Fluri, The Space Weaver
#Introductions
Hey all! It’s been awhile since I’ve put a champion concept of my own out, so I thought I’d share an idea that’s been bouncing around in my head for a while now. I’ve always been more a fan of making fighters and tank ideas, so this is honestly more of a challenge for myself than anything else. A Yordle mage support? You can’t really get more opposite from a fighter than that.
Fluri is an incredibly high utility, low damage made support with a very interesting and indirect kit that uses the power of gravitational pulls to command a very respectable amount of area control. If you’ve ever wanted to see a blend of Lulu and Heimerdinger then I think I have a concept you’ll like….
#Formatting
In an attempt to replicate a spoiler function of some kind I've included links to comments in this very post below the individual skill to talk about them further. If it's just annoying to re-load the page again and again just scroll down.
Also, please do note upvote the skill explanation comments I put in. Naturally I'd rather see feedback and other people's comments above my experimental formatting that may or may not prove useful. If they're in your way at all, just use the minimize button at the top right of the comments.
#Appearance
Female Yordle covered in a heavy wool turtleneck and a very long scarf. She rides the scarf end like a magic carpet, and always carries around a collapsible telescope in one hand. She’ll have two small-ish metal orbs similar to gyroscopes floating around her, to signify how many charges are on her passive at the moment.
Sketch courtesy of DeepWithin. The appreciation is high with this one!
#Lore
Journal Entry 4.3.5
Toppled bandle city’s clocktower (again) trying to upgrade my telescope for light filtering. My neighbors seemed very cross and have forbidden me from building another telescope. I provided complaints against such action, but my pleas were met with “you’re too young” and “you’re only a child.”. These comments were particularly frustrating today, as the tower had toppled just as I was observing the birth of a star. Yes I know I’m young, but the images of the star I was looking at are even younger. You don’t see it stopping just because a pile of bricks and mortar and clock pieces fell onto a street full of crowded yordles!
Journal Entry 10.6.5
After a truly grueling bout of work with terrestrial sciences with Bandle city’s local scientists, I have finally gotten enough money to buy a remote plot of land in the nearby mountains. The previous owner seemed almost as happy as me, “a useless pile of rocks on top of an impossible to reach peak” he called it. It’s a perfect place for an observatory!
Also, apparently I’m a prodigy according to my employers. I found it surprising to receive praise from them, as they were simply a means to an end. Perhaps I should accredit them in some of my papers…..
Journal Entry 18.9.3
It’s my birthday today. But more importantly I found a supernova in my scans today! Moving the observatory outside of the light pollution of Bandle City proved a wonderful idea, I can see so much more of the sky. I’ve decided to sleep with the canopy open when it’s not raining. The moon and stars are simply too beautiful to go unnoticed.
Journal Entry 25.10.4
Project Bottle Rocket is simple. Build a wormhole to allow for near instantaneous travel to other planets and other astronomically significant bodies. One more supernova should allow for enough gravimetric data and space-tear ripples to allow for my soon to be realized ‘shortcut’. Back to the scope!
Journal Entry 37.2.4
I don’t know why it didn’t work, perhaps there are more forces at work than I initially understood. Or maybe using a cheap hextech knock-off for the primary core containment was not the wisest decision of my life. However, the primary test subject (myself) has acquired the remarkable ability to see and interact with strands of gravitational force. I theorize the failure of Project Bottle Rocket has granted me a novel filter on a newfound magical ability, much in same way a wind mage can only interact with air. No one can see air itself normally, maybe wind mages possess the same ability to see strands of the gases they manipulate?
Journal Entry 43.7.13
Though it pains me to be away from my observatory, practice with my gravitational manipulation has yielded much fruit. I can pluck a tangle of strings to briefly eliminate gravity for a section of earth, producing a small pillar for me to use as a pulley for additional strings. Sewn correctly, I can make these pillars act just like the planets, creating gravimetric wells and hills. I can weave great tapestries similar to the amazing stitchings I know see through my telescope every night. Maybe Project Bottle Rocket had worked after all! I only need to construct the right lace and tassle to rip open a tear in space and planetary travel could be possible! I could be a short step away from walking through the sky...
Journal Entry 43.8.0
Project Needlework has run into a small snag, my own constitution. Pulling the strings apart has proven to be a tax on my magical potency. I am torn between continuing my star charts or leaving for a time to train my abilities further. Runeterra holds many avenues for mastery for those of innate magical talents. But Runeterra is such a boring place. Is it worth it to possibly escape my small place in the universe? Or should I remain as a bystander, trapped on the ground to watch the cosmos go by like a spectator in the stands?
I just don’t know...
#Base Stats
Health: 490 - 1900 Health Regen: 5.2 - 14.5 Mana: 400 - 1300 Mana Regen: 7.8 - 13.5 Auto Range: 555 Base AD: 54 - 114 Base AS: 0.623 Armor: 20.1 - 89.2 Magic Res: 30.0
#Kit
http://www.diablowiki.net/images/4/4d/IconBadMedicine.png Passive: Perpetual Motion
######Further Discussion
Fluri ignores unit collision. When moving under any form of temporary movement speed buff (including her own E) Fluri gains +20/30/40/50/60/70% mana regen
After spell use, Fluri’s next basic attack will inflict magic damage equal to 5% of her maximum mana in magic damage and consumes half that amount from her own pool. Charges last 3 seconds and Fluri can hold 2 charges at a time.
######Further Discussion
450 unit cast range 150 unit radius (Pillar) 30/40/50/60/70 Mana 5 second cooldown
Fluri summons a small pillar from the ground. Small hit box. Any enemies underneath this pillar are knocked up for 0.75 secs. This pillar remains indefinitely, max of three pillars on the map. Will crumble if Fluri moves 1000+ units away.
Fluri can attack her own pillars to emit a 400-unit range shockwave that deals 50/70/90/110/130 + (0.3 AP) + (0.2 Total AD). Perpetual Motion's (Passive) damage will be added if applicable.
######I’d like to imagine that when Fluri summons a pillar, they come at varying heights. and when she auto attacks them, they can produce different tones. Like a magically summoned giant xylophone!
http://diablo3.judgehype.com/screenshots/databases/moine/exaltedsoul.png W: Collision Course
######Further Discussion
80/85/90/95/100 Mana 16/15/14/13/12 second cooldown Range: 800
Pulls all pillars towards each other, smashing into a location central to all pillars. Not usable if only 1 pillar is in range. Deals 30/60/90/120/150 (+0.6 AP) Magic Damage per pillar. Stun for 0.5 secs per pillar.
A single pillar will appear where the crash took place.
http://oyster.ignimgs.com/mediawiki/apis.ign.com/diablo-3/d/de/IconBlur.png E: Forced Orbit
######Further Discussion
70/75/80/85/90 Mana 2 second fixed cooldown
Toggle. Chosen effect is 500 units wide. Effect is CONSTANT and affects CHAMPIONS ONLY.
On Push: Fluri and any affected enemies are slowed by 30/35/40/45/50% when moving towards any of Fluri’s pillars. Fluri is sped up for the same amount when moving away, decaying over 1.5 secs after she turns away.
On Pull: Fluri and affected enemies are slowed by 30/35/40/45/50% moving away from her pillars. Fluri is sped up for the same amount moving towards, decaying over 1.5 secs after she turns away.
http://www.diablowiki.net/images/5/55/IconCriticalMass.png R: Anomaly
######Further Discussion
500 unit cast range (to pillar) 1100 unit effect radius 100/100/100 Mana 130/110/90 Second cooldown
Fluri takes 0.75 secs to blink to one of her pillars and ridiculously amplify its gravimetric effect. All enemies within the effect are either Pushed or Pulled by 90% over the course of the channel. Channel lasts 8 seconds and Fluri is untargetable during the channel. Fluri can choose to switch her E during the 0.75 second blink.
Any enemy affected by this slow gets a stack of ‘Unanchored’ every 0.25 seconds. At five stacks, the enemy is knocked either towards or away from the affected pillar, depending on the direction of Push/Pull.
#Playstyle
Much like Braum, Fluri is a decidedly defensive champion. Relying on area control through her pillars and by her Q’s short cast range. It’s very easy to telegraph Fluri’s intentions and if enemies avoid and/or circumvent her pillar ranges she can prove to be useless. As such, she tends to be weak against very aggressive champions that can afford to ignore her area control such as Leona, Draven or Ezreal.
Laning is more than likely her most difficult time. Setting up pillars in a proper location is key to her survival, but once they’re up she can function all right. Poking by auto attacking her pillars will usually work for a hit or two, but otherwise the threat of damage as well as Forced Orbit’s slow can effectively deny enemy movement in an area. But if playing Fluri as support one must be careful, as denying farm can be tricky without also hitting your own minions and pushing your lane away from your pillars! It’s usually better to set up a pillar near farm for the slow, but to auto attack normally when enemies are by their minions.
Fluri players must be careful about overpushing, if a gank leaves an enemy champion behind you pillars you’ve essentially cornered yourself. Anytime an enemy is on the same side of a pillar as you, any slows that effect the enemy will also affect Fluri, leaving her E more detrimental than helpful.
#Other champ concepts
If you've ever considered Poppy nowhere near the blacksmith character we need on the rift, then you're not alone. Here's my take on how a smith from the Rakkor (Pantheon's guys and gals) may waltz into the League. Features a unique ability augment mechanic on a close range tanky fighter.
My attempt at a 'rage mage'. To be perfectly honest it didn't turn out amazingly and I plan to re-visit him in the future, but I will admit I like his orgin. Anyone else wonder what happened to the body of Shyvana's Father's killer?
#Thank log
Beeswax123 BowieTheNifty DeepWithin <--- drew a picture! FlameHalbrdOkido