[Champion Concept] Zack, the Bounty Hunter
Bounty hunters <3 A heavy snowballing ADC, who's bursty. Semi-ability based. Walking militia. Low mobility. Not much else to say.
Zack The Bounty Hunter Marksman/Mage
[Passive] Bounty Hunter: Passively, upon kill or assist, Zack gains Slaughterfest for 4 seconds and 50 additional gold. Killing a unit while Slaughterfest is active increases the duration by 1.5 seconds. While Slaughterfest is active, Zack gains 20 AD and 10% movement speed. This stacks up to 5 times. Additionally, they do not scale with bonus attack speed, but instead gain 1% cooldown reduction for every 1.2% bonus attack speed.
[Q] An Eye for an Eye: Cooldown: 12/11/10/9/8 seconds Zack fires a rifle shot in the target direction, dealing 50/90/130/170/210(+60% AD) physical damage.
[W] Hunter’s Calling: Cooldown: 18 seconds Passively, upon killing a target marked by An Eye for Two, they detonate after 1.5 second, dealing 75(+70% bonus AD) physical damage. Actively, Zack causes their next use of An Eye for an Eye within 5 seconds to ignore 20/25/30/35/40% of the target’s armor and marks them with An Eye for Two for 3 seconds.
[E] Hail of Grenades: Cooldown: 14/13/12/11 seconds Zack sends off five grenades in an arc in front of him, dealing 60/90/120/150/180(+65% AD)(+75% AP) physical damage. Upon kill or assist, the cooldown of this ability is reduced by 9 seconds.
[R] Bullet Hell: Cooldown: 120 seconds Passively, Hunter’s Calling’s passive damage is increased by 75/150/225 physical damage. Zack equips their second gun and spins as they dash in a direction, firing off their bullets around them and dealing 100(+150/200/250% Bonus AD) physical damage over 1.2 seconds. Upon kill or assist, this cooldown is reduced by 15 seconds.