[Champion concept] Nova, Keeper of the ancient weapons [Complicated]

Fertsa·12/27/2014, 6:28:20 AM·2 votes·795 views

Innate passive: The Ancient Weapons Nova's non-ultimate abilities, attack range, and Master of Weapon's second passive are determined by which of the 5 ancient weapons Nova chooses, and become more powerful as the seal is broken and the weapons transform. (Weapons start in nova's inventory. 4 disappear when he chooses. Weapons grant stats, these stats double when the seal is broken, and more are added when the weapon transforms. when the weapon transforms, a unique passive may be added instead)

Shield of Bravery / Crest of Bravery Seal breaks at 50 instances of damage taken from enemy champions, transforms at 400. +50 armor +30 MR / +700 hp Attack range: 120 Q: All is null CD: 25 seconds. Mana cost: 130/110/90/70/50 Active: Reduces damage taken by 2/7/12% for each nearby enemy during cast for 5 seconds. Passive: Increases movement speed by 6/20/34/46/60% when an enemy casts a spell, speed boost is not given while on cooldown. Range: 700 W: Heart of the battle CD: 15/13/10 seconds. mana cost: 130/120/110/95/80 Active: Jumps to target enemy champion, Taunting them and reducing both of their penetration stats by 20/40/80% for 2/3/4 seconds or until Nova is more than 500 units away. Range: 1000 E: Flee in terror CD: 15/13/11 seconds. Mana cost: 50/70/90/110/130 Active: Slows nearby enemies by 10/17/24/31/38% for 3 seconds,

Book of Aid / The Heal Tome Seal breaks at 1 assist, transforms at 12 assists. +20 armor +150% base mana regen / Unique passive: 50% increased movement speed when out of combat for 6 seconds or when below 50% health. Attack range: 300 Q: First Aid CD: 15 seconds. mana cost: 200/100/50 mana Heals target ally champion for 10/50/100/200/400(+1/5/10% of target's max HP), or himself for 10% missing hp. Range: 700 W: Hold Back CD: 20 seconds. mana cost 10/50/100/110/150 After a 1 second channel, Slows all enemy units within 300 units of target unit by 10%, building up to 100% after 2 seconds, then stunning the units for 0.5/0.75/1/1.25/1.75 seconds. E: Cease your efforts! CD: 50/40/30 seconds. Mana cost: 500/250/100 Marks target ally other than Nova for 5 seconds. If the target takes damage while marked, they are healed at a rate of 5/30/100(+10% of target's missing health) per .1 seconds, until they are at the health they had when they took damage +5/50/100/150/200(+10%AP).

Casting jewel / Great Wand Seal breaks at 50 Minion kills, Transforms at 200 minion kills +200% base mana regen +40 AP / Unique passive: Gains 2 AP upon killing a unit, stacks indefinitely Attack range: 1000 Q: Grand Flame CD: 15/7/3 seconds. Mana cost: 100/50/0 Launches a projectile 600 units, upon hitting a unit, the fireball explodes, dealing 10/50/110/200/250(+50% AP) damage in a cone 500 units long and 400 units wide, the first target hit takes 20% more damage. missile speed: 500 W: Ice Pillar CD: 15/12/10 seconds. Mana cost: 100/90/50 A pillar of ice launches out of the ground after a 1.75 second channel, launching enemies and dealing 50/100/200/400/800(+100% AP) magic damage. Range: 1200/1500/1700 E: Air blast CD: 12/11/10/8/6 seconds. Mana cost: 70/100/150/200/250 Nova launches an orb of air 700 units in the target direction dealing 60(+20%AP) magic damage, reducing their magic resist by 10(+5%AP), and slowing them by 40%. If a minion or monster is hit first, the shot travels twice the distance, carrying the minion or monster with it, dealing increased damage and improving the slow by 40/60/80%

Bow Rod / Staff of Might Seal breaks after dealing damage to enemy champions 10 times, transforms after 100. +50 AD / Unique passive: Enemies bleed for 50% of Nova's attack damage, as magic damage, On-hit. Attack range: 160 Q: Trade Won Passive: When Nova enters combat with an enemy champion and there are no other enemy or ally champions nearby, Nova deals 5/10/15/20/25% increased damage to that champion while they are above 70/50/30% HP. If Nova enters combat because the enemy strikes him first, nova takes 50/30/15% increased damage from that strike. W: Cheap shot CD: 40 seconds. mana cost: 100/50/0/0/0 Active: In the next 5 seconds, Nova deals 10/20/30/50/70% increased damage to champions that did not have vision of nova when cheap shot was activated. E: Ride the wave CD: 30 seconds. Mana cost: 100/40/0 Nova jumps to target unit, dealing 10/90/140/230/300(+100% AD) Physical damage if it's an enemy, triple against minions, half against monsters. If ride the wave kills a unit, it's cooldown is reset, Nova regens 20 mana, and Nova gains 30% movement speed that decays over 3 seconds, stacking up to 7 times.

Bolt sword / Blade of Storms Seal breaks after 2 large or epic monster kill, transforms after 30 +10 AD +15% attack speed / +40% crit chance Q: Hitting the sweet spot CD: 25/20/18/16/14 seconds. Mana cost: 100 Nova jumps to his target on his next basic attack, Honing in on their weak spot, gaining a 100% crit chance, dealing 150/250/350% critical damage for that strike instead of 200%. Range: 1000 W: Lightning Strike CD: 15/13/10 seconds. Mana cost 200/100/0 Becomes untargetable for 0.5 seconds, then teleports to his target, Striking it and 3 nearby units with the power of lightning, dealing 50/100/150/200/250(+60% AP)(+100%AD) magic damage. Lightning strikes Cooldown is reduced by 3 seconds upon killing a unit, 12 if it's a champion. E: Unstoppable CD: 40/30/20 seconds Mana cost: 100 at all ranks Passive: Champion kills and assists grant Nova 1 Unstoppable stack. If Nova dies, he loses all of his Unstoppable stacks. If nova has a multiple of 8 Unstoppable stacks, he gains a legendary stack. Active: For 8 seconds, the duration of debuffs on nova are reduced by 1/2/3/4/5% for each unstoppable stack Nova has, and the effectiveness of slows is reduced by 10% for each legendary stack Nova has.

R: Master of Weapons Passive 1: Increases Bonus stats from items by 2/5/8% Passive 2: Shield: +1/3/5(+1/3/5)% max Hp Book: Globally grants allies .5/1/1.5(+.5/1/1.5)% increased movement speed Wand: +5/15/25(+5/15/25)AP Staff: +5/15/25(+5/15/25) Attack range Sword: +3/5/7(+3/5/8)% attack speed

Appearence: Nova is a Yordle with goldish yellow fur, with grey fur on his stomach and lower chest. He wears Dark green shorts, no shirt, and a Necklace ending in a sapphire shaped to look like a thunder bolt. Nova is of average build, you know, for a yordle.

Now remember, there is a LARGE difference between just telling me it's bad, and telling me WHY it's bad. Even if you think it's good, it's important you tell me WHY.

Leave your opinions in the comments.

7 Comments

Fertsa12/27/2014, 6:36:26 AM1 votes

I have a weird feeling like people are gonna spend a really long time contemplating what i wrote.

ModThe Djinn12/27/2014, 7:08:48 AM1 votes

So...I could give you a detailed write-up of the champion, but I'm going to make two statement and then ask a question first, because this question is really important, and should show you why this champion has huge, glaring issues.

Statement 1: League of Legends requires knowledge of a champion's abilities and capabilities, whether you're playing a champion or playing against a champion.

Statement 2: League of Legends games begin (in competitive play) in the pick/ban stage, where it is important to be able to see what sort of team your opponent is building so you can respond accordingly with your own choices.


Question: Can you see how a character with 5 different sets of abilities, who builds differently, scales differently, and poses a different threat with each of those 5 ability sets (and who can select which he is using once he is in-game and has seen the entirety of the enemy team), might be an anathema to the design philosophy League has, which is that you should be able to predict your opponent's capabilities upon seeing their champion selected?