Karisma, the Spirit of the Storm (Champion concept)

Sir Rouge·10/15/2015, 8:38:36 PM·1 votes·608 views

Auto-attack range: 525 Base MS: 335

**Passive: Karisma’s auto-attacks make enemy champions turn around (making them face the opposite side). This passive needs to have an active charge stored up to take place. **

  • 21/14/7 second cooldown against the same opponent at levels 1/7/13
  • Can store up to 1/2/3 charge(s) (at levels 1/7/13)
  • Store’s a charge every 12/9/6 seconds

Q: Summons a cloud of rain, dealing 20/30/40/50/60 (+ 15% ability power) every seconds for 3/3.5/4/4.5/5 seconds. While under the cloud (enemies), lightning bolts (Karisma's E) will steal 10/20/30/40/50 (+10% ability power) of the enemy champion’s mana and will deal an additional 4% (+(2% ability power)%) of the enemy champion’s maximum health as magic damage.

  • Duration : 3/3.5/4/4.5/5 seconds
  • Cooldown : 15/13/11/9/7 seconds
  • Range : 800
  • Radius increases with every point put in the ability
  • Mana 70/75/80/85/90
  •   (Cast time but no delay from cast-finish to hit)
    

**W: Shakes the ground at target location after a brief delay, making enemy champions caught in its effect spin around. Enemies will face the opposite side after the effect. **

  • Cooldown : 23/20/17/15/12 seconds
  • Number of full rotations: 1/2/3/4/5. Every rotation stuns the target for 0.3 seconds.
  • Range : 900
  • Mana : 80/90/100/110/120
  •   (Cast time + delay from cast to hit)
    

**E: Fires a bolt of lightning from the sky, dealing 70/110/150/190/230 damage (+ 70% ability power) in its radius. Hitting an enemy champion grants 5/10/15/20/25 (+ 8% ability power) movement speed. **

  • Cooldown : 8/7/6/5/4 seconds
  • Range : 850
  • Mana : 45/50/55/60/65
  •   (No cast time but short delay from cast to hit)
    

R: Passive: Karisma’s auto attacks deal an additional 15/45/75 (+ 15/20/25% ability power) (+ 4/7/10% bonus health) magic damage. Active: Karisma channels her inner rage for a few seconds, causing her lightning bolts to stun their targets for 1.5/1.75/2 seconds and temporary reducing the bolts’ cooldown by 50%. Bolts can only stun every target once during its duration.

  • Duration : 6/7/8 seconds
  • Cooldown : 100/80/60 seconds
  • Mana : 100 at all ranks

My goal was to create a champion that can be played as a damage mage or as a utility support that has a pretty weak early game for her immense scaling both with damage and utility. She has a lot of outplay potential in her kit while having some risk associated with her auto-attacks range (and squishiness if built damage oriented/being immobile with cast times). She needs to move up close and far from her targets to utilize her kit to its full potential.

5 Comments

Mimy10/15/2015, 8:39:04 PM1 votes

Kennen Cough

ScooterBisket10/19/2015, 9:30:00 PM1 votes

Hey this random podcast did a review on this champion. If you want to look at it here you go.

Podcast