Mushroom King -- A Very Bad Thing [Gamemode Concept]
Before anyone continues on, I KNOW THE CODING WOULD BREAK THE GAME, SO DON'T SAY IT. I KNOW IT IS STUPID, SO DON'T SAY IT. What I would REALY appreciate is if you would tell me what sounds ridiculous (in terms of player buff/debuffs, not the central point of the mode)
So then, let's start off with Ascention as a basis for this bottle of hell. For starters, replace Ancient Ascendant Xerath with a Mushroom King. The Mushroom King has:
- 28000 / 32000 / 36000 / 40000 / 44000 HP
- 150 / 300 / 450 / 600 / 750 Armor (-15 / -30 / -45 / -60% Incomming Phis. Dmg, equivilant Magic Resistance)
- 5.00 AS (1500 Range, Beam shots. Can Target up to 5 Players at one time.)
- Invunerability to Stuns and Attack Speed Reduction. (CAN STILL BE TAUNTED!!!)
- 590 / 680 / 770 / 860 / 950 AD ( 10 / 20 / 30 / 40 / 50% Armor Piercing)
- 450 / 500 / 550 / 600 / 650 AP ( 10 / 20 / 30 / 40 / 50% Magic Penitration)
- Takes 25 / 30 / 35 / 40 / 45% of it's Current HP as True Damage every 100 Points of cumulative Damage Taken.
- Spawns nearby Teemo Shroomz that deal 500% AP as True Damage over .1s
- Grants a buff to the team who killed it until the next Mushroom King. That team has: Mushroom King's Brain; +50% of all damage dealt is True Damage on Hit +5% Invunerable Armor (-5% all incomming damage, even True Dmg) Mushroom vision (all colors and intensities will fluxuate at random. This makes hitting ANYTHING nearly impossible, so be aware)
The Mushroom King happens to be very dangerous, and as such, will.
- Deal 50% of a target's current HP as Magic Damage over 30 Seconds.
- Take 80% of all damage dealt as a DoT effect (even AAs are Damage over Time)
- At 50% HP, slow all targeted enemies by 99%
- At 25% HP, starts to speed up the Death Lasers
- At 10% HP, gains 90% Armor and Magic Resistance, and removes the True Damage self-debuff until it either gets an Ace, or dies.
The Mushroom King will re-spawn every time with new equipment:
- First Spawn: No Item.
- Second Spawn: Golden Deathcap; 30% of all damage dealt is True Damage. This effect does not trigger on itself.
- Third Spawn: Brazen Eye; All Beam-type attacks deal +10% more damage every .5s, stacking up to +500% Total Damage.
- Fourth Spawn: Cyanide; Every time the Mushroom King kills someone, they spray 50 Light Bindings (Lux Qs) everywhere, coded as DBoD bindings (they spawn more and more and more and more...). Cannot hit a target more that 5 times.
- Fifth Spawn: ( ͡° ͜ʖ ͡°)(o_o)( ͡° ͜ʖ ͡°); Raining Death! Everyone takes 10% of their maximum HP as True Damage every .1s when near the Mushroom King! (Within 750 Range of the center of the map)
Map Specials:
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You can purchase a Trinket called "Bag of Tea." Bag of Tea : Cost: 1000000 Gold; Upon killing an enemy, regenerate 500% of your Health and Mana over 30 seconds. Killing the mushroom king will cause the overflow to go into your teammates (100% of each member's Health and Mana regen over 30 Seconds IF your team kills the Mushroom king.)
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The team who has the Mushroom King's Brain buff LOSES gold every 15 seconds (-10g. / 15s.)
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100 Points to win. 5 Points per Kill, 1 Point per Assist, 30 Points per King take-down.
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Teemo is PERMABANNED from this mode, for he's the crazy little SOAB who made the King, and was thrown in prison for it!
Hope you guys like lasers, dieing alot, and getting rage-comments!!! [slayer-jinx-catface]
PS: I crie so hard. Pushed wrong button and wound up screwing the poll up. RITO PLZ FIX!