability Damage on his spins. Cool-down; 15-8 Seconds. "Valiant beams of hope bestows you, Demon!.."
E - Potent - (Passive: Minions, Monsters, and enemy champions that Dane walks through with his passive will be coated in dark infusion.) Active: Dane uses his dark infusion to transform an enemy lane minion into a demon. The demon will haunt enemies inflicted with infusion, targeting enemy champions first. Once an enemy is far enough away from Dane, the demon will give up on the hunt. The demon latches onto its targets and deals 45 AD (+15% AD) and 15 (+45% AP) every second until the target is out of range, or after 7 seconds, the demon will switch targets, to a total of 3 targets. Cool-down; 25-17 seconds. "I am not one of you, but you are one of me..."
R - Eye Of The Isle - Dane breaches a rift door that outcasts into the Shadow Realm. Violent ghosts and demons sprawl out of the realms at its base point, and will haunt, and attack enemy champions for 13 seconds. The realm spawns 10/15/20 Demons, and each enemy champion can be targeted by a maximum of 2/3/4. The Demons each deal 150/175/210 (+35% AP) to enemies they target. Dane will heal himself and allies nearby by 75% of the damage he deals after the 13 seconds are up. Cool-down; 145-90 seconds. "Melaka! Haunn! Vitali! Shaydo! Airim!"