Brians, a Mutant Zombie Spellblade

regonas·8/27/2015, 10:24:13 AM·1 votes·514 views
View image: Playable zombie God

Main role: fighter Other roles: assassin, mage or whatever you like, you haters Resources: health and NM power (necromagic power: from 0 to 1000, does not decrease while out of combat)

LORE

There once lived a powerful and kind magic knight who fought for peace. For many years he protected Valoran from many different horrors. But, as he grew older and weaker, so his enemies grew stronger and more fearsome. He met his death from the hands of powerful necromancer in the Temple of the Bones, but he managed to kill his foe as well. Fading spirit of necromancer's desperately clutched to anything which would let it to survive and the only thing suitable for that was dying body of his enemy. Spirit of necromancer's possessed body of the knight transforming him into an undead, but knight manage do suppress dark spirit for a while.

Knight tried to get rid of evil spirit along with his now corrupted body and jumper into pool of vile magic made by necromancer in lowest level of the temple. He broke central pillar of the temple and jumper inside the pool along with collapsing temple.

However, it didn't end there. After hundred years a mutated undead crawled out of remains of the temple. This being is without emotions and humanity. His only purpose is to fulfill his gruesome wish: turn every living being into a image of himself.

"Blue drill key must strike bee"-- Brians.

ABILITIES

Passive Thread like glee: when nearby friendly minion dies, then you get 5/10/15 NM power. When nearby friendly champion dies, then you get 100/200/300 NM power. In addition, your basic attacks grants 5 NM power. Moreover, all bonus mana gain from items, runes or masteries transforms to NM power (2,5 points of mana = 1 point of NM power). Mana regeneration does not affect you in any way.

Arrival of the shred [q] {cost: 200 NM power; cooldown: 30 sec} Put a curse on friendly minion. If he dies within 6 sec, then you revive him as uncontrollable undead ghoul who will be following you and attacking nearby enemies for 16 sec. This ghoul will have 100% of maximum minion heal + 20% of your maximum health and get 12/22/32/42/52 (+0,4 attack damage) (+0,25 ability power) bonus damage. If this ghoul gets killed by an enemy champion or a turret, then regain NM power spend on it. Ghoul prefers to attack enemies who are attacking you. You can use this ability on a jungle monster dealing 200/300/400/500/600 true damage to it and healing yourself for 60/90/120/150/180 (+2 attack damage) health. If you kill a jungle monster with this ability, then an invisible sight skull will spawn in that location granting vision for 3 min.

Spark magic award [w] {cost: 150/170/190/210/230 NM power; cooldown: 2 sec} Unleash necromagic pulse of dark energy in a cone shape dealing 80/160/240/320/400 (+0,5 ability power) magical damage to the enemies. If your ghoul is inside the area of this ability, then it gets healed for 20/25/30/35/40% of its maximum health and gain bonus 25% attack speed buff for 4/5/6/7/8 sec.

Magic seal reins [e] {cost: 0; cooldown: 12 sec} Passive: gain 5/10/15/20/25% bonus movement speed for 2 sec when you cause direct damage to an enemy champion. Active: Throw magical steel chains in a line hitting only fist enemy it encounters and doing 160/260/360/460/560 (+0,5 ability power) magical damage to them over 8 sec. In addition, affected enemy will get his movement speed slowed by 45% for 3 sec when chains are applied and for 2 sec when damage effect expires, but the second slow will not be triggered, if enemy will be too far (about 700 unit range). Hitting an enemy champion with this ability will grant 25/27/29/31/33 NM power.

Bend misgiving [r] {cost: 500 NM power; cooldown: 55 sec} Passive: deal 20/30/40 (+0,2 ability power) magic damage to nearby living enemy targets (champions, minions and wild monsters). Active: transform into pure dark energy and enter the body of enemy champion dealing 400/500/600 (+1,1 ability power) magic damage to them over 6 sec. While inside of enemy champion you are untargetable and immune to all damage. In addition, affected enemy will move 45% slower. When enemy dies or you reactive this ability, then you exit their body canceling the effect of this ability and appear nearby them. However, if an enemy happens to die while you are inside of them, then you will get 500/700/900 NM power.

{Side notes} Explanation of the names: Brians -> Brains Thread like glee -> Dead like me Arrival of the shred -> Revival of the dead Spark magic award -> Dark magic sword Magic seal reins -> Magic steel chains Bend misgiving -> End the living

How to play with Brians Stack NM power. The more you have the more damage you can do. E and W are range skills, so they are good for harassing enemies with shorter range. Q will not allow enemy get gold from minion kill unless he/she kill resurrected ghoul, so you can deny some minion kill from an enemy. Stack some attack speed so that you could stack you NM power faster. Save some NM power for your R, don't waste it for meaningless pokes if enemy can heal up or evade you pokes. Even if you become untargetable with your R, enemy still can flash or walk up to his turret and when you exit, then you will be automatically focused by the turret. Match up vs squishy melee range champ: R>W>E>Q Match up vs squishy long range champ: R>E>W>Q Match up vs tanky champ: R>Q>W>E Match up vs Mordekaiser: use your R after he used his R, MUHAHAHAHA. While jungling, then try to spawn as much ward skulls as you can, so enemy jungler couldn't steal your farm and buffs. Also, when ganking your E is you bread and butter. Try to aim it perfectly. Don't forget to give blue buff to your mid or top liner, because you don't need mana regeneration.

How to play vs Brians Keep an eye on his NM power. Without it he have very limited damage and can't use his R. Keep out of his range if his resource bar is nearly full and play aggressively if it is nearly empty. It takes time for him to build NM power, so try to provoke him on wasting it. He doesn't really have escapes or defensive skills, so feel save on pushing his line while playing versus him. However, if he have at least 500 NM power, then don't even think on diving him. If he is jungling, then put wards and avoid his E when he ganks, because it's his only slow. Don't try to counterjungle him, because he may have wards in his whole jungle.

Mid line core items: item 3116 item 3115 item 3285 (maybe) Jungle core items: item 3726 item 3116 item 3146 (maybe)

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