[Champion Concept] Zack, the Bounty Hunter

LuaDotExe·10/10/2016, 8:39:55 PM·1 votes·759 views

Bounty hunters <3 A heavy snowballing ADC, who's bursty. Semi-ability based. Walking militia. Low mobility. Not much else to say.

Zack The Bounty Hunter Marksman/Mage

[Passive] Bounty Hunter: Passively, upon kill or assist, Zack gains Slaughterfest for 4 seconds and 50 additional gold. Killing a unit while Slaughterfest is active increases the duration by 1.5 seconds. While Slaughterfest is active, Zack gains 20 AD and 10% movement speed. This stacks up to 5 times. Additionally, they do not scale with bonus attack speed, but instead gain 1% cooldown reduction for every 1.2% bonus attack speed.

[Q] An Eye for an Eye: Cooldown: 12/11/10/9/8 seconds Zack fires a rifle shot in the target direction, dealing 50/90/130/170/210(+60% AD) physical damage.

[W] Hunter’s Calling: Cooldown: 18 seconds Passively, upon killing a target marked by An Eye for Two, they detonate after 1.5 second, dealing 75(+70% bonus AD) physical damage. Actively, Zack causes their next use of An Eye for an Eye within 5 seconds to ignore 20/25/30/35/40% of the target’s armor and marks them with An Eye for Two for 3 seconds.

[E] Hail of Grenades: Cooldown: 14/13/12/11 seconds Zack sends off five grenades in an arc in front of him, dealing 60/90/120/150/180(+65% AD)(+75% AP) physical damage. Upon kill or assist, the cooldown of this ability is reduced by 9 seconds.

[R] Bullet Hell: Cooldown: 120 seconds Passively, Hunter’s Calling’s passive damage is increased by 75/150/225 physical damage. Zack equips their second gun and spins as they dash in a direction, firing off their bullets around them and dealing 100(+150/200/250% Bonus AD) physical damage over 1.2 seconds. Upon kill or assist, this cooldown is reduced by 15 seconds.

11 Comments

Blàdedancer10/10/2016, 8:57:37 PM1 votes

Zac k

ShacoVSociety10/11/2016, 2:03:57 AM1 votes

Change the name, its close to Zac and people will be confused

LuaDotExe10/11/2016, 8:12:45 PM1 votes

Name won't stick, if this is thrown into League; probably should've mentioned this, but a lot of my champion concepts were produced for a MOBA me and my friends were making. Of course, we have 97 pages on a Google Doc and no coding done. So I figured I'd be better off hoping that it happens one day, while, in the mean-time, posting some concepts and tweaking them. Edit: Maybe Zero would be a better name. It's not like I can edit the title of the post, however.

Hyperiön10/11/2016, 8:15:39 PM1 votes

So it is a combination of Katarina, Varus/Jhin, and Yasuo.

No thanks.

Mole Lord10/12/2016, 12:31:30 AM1 votes

Interesting concept, but:

  • Zack's E is just Graves' auto attacks
  • Zack's Q is just Graves' Q, but without the second part.
  • Zack's W passive is just Jhin's passive.
  • Zack's W active is just Yasuo's old ulti after-effect.
  • Zack's R is just a Katarina R mixed with a Graves dash.

The thematic sounds interesting, but the abilities are quite unoriginal.

LuaDotExe10/12/2016, 1:14:46 AM1 votes

I was thinking that he'd throw out his grenades by swiping at the air/lashing out his arm, and then five would hit the ground and detonate. Thematically, that's the main reason, but for the most part, it was random and I thought "okay the Q and W aren't very creative so what can I throw down here." Maybe I can include synergy with both Q and E with his W?